Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: The power of cores
Thread: The power of cores This thread is 2 pages long: 1 2 · «PREV
zaio-baio
zaio-baio


Promising
Famous Hero
posted April 08, 2013 05:53 PM

Hi Natalka, happy to see you

Quote:
The maps I played in competitive H5 so far allowed buying more heroes.


The h5 competitive maps drove ppl away from toh. Better make some fast map that takes 2-3 hours to complete. There are not so much hardcore gamers left that will sit 10h on their @sses trying to prove that they are better on some jinxer made map ( No offence to jinxer, just dont like those complicated layouts & also lost my last game on genesis so ..)


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thanatoeil
Thanatoeil


Adventuring Hero
posted April 08, 2013 06:22 PM

@ natalka,
I currently try to build a map with triggers. Therefore I made some tests to understand how triggers work.
So if you need some help, maybe we can share informations about map editing and triggers.
In this case, we should use a thread in the "MapHaven Guild" section of this forum.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
natalka
natalka


Supreme Hero
Bad-mannered
posted April 08, 2013 07:06 PM
Edited by natalka at 20:52, 08 Apr 2013.

Hi zaio-baio, sorry to disappoint u but maps like genesis, twilight world  & Hourglass are my current inspiration. There always have been such tournament maps I think and I already said what my taste is. 2-3 hours for a game is for a different game. We need quality which comes from longer turns like Salamandre said.

@Thanatoeil, I made a topic in that part of the forum about my success with the crypts.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thanatoeil
Thanatoeil


Adventuring Hero
posted April 08, 2013 11:13 PM

@ natalka,
I read your post about crypt scripts and found it interesting. But I don't know if I will use it.
And I create another post dedicated to questions & answers about triggers.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zaio-baio
zaio-baio


Promising
Famous Hero
posted April 09, 2013 05:44 PM

Quote:
Hi zaio-baio, sorry to disappoint u but maps like genesis, twilight world  & Hourglass are my current inspiration. There always have been such tournament maps I think and I already said what my taste is. 2-3 hours for a game is for a different game. We need quality which comes from longer turns like Salamandre said.



I still think that you will make great map .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0156 seconds