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Heroes Community > Other Games Exist Too > Thread: Board Games and What Not
Thread: Board Games and What Not This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
Markmasters
Markmasters


Famous Hero
Dragon of justice
posted November 08, 2017 03:02 AM

I have that with mice and mystics....i like it and 2 of my friends do too....just can't find a 4th out of a huge group of potential players .

it's either to nerdy or not nerdy enough for them

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted November 08, 2017 02:57 PM

After the game I was told by a player that the game was unbalanced, and I was super confused. The only reason the final scoring had such a wide gap was that one player refused to buy any cards for the entire second half of the game (in which the entire gameplay loop consists of buying cards), endlessly amassing resources and completely starving out the next player. Of course the player who caused this is the one who complained about the lack of balance.

This raises the question - if a game heavily relies on active participation of all players to remain balanced, is it a flaw of the game?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted November 08, 2017 03:14 PM

Fury of Dracula and Descent 2nd edition.  I was the Dracula in Fury and the Overlord in Descent.  

We have only played Fury once and while I won, it was not a crushing victory by any means.  One of the hunters forgot to ever use their power, which made the game easier for me.  It soured the others which bothers me.  I like the game and want to play it more, but it's a hard sell.

Descent is different.  I didn't play to ensure everyone had fun; I played to win.  I *CRUSHED* the heroes in two different scenarios, the most notable being the Masquerade Ball.  The heroes moaned when I put two iron golems in the entryway to slow them down.  I chuckled when they failed to rescue a single attendee.  They didn't stand a chance in the second part of the mission.  By that point, the heroes were so demoralized they quit.  Even though I technically won due to default, I still lost because nobody wants to play anymore.

____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 07, 2018 12:42 AM

I'm not normally into the big, long board games. If it's two hours or more, odds are I won't play it again. Also my dislike for worker placement games has become something of a meme in my local gaming group.

Well, today I played Empires: Age of Discovery. It's a really big game with a huge pile of very similar miniatures that took us over three hours to get through. It's a combination of worker placement and area control according to most sources, but the area control part didn't quite feel like a big part of it.

A couple times other people swore when the spot they were looking at got taken by someone else time and time again - well, what can I say? Welcome to worker placement. That's kinda the whole thing. Learn to prioritize really well or go for an open-ended strategy, or just get burned.

I ended up grabbing two highly synergistic endgame buildings on the two final turns and landed a victory with a sizable lead in a game I was expecting to be terrible at, hoping to possibly maybe not be last out of five players.

I can certainly see why it's regarded as a great game, and I might even be persuaded to play it again... in a few months
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted July 03, 2018 12:32 AM
Edited by blob2 at 00:37, 03 Jul 2018.

Finally got my hands on Lords of Hellas (1st wave, so it's core game without expansions for now). In short, this is an area control game with battles and an addition of rpg elements: hero quests and monster hunts. These elements are basic, but enjoyable. The game scales nicely with the number of players and it even has a solo mode.

I enjoy it. It feels like a really balanced game. For a dudes-on-the-map game, it tries to bring resource managment to minimum. Actually your only resources are your soldiers (for battle and area control) and priests (for bonuses). Plus ocassional bonuses like re-usable artifacts and passive blessings.

The game feels like every move counts. I think its easy to pick up, hard to master. My initial impression is that you need to focus on one strategy (3 possible win conditions for two players with an additional one in 3+ player games). Ofc you're opponents won't stay idle and that makes things interesting.

We only scratched the surface with my brother, but we can already see that this game went through a lot of playtests. You might think like there will be a lot of turtling in a two-player game, but we're onto our throats as far as turn two (each turn consists of a set of repeated actions + one special action, to a maximum of 5, until your only option is a "reset" of sorts, which you can do earlier actually).

At this point I will need to play it a few times more to give my final verdict, but it seems they delivered on their promises for something fresh and exciting. Judging by the reviews the game was well recived by the board gaming community.

PS: The game has gorgeous art, and their original "sundrop" pre-paint technique adds an interesting visual aspect to the figurines.

PS 2: You might want to try it Lord_Woock. A single game lasts between 1-2 hours. Not a bad result for an area control game

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