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Heroes Community > Dimension Gates > Thread: Early MMX Version Access!
Thread: Early MMX Version Access!
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 19, 2013 07:32 PM
Edited by Elvin at 19:35, 19 Aug 2013.

Early MMX Version Access!

The early access version is live, you can start playing

Might & Magic X - Legacy is officially pre-released, offering an Early Access, which is available through Uplay, Steam and Buka. Please note that the box edition of Might & Magic X - Legacy is exclusive to Uplay. (To our Russian fans: Please note that this is different for you - you'll get the box edition via Buka only, thanks!)

Through this early version of the game we will give you the opportunity to start your great journey in the peninsula of Agyn.

You will be able to play Act I (out of four Acts), test four classes (out of twelve) and get a first impression of what MMX looks and feels like on an unpolished level. Being an early access, the game is still work in progress so it will still contain bugs. For more info, read further down below).


Here is a short overview of what will be all included in the Pre-Purchase:



(Please note that the Deluxe box edition is only included in this pack if you purchase via Uplay and available in all countries except the US because of constraints we are not able to influence.)

Contents in detail:



Give us feedback and help to improve the game experience

If you are so inclined, we'd be thrilled if you participated in the development process by giving us your personal feedback.

As already stated above, the Early Access will not be the final version, and it will not be for the squeamish. So you might encounter a lot of bugs! Actually, we'd appreciate it very much, if you let us know about issues you find while playing. This is why we'll create an exclusive bug report forum, in which you¢ll also find a 'How-To' as well as "Known Issues" as stickies.

Also, there will be another forum for general discussion about the Early Access Version. Everybody will be able to read it, but only Early Access players will be able to write in it. So we¢d also love to receive your general feedback on the game, of course!


What we¢re aware of:


We obviously have some topics in mind, we are either not yet satisfied with or features which are simply not yet implemented as the version will still be WIP (work in progress):

- The game FPS performance is not as good as it could be.

- The implementation of what we call "interactions". We have not yet implemented all the interactions we have in mind. We are lacking the small interactions granting you an attribute point, healing your party, increasing your resistance, etc.

- While we are still working on animations of some 3D models we will not finalize all of it for Early Access. To put it simple: Some animations could be better – it¢s just a matter of time.

- Balancing remains still WIP.


What we¢d like to know from you / we are looking for:


Foremost we'd love to receive feedback on the general game flow, the balancing, the progress and the difficulty. This includes topics like: monster placement, character and combat values, signs & feedback, obvious over- or underpowered abilities/spells/skills/monsters.

Feedback about the playtime it takes an average gamer to play ACT ONE. What went well in ACT ONE in terms of immersion and what went wrong. For instance maybe the Lighthouse is great as it is but the Den of Thieves feels "boring".

Advice and suggestions on improvements based on our game's ingredients and mechanics and last but not least, obviously bugs, which you will be able to submit here from Monday evening on.


What we are not interested in:


The main story and the general basic game design mechanics of the game, as described in our official game FAQ are set into stone, like:

- MMX takes place in Ashan

- MMX is mainly based upon Might & Magic IV-V

- MMX is a party-based game with 4 adventurers

- MMX has turn and tile based movement

- The grid in MMX consists of square tiles

- MMX reuses (and reworks) some of the already existing assets made available to the team by Ubisoft

So the following examples are not really helpful to us:

- Visual feedback like "It doesn´t look like Skyrim"

- I want free movement, I want ArcoMage, I want real-time combat, I want to fly, I want Sci-fi, etc.

Also, there are other features, which have to be balanced not only within the game but as well against development time and budget constraints.

What we can promise though is that we will read and discuss feedbacks. Player feedback is inspiring, challenging and crucial.

Also, we are 100% aware that we cannot and will not please everyone with MMX.

As you might know, the Might & Magic series started in 1986, and spawned nine games with different gameplays. As a result there are at least three generations of fans, with a different opinion on what is a "true Might & Magic game". So we knew, doing MMX and going for the World of Xeen tile-based gameplay, we would necessarily appeal more to some fans than others.

However knowing all that, our goal is still to propose the best possible game, which can be enjoyed by all Might & Magic fans. So just give it a try!


From now until Final Release


The game is planned to be released in Early 2014. So the time between Early Access and the full game release will be used to integrate your feedback and produce content for Act 2, 3 and 4, to work on the modding possibilities for the community as well as to polish and fix game bugs.

We've discussed this release goal quite a lot but in the end we all think that it is better to release a more bug fixed and polished game a little later, than rushing the release now and maybe even disappoint you guys with a buggy game and no time to work in your feedback.


So from now on, we'll not only check the blog and all the forums, but we'll be actively looking into the exclusive Early Access boards and we might even ask for feedback on certain topics there, too.

During the time between Pre-Release (Act 1) and official game release we'll do our best to release several patches including new content and community feedback (i.e. balancing, bug fixes), of course.

So at this point we want to give a huge thank you to all of you who already supported us with feedback (and another big thank you in advance to all who will help us in the future). Your feedback is very valuable to us! Although we simply can't fulfill all of your wishes, we always consider your input thoroughly.

Thanks!

Your MMX team
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted August 19, 2013 10:17 PM

Act 1 of 4? So the game is divided into discrete acts? How does this work?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 21, 2013 03:27 PM
Edited by Elvin at 15:30, 21 Aug 2013.

Acts are tied to the main quest(s) that carry the plot forward as far as I know. That might mean there will be location restrictions at times but otherwise you are free to roam and do sidequests at your own pace.

Meanwhile..

RPG Codex Hands-on Preview

A Celestian Heavens Preview by Jeff
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 21, 2013 03:59 PM

I'm holding my breath for the time being - apparently they are reusing the H6 engine, and that give me the creeps.

Since my computer may not be able to run it (I'm the only who thinks the requisites are quite high?), I'll wait to read reviews of other people.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted August 21, 2013 04:07 PM

**** preorders, ruining the industry.

Remember Colonial Marines.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 26, 2013 01:10 AM

Regarding minimal system requirements - I'm running the game on a system that is below them. Game runs pretty good on low settings.

My specs:
Pentium IV 3Ghz
2GB RAM
Radeon 4650.


Seems they forgot to purge some docs in the game, which reveals all 12 available classes .

Time to think of the best comp!
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted August 26, 2013 11:18 AM

^ that's almost the exact computer I played HOMM V on o_O had a 4850 instead but otherwise the same.

Slow piece of **** pentiums haha, but guess the game is pretty well optimized then.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2013 11:47 AM

Thanks for sharing that, yasmiel, gives some hopes for older computers
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 26, 2013 06:27 PM

So, digging into game files one can find the names of promoter NPCs and the class they promote to:

Classes:

Barbarian -> Warmonger - KRAAL
* -> Marauder - ULAGAN
* -> Blood Caller - AIRINI

Crusader -> Paladin - JON MORGAN
* -> Windsword - MYRANDA
Freemage -> Archmage - ZOULEIKA

Defender -> Shield Guard - HEDWIG
* -> Pathfinder - ERLING
* -> Runelord - ELDGRIM

* -> Blademaster - GATHAEL
Ranger -> Warden - MONSHAN
* -> Druid Elder - TIERU


Thinking of making a full review/guide/feedback of the early access game one of these days as soon as i muster some free time.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2013 06:41 PM

Good to see there'll be druids
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elitedewd
elitedewd

Tavern Dweller
Eve Online Miner
posted September 01, 2013 10:54 AM

I wouldn't say the game is highly optimized. It's good to see it has low minimum requirements but on my i5-2500K (with everything maxed out) it shows 50% processor usage which is a bit too much I think. It does run very smoothly though and never crashed so far.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 05, 2013 07:43 PM

First beta patch available for the Early Access.

Last two comments there talk about new bugs created by the new patch (H6 shadow there) - can anyone confirm/deny?
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