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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Need help with Haven Campaign
Thread: Need help with Haven Campaign
Nicostream
Nicostream

Tavern Dweller
posted October 27, 2013 03:48 PM

Need help with Haven Campaign

Hi, I have started to play this game again recently and after beating most of the levels on Champion difficulty without problems and regardless of what faction I was with and against, I have decided I would take on the campaigns as well on champion difficulty.

I started with the Lysander campaign, and the first level was very easy, however I just can't pass the second.

It says I need the Sword of the Gods. Well that artifact is guarded by a ridiculous army.

50+ Efreets
30+ Nightmares
100+ Medusas and 100+ Minotaurs.

Meanwhile I have:

Lysander-level 19. GM combat, GM melee and Archery(didn't waste level up points on archery, all kind of altars and stuff like that brought it up to gm). GM magic resistance, Also has expert tactics with some points in attack and defense but it's not relevant.

Proeto-level 14. Master Life magic and Master Combat with only Basic magic resistance.

I also have a level 11 Knight with only tactics, however those are stronger than what Lysander has. No combat though.

Last hero is a level 18 Monk with Master Life magic and Expert Order magic. No combat.

This is my second try with the campaign. The problem is that all of them except for Lysander die from one single hit of the Efreets(Lysander dies too though when the Nightmares also hit him, or if not then the Medusas will finish him off...) I don't have Guardian Angel or Divine Intervention since those are level 5 spells. Chaos Ward seems like completely useless since every hero dies in the first 3-4 rounds of the fight. I only have one potion of immortality and I don't have access to anywhere where I could acquire more. The only place nearby sells only useless holy water and mirth potions and other stupid useless things. Yes that means I can only save Lysander or Proeto once, and even if I somehow manage to defeat the army it is for sure that one of them just dies and I fail the campaign.

Regarding more units, I have a Monostary and a Barracks nearby, but I can't just wait and get an army of them because the neutrals seem to grow in numbers faster than my army.

I think I screwed up my team big time and need to restart the campaign again. But I don't want to waste hours of my life again, so my question is what is a recommended team for the Haven campaign? Especially for this second map. I guess Lysander will need Combat and Tactics anyway and Proeto has life already and also needs combat because I don't want him to die all the time like in my first try of the second map. But what about the two other heroes? I'm clueless I thought a Monk and a Tactics hero should suffice as supporters for Lysander and can't even really think of anything better when I'm so outnumbered.

Thanks in Advance.
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Nicostream
Nicostream

Tavern Dweller
posted October 28, 2013 03:14 PM

Update. I managed to pass the level with pathetic and boring play.

I restarted the first level and when I only had the last red army to finish I waited and roamed around the map for months killing spawning neutrals until all heroes hit level 18(max)

Lysander with GM combat except for archery, which is only basic. Other stats are tactics.

Proeto with full GM life. Other stats are combat.

A spellcaster with GM Order and Expert Nature magic. Little combat from the cities and pick-ups around the map.

A Ranger with GM combat except for Melee, other stats are Scouting and has a little Life magic from cities and altars.

Since I had Hypno, Blind, Forgetfullness, Martyr, Sanctuary, and all kind of badass spells and the heroes had combat to survive a few hits it was apparently too easy. But I don't like this strategy. It pisses me off that I need to rely on Hypnosis for my army to be effective.

Well anyway the band of heroes now seem like undefeatable for an AI opponent so I guess the rest of the campaign will be just killing everything on sight.
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Bones_xa
Bones_xa


Known Hero
posted October 29, 2013 02:48 PM

Its been a while since I played this, and its hard to remember, but I think I do partially remember that stack of efreets, etc.

Yeah so I guess it does sound like your second time was overkill, wait till you get to the end bosses at the end of that campaign, it will be a joke I think its one of the easiest campaigns, if not the easiest. Just a few semi-tough areas.

Just some things I'd like to add that come to mind:
- Archery is something I'd definitely go with for the team of this campaign. Well at least for the combat members (the magic heroes probably wouldn't use it), Lysander and 1 or 2 more heroes depending on how you set them up. Archery can be brutal especially as your attack adds up more and more over time. And it keeps you away from the enemy.
- There is no right or wrong party setup in this game, which is the beauty of this game: there are many different ways to win. But for sure some can be more and less effective depending on different situations/campaigns etc.
- I'd definitely have at least 2 or 3 magic heroes, more heroes with magic means more control over the enemy. I would never have just a tactics hero because basically if a hero is just tactics they do nothing on their turn. I combine with magic, even if its just low level, a lot of those spells can be useful. Song of peace, wasp swarm, quicksand, slow, etc.
- High level spells like hypnotize are not even necessary for that battle, I'm am pretty sure I did it without any very high spells.
I think I remember recruiting a few monks or crusaders nearby, to help out with the battle, really to be used as targets so that the comp. will spend a few turns on them instead of your heroes.

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Da_venom
Da_venom


Hired Hero
posted October 30, 2013 03:05 PM

This is the EASIEST campaign

anyway not even level 18 is needed
for this campagin you only need 2 knights lysander FULL power so tactics/combat fully loaded with maybe some scouting

proeto and the other spellcaster pure spells and raise it as fast as you can to GM

proeto with dinvine intervention and rest slowing or crow control spells
enemies will never even get close

save for a BD stack in level 3 IIRC


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Bones_xa
Bones_xa


Known Hero
posted October 31, 2013 01:12 AM

Yeah this campaign is quite easy but what I think is most fun about it is that you get like 3 or 4 carryover heroes every map, as opposed to the usual just 1 on most other campaigns.
Damn, thinking about this game makes me want to play it again, but I don't know if I got the time.

Also another thing I find really useful against strong neutral stacks like medusas, efreets, etc. are the summon spells. At first just the low summons like wolf/sprite/leprechaun can be used to place barriers in front of you to block shooters, or move them up to keep other units from hitting you; they will spend their turn hitting the weak summon units instead, but you may need to slow them first because normally the comp will attack what it can reach. If a unit is slowed and your weak summon is up next to him and he can't reach a hero in one turn, he will just attack the summon unit, wasting his turn. Then your other hero or unit can pick away at him, and you repeat with the summons. Thats why I like having many heroes in my group, they are all doing different things keeping the enemy units occupied or under control.
Then later when you get summon water elemental, they are awesome as they act like another spellcaster, and can cast things like fatigue and quicksand which can be extremely useful.

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Nicostream
Nicostream

Tavern Dweller
posted November 01, 2013 01:25 PM

Yep. I've finished the entire campaign. Just started Nature. Aaaaand I quit. I easily defeated the Orcs, but then I can't pass after that. The wolves and sprites I can get nearby and summon are useless. I tried splitting them in groups so I can probably get a better use for their no reta and double attack abilities but then they just die from one hit so in return it's even less effective. The first stack of troglodytes on the first level defeat me.

I feel pathetic and angry at the same time.

How could they snow this up so hard? The normal scenarios are so easy even at champion level the AI plays like a mentally challenged 5 year old, yet it's close to impossible to complete the first level of a campaign? wtf?!

And why aren't there any walkthroughs for champion level? I know there aren't because I looked at them and most of them advocated to buy every troop you can on the first turn, or stated that you start with this much amount of money and you need to be careful with it or whatever, and obviously you have no money on champion at the start. Which is the least of a problem btw, but it clearly shows that the writer didn't play it on that difficulty.

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TheUnknown
TheUnknown


Known Hero
posted November 02, 2013 10:37 AM

just another reply

Note that sometimes you have to restart the map to get a good artifact.

Not 100% sure about the Nature campaign if it needs restarts but I know that you can pass it for sure. Starting battles are the hardest ones ...
just use sprites to lure them to go backwards so you can buy time and use 1 wolf to take out retaliations ... you will have some losses but eventually you will pull it trough. Never fight needless battles, only the ones that are used for finishing objectives or if they give very very good artifact. You can always come back and finish every enemy after you secure most of the important places on map.

P.S. Try fights with nature aligned creatures ... some of them will join you.

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Nicostream
Nicostream

Tavern Dweller
posted November 04, 2013 11:41 AM

Well regarding artifacts. I can't get any. There's only one, and it is heavily guarded by earth elementals. With haste and health potions, and lots of trouble I was able to defeat the earth elementals but most of my army dies in the process. Meanwhile my gold supply is limited, there's no gold mine nearby I'm able to capture just a few stacks of gold around, and also the troglodytes grow in numbers fast, so I don't really have time or money to rebuild the army because then the troglodytes will become literally undefeatable. I should kill those ASAP but I can't find a way.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted November 05, 2013 04:23 AM

Nicostream said:
Yep. I've finished the entire campaign. Just started Nature. Aaaaand I quit. I easily defeated the Orcs, but then I can't pass after that. The wolves and sprites I can get nearby and summon are useless. I tried splitting them in groups so I can probably get a better use for their no reta and double attack abilities but then they just die from one hit so in return it's even less effective. The first stack of troglodytes on the first level defeat me.

Defeating the Trogs is easy. Recruit the Wolves, learn Summon Sprite from the Shrine, recruit the Sprites, and attack the Trogs on day 3. Split your stacks (into stacks of 1 Wolf to soak up the retaliation) and keep summoning.

That's when your troubles begin.

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Bones_xa
Bones_xa


Known Hero
posted November 05, 2013 11:43 PM

Its been a few years since I did the nature one, so I don't really remember it, but I'm assuming that the trogs block off the passage to the next area that you have to go to?
Either that or they are obviously a stack that you must get passed to progress in the scenario.
You can get through them on champion! I say get everything you can together and hit them as quickly as possible, and do something along the lines of what the poster above said. (You will need to split stacks, use units of 1 to soak up retaliations and cast summons probably until your spell points run out). If you have to fight other battles prior to this one, it is important to take as few losses as possible as you will need as much as you can get for the harder fight.

One thing I do remember about this scenario on champion was that it took a long time to get things going. If you attack a stack and you lose too much, reload and don't attack them, try to do something else instead.
Playing games on champion are different in that the neutral stacks are very strong, which also limit the computer's expansion. The game ends up taking a lot longer.
Also sometimes you need to just avoid the computer on some maps. It isn't always the objective to defeat the computer to get to the next one. I think I remember that on this first scenario of the nature campaign, you may have to sneak by and avoid the computer, because I think it will be a while until you come in contact with him, by that time he will be strong. But maybe you can wipe him out completely I don't remember for sure.

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Nicostream
Nicostream

Tavern Dweller
posted November 07, 2013 07:54 PM

I know what it's like on champion and what's the difference. As I've said I completed every single scenario without any problem or need to restart or reload much, it's just the campaigns that give me trouble. Anyway, I didn't have much time to play, but I'll try this tactic of getting 1 stacks to soak up reta. Thanks for the advice, guys!
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted November 09, 2013 12:08 AM
Edited by Vlaad at 01:36, 10 Nov 2013.

Here's a few more tips for the first scenario:

- the only skill that matters is Grandmaster Combat
- I went back to the starting point, defeated the Earth Elementals to learn Quicksand, which enabled me to win some difficult fights
- all the mage guilds are limited to level 2
- there is one level 3 Nature Shrine (I got Summon Fire Elemental)
- recruit Evil Eyes and use them as spellcasters; sometimes a few stacks of 1 Evil Eye are more powerful than a company of Wolves, especially if they cast Forgetfulness on Medusas or Slow on Minotaurs
- make use of caravans as well as potions in every town
- the quest hut in the south is optional
- once you pass the quest gate in the north, the scenario ends, so make sure you visit all the permanent buffs you can

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Da_venom
Da_venom


Hired Hero
posted November 10, 2013 05:53 AM

earth elemental can be taked out with pure spires will take very long but it possible

same for trogs

try to bring hero to and let him run while spires does all the killing

you know the wait/attack trick right?

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