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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Why Heroes IV is the best game in the series
Thread: Why Heroes IV is the best game in the series This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
bloodsucker
bloodsucker


Supreme Hero
posted March 18, 2014 01:10 PM

Talking about remakes, I recently discovered there is a kind of WoG, in the sense that is un-official, version of Heroes IV called Equilibris. I didn't played it yet (maybe the next days) but I found out there are other un-official versions namely Alexander and Excalibur for whom I didn't manage to find out any download links.

Is there someone here who konows where I can find them?
What are this expansions all about?

TK U

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Da_venom
Da_venom


Hired Hero
posted March 18, 2014 03:55 PM

Equilibris tries to balance it out a bit

http://equilibris.celestialheavens.com/eng/news.html

as for the rest of the mods you named
i dont think they exist or atleast havent find em

you can try looking in older thread of this community though
nut equilibirs is by far best h4 mod IIRC

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Siegfried
Siegfried


Famous Hero
posted March 28, 2014 05:28 PM

Is it really the best heroes game ever? I doubt it.

There are pros and cons. On the pro side there is an interesting gameplay. Heroes acting directly is good. The towers concept is the best in the heroes line. With Equilibris it is also quite well balanced and interesting. And the original campaigns are very good. They have a nice story and are a pleasure to play. The map editor of WoW is good. The maps on the surface are looking good.

On the con side: The subterranean part of the map does not look good. Then there are quite some animations which are the worst i have ever seen. The barbarian heroes are among them, as well as the level 1 and 2 Haven units. And the Griffin is horrible. The best Griffin i've seen until today is the unupgraded H5 Griffin. H6 i do not know: I'm playing on Linux, and H6 simply crashes. So for me personally H6 is the worst heroes game ever

But the worst thing ever is: Removing the inferno faction and put them together with the necros into one faction. Extremely bad idea.
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Ronbrgundy
Ronbrgundy

Tavern Dweller
posted April 08, 2014 10:01 PM

bloodsucker said:

To be played against computer needs seriuos work like in "Around the Calender", "Angels are back" or Draconic.


Agree with this unfortunately.  Too many of the maps are waiting games.  Namely the computer waiting on me to get enough power to roll through and crush him if it takes me a few months or a year.  Still love this game was playing it today.  It has a lot of potential.  

One thing that helps a lot of websites you can google with reviews of the maps and ratings.  The highest rated maps tend to be the most challenging and utilize things like quests well.  

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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Known Hero
The quickest H4 player
posted April 09, 2014 10:20 AM

Ronbrgundy said:
bloodsucker said:


Agree with this unfortunately.  Too many of the maps are waiting games.  Namely the computer waiting on me to get enough power to roll through and crush him if it takes me a few months or a year.  Still love this game was playing it today.  It has a lot of potential.  




Try some online game and you will be surprised how fast are real players

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 09, 2014 12:11 PM

I respect everyone's opinion, so I am just stating mine and hope that it's respected too .

leonhart said:
3. Hands down the best skill- and magic system followed by H5. I don't find any of the skills or schools of magic too strong or useless. I think they have a really good balance. Also the random factor is still there unlike in H6. For me that's one aspect that defined Heroes. Most of the games have the cookie cutter builds for skill- and talent systems.


There are too few Major skills, which means you'll likely end up with the same selection of Major skills every time. The only difference is perhaps the Magic skill, which you probably choose based on the faction you play and hence the spells you have available for your Heroes.

Quote:
5. What is there not to love about the heroes who join in the battleground? This was the best goddamn feature in the whole game. The heroes are also extremely well balanced, at least till end-game and it's not like all the heroes were suited for combat anyway. I don't think I need to elaborate this any further since if you like the system you know what I'm talking about.


Ehh, everything? In the beginning you have to babysit them, because they die too fast. Not taking the Combat skill is equal to suicide for lategame play as they don't get strong on a personal level unless you spend the first few rounds of combat buffing him up. And if you do take the Combat skill and develop it, they become a powerhouse that can stroll through armies on their own. In fact, in a few of the campaigns I didn't even bother to hire creatures at all for the most part at the later maps, because the Heroes themselves could handle everything.

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bloodsucker
bloodsucker


Supreme Hero
posted April 10, 2014 02:03 AM

Ronbrgundy said:
bloodsucker said:

To be played against computer needs seriuos work like in "Around the Calender", "Angels are back" or Draconic.


Agree with this unfortunately.  Too many of the maps are waiting games.  Namely the computer waiting on me to get enough power to roll through and crush him if it takes me a few months or a year.  Still love this game was playing it today.  It has a lot of potential.  

One thing that helps a lot of websites you can google with reviews of the maps and ratings.  The highest rated maps tend to be the most challenging and utilize things like quests well.  


I don't know if I said this already but I find more challenging to play at hard then at impossible. At impossible u usually have to wait a few days here and there but after you start taking the mines with ease everything flows. On hard sometimes computer players manage to get a quite balanced army and you can have a good battle against a faction hero.
Of course I'm only talking about balanced maps that can be considered "designed for multiplayer". Maps designed for single player against computer have to be analized case by case.


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scythesong
scythesong


Adventuring Hero
posted May 13, 2014 08:51 AM
Edited by scythesong at 08:59, 13 May 2014.

But getting Combat does make sense for late game especially considering how you only need the 5 points in Combat itself and perhaps Magic Resistance (unless you really do want to make your hero a warrior-type character, which really only works well in campaigns because any stat bonuses you gain from previous maps get carried over). The AI is terrible, but not irredeemable. It's really a shame this game never lived up to its full potential.

Combat is also easily accessible for all classes and most of the time you only need it on your main heroes, the rest are better off maxing their (main) skills.

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bloodsucker
bloodsucker


Supreme Hero
posted May 13, 2014 11:09 AM

scythesong said:
But getting Combat does make sense for late game


Have u played online?

I also never played H4 online but I can't imagine an hero trying to fight a final battle without combat, relying on potions of immortality to stay alive. You would be tricked all the time.

I agree with Maurice, heroes tend to develop the same way cause you have to give them combat, wich is VITAL in late game. I personally try to have tactics and scouting on every army (not every hero) and think nobility is a waste skill for main army unless you use it to define a Lord Commander hero, (in that case +2 to heroes moral really pays off) so with two heroes you will have five or six slots free for magic.
This kind of late heroes are much stronger that anything you can recruit in a town for weeks so it is useless to buy troops early game on campaigns.

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Siegfried
Siegfried


Famous Hero
posted May 16, 2014 01:02 PM

bloodsucker said:

This kind of late heroes are much stronger that anything you can recruit in a town for weeks so it is useless to buy troops early game on campaigns.



With the exception of the first scenario of a campaign
And maybe the second, too. Depends on what level a hero gained in first scenario. I think you may start conquering without army from about level 18 on, if you got combat and some magic.


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Jaffara
Jaffara

Tavern Dweller
posted May 16, 2014 10:20 PM
Edited by Jaffara at 22:21, 16 May 2014.

I personally consider it BEST due to THE POSSIBILITY of its RANDOM MAPS' difficulty...these maps are EVEN HARDER than Heroes 3's random maps WITH 8xm8 templates.

and THAT's THE MAIN reason I moved to H4: BUT FOR the RANDOM MAPS GENERATOR for H4 I would never do it.

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marvelousMe
marvelousMe


Hired Hero
hey! stars are pretty
posted June 29, 2014 05:41 AM

Heroes IV is SERIOUSLY underrated.  HoMM4 isn't a game, it's a celebration of a superb series.  After all these years, I get the urge to play IV rather than II or POL or even ROE.  However, I'll still stick to my guns and say WoG rules forever.
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Tupaz
Tupaz


Hired Hero
posted July 13, 2014 11:53 PM
Edited by Tupaz at 00:01, 14 Jul 2014.

I will probably add nothing that wasn't alredy said, but yes, H4 is a very underrated game, probably was disliked by most fans cause is so different from the other games of the serie.

At first i disliked it as well, vanilla campaign was very boring and find all these monsters running around maps with the fog of war very frustrating.
But then, especially with equilibris mod i prefeared it over the other HoM&M games.
What i liked the most?
- Caravans of course, i can't understand why they don't used this idea on HoMM5 and HoMM6.
- With equilibris mod, very balanced spells, unlikely other HoMM games, here all spells are useful, every faction have their pros and cons, Life and nature have powerful buffs, Order and chaos have different buffs, debuffs and opposite destruction spells, and death have powerful debuffs.
- Heroes in the battlefield is a great addon, maybe a little unbalanced at higher levels, you can make a party of high level heroes and crash anything.

What i don't like?
- AI
- AI
- AI
did i mentioned AI? yes, the AI on the strategic map is non-existent, unless you make a custom map where you give the AI powerful troops.
luckily atleast on combats the AI is ok.

I prefeared H4 over other HoMM games until i discovered Era+WoG and other mods for H3, like phoenix, sagamosa, succession war and HotA all with their unique gameplay.

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Minion
Minion


Legendary Hero
posted July 13, 2014 11:58 PM

There are Caravans in H5.
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Our consciousness should be global, our footprint local.

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Tupaz
Tupaz


Hired Hero
posted July 14, 2014 12:04 AM
Edited by Tupaz at 00:31, 14 Jul 2014.

Minion said:
There are Caravans in H5.


Uh, maybe they added caravans on future expansions, i don't know since i don't like 3D on heroes games and never played it again
but afaik when H5 come out there was no caravans.
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Minion
Minion


Legendary Hero
posted July 14, 2014 12:08 AM
Edited by Minion at 00:08, 14 Jul 2014.

But H4 came out as horrible too. Not fare to compare H4 with all expansions and mods to H5 vanilla, no?

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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Known Hero
The quickest H4 player
posted July 17, 2014 06:12 PM

Minion said:
But H4 came out as horrible too. Not fare to compare H4 with all expansions and mods to H5 vanilla, no?


You missed the subject.

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Rok
Rok

Tavern Dweller
posted August 15, 2014 07:03 PM

We had three (four?) games in H3 style (H1, H2, H3, H5).
We will have two and maybe more games in H6 style (H6, H7).
Why does no one will think about more games in H4 style? That awesome music, world climate, lots of skills... It's a bit sad, folks.

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bloodsucker
bloodsucker


Supreme Hero
posted August 15, 2014 11:29 PM

Rok said:
We had three (four?) games in H3 style (H1, H2, H3, H5).
We will have two and maybe more games in H6 style (H6, H7).
Why does no one will think about more games in H4 style? That awesome music, world climate, lots of skills... It's a bit sad, folks.



Agreed, it's a pity nobody tryied to revive Heroes IV, I love his dynamic.
For me the single problem was the poor AI, if that could be overcomed it could be an amazing game, even if it probably needed to change name.
But that version was the last made by 3DO.
Ubisoft is like a Mc Donalds of games - completely tasteless product, strong merchandizing.


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Hadji020
Hadji020


Adventuring Hero
The Underestimated
posted August 19, 2014 10:06 AM
Edited by Hadji020 at 10:07, 19 Aug 2014.

bloodsucker said:
scythesong said:
But getting Combat does make sense for late game


I also never played H4 online but I can't imagine an hero trying to fight a final battle without combat, relying on potions of immortality to stay alive. You would be tricked all the time.



Depends, if you're Solo fighting neutral armies, then you are usually playing vs 1 or 2 stacks. A demonologist has good solo potential when you get Ice Demon. It's feasible before that also vs level 1 and level 2 armies. Also, you don't need to kill an army as a solo player, you can simply flee if you think you're not gonna make it. At the start of a game, this tactic can be crucial for beating armies which may otherwise be too powerful for your own army. Just use the solo hero to kill as many creatures as you can, before fleeing. Then repeat it. The army slowly dies off, you collect exp for every creature killed.

Ranged weapon, flask of poison (if you dont have the arrow). Apply poison, walk around the map.
Combined with speed and terrain walk (to walk over quicksand without penalties) and you can't be touched and you can collect insane amounts of exp on certain armies.


An Expert Nature magic hero with Summon Water Elementals can solo too against living melee creatures.

Ice Demon ability affects all kinds of opponents. Combining Ice Demons and Water Elementals is killer, you can kite like a pro, watching them die slowly from the poison.


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.::True Rebels Walk Alone::.

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