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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Limbic's Town Screens
Thread: Limbic's Town Screens This thread is 50 pages long: 1 10 20 30 ... 34 35 36 37 38 ... 40 50 · «PREV / NEXT»
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 17, 2015 10:01 AM

I'm sure there's some kind of agreement going on, else the clouds wouldn't have any wind to travel vv
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celiton
celiton


Hired Hero
Thinking before doing
posted April 23, 2015 06:34 PM bonus applied by alcibiades on 24 Apr 2015.

So here is the haven TS rework, sorry for cheap photoshop, but would not it look better that way??


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xerox
xerox


Promising
Undefeatable Hero
posted April 23, 2015 08:28 PM

It does look better and for future installments I think they should consider making two dimensional 3D town screens.
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yogi
yogi


Promising
Famous Hero
of picnics
posted April 23, 2015 08:35 PM

lol that looks sooo much better.  *smacks forehead
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Minastir
Minastir


Promising
Famous Hero
posted April 23, 2015 09:40 PM

One of the lithographs from the collectors editions caught my eye because it looks like some kind of forest but after enlarging the image it looks like Sylvan Townscreen:


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 23, 2015 09:57 PM

celiton said:
So here is the haven TS rework, sorry for cheap photoshop, but would not it look better that way??
*snip*

That is GREAT! Something like that would 100 % satisfy my wishes for a Haven townscreen. Explain to me again, is this a screenshot from the in-game fly-by in the trailer, or is this taken from somewhere else?
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celiton
celiton


Hired Hero
Thinking before doing
posted April 23, 2015 10:13 PM

alcibiades said:
celiton said:
So here is the haven TS rework, sorry for cheap photoshop, but would not it look better that way??
*snip*

That is GREAT! Something like that would 100 % satisfy my wishes for a Haven townscreen. Explain to me again, is this a screenshot from the in-game fly-by in the trailer, or is this taken from somewhere else?


Well yes, it is a still from pre-order trailer at 1:12 - 1:13, the fly-by shown here would look kinda cool if that was the townscreen...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 23, 2015 10:36 PM

It looks 10 times better than the actual townscreen, and I bet if one had access to the 3D graphic and could experiment a bit with the angle one could get something that looks even better than that. And when this is the actual 3D graphic in the game, even if they want a 2D townscreen, wouldn't it be extremely simply to extract bit-by-bit graphics of each element to make it work even as a buildable town?
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celiton
celiton


Hired Hero
Thinking before doing
posted April 23, 2015 10:57 PM
Edited by celiton at 22:58, 23 Apr 2015.

alcibiades said:
It looks 10 times better than the actual townscreen, and I bet if one had access to the 3D graphic and could experiment a bit with the angle one could get something that looks even better than that. And when this is the actual 3D graphic in the game, even if they want a 2D townscreen, wouldn't it be extremely simply to extract bit-by-bit graphics of each element to make it work even as a buildable town?


Well, from the point of view of a CG student I'd say: It is pure laziness!!!

I always said they are on the halfway to 3D town screens, they have some core buildings (so to create the unique ones, e.g. dwellings, they should just copy and modify them that is not that time and money consuming), the textures seems to be pretty nice, realistic and in good resolution, they have really nice skies (I'm not sure why they put so much effort in this, if it won't be seen in game that much (because of the camera angle you use while playing)), if they were able to make static townscreen buildable and buildings to be pickable... well add just one dimension and that's it....

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 23, 2015 11:01 PM

celiton said:
Well, from the point of view of a CG student I'd say: It is pure laziness!!!

I always said they are on the halfway to 3D town screens, they have some core buildings (so to create the unique ones, e.g. dwellings, they should just copy and modify them that is not that time and money consuming), the textures seems to be pretty nice, realistic and in good resolution, they have really nice skies (I'm not sure why they put so much effort in this, if it won't be seen in game that much (because of the camera angle you use while playing)), if they were able to make static townscreen buildable and buildings to be pickable... well add just one dimension and that's it....

Well there can be other reasons not to make full 3D townscreens: It consumed computer power and takes long time to enter town. I'm not sure I agree with this, but they are valid reasons to opt for 2D. But when you have something that looks as good as this - and there are even at least four buildings that could easily go as dwellings in the screen just as it is - it just seems plain stupid to go for a townscreen as dull and unimpressive as the one we actually get.
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 23, 2015 11:04 PM

Why not pre-rendered buildings on a 2d screen like in h3? This way buildings will have a much higher quality since they aren't rendered in real time and they can use a powerful rendering plug-in (indigo for example) for buildings that look as real as you can get.
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celiton
celiton


Hired Hero
Thinking before doing
posted April 23, 2015 11:08 PM

alcibiades said:

Well there can be other reasons not to make full 3D townscreens: It consumed computer power and takes long time to enter town. I'm not sure I agree with this, but they are valid reasons to opt for 2D. But when you have something that looks as good as this - and there are even at least four buildings that could easily go as dwellings in the screen just as it is - it just seems plain stupid to go for a townscreen as dull and unimpressive as the one we actually get.


Ehm, if I remember right, in the very first gameplay demo, there was a loadscreen (which took few seconds of loading) when entering the picture townscreen, so I think could be able to wait more seconds while the 3D was loaded :-D

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 23, 2015 11:20 PM

LizardWarrior said:
Why not pre-rendered buildings on a 2d screen like in h3? This way buildings will have a much higher quality since they aren't rendered in real time and they can use a powerful rendering plug-in (indigo for example) for buildings that look as real as you can get.

You're speaking a language I don't understand here.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 23, 2015 11:25 PM

How can that fly-by look so good and the actual townscreen looks so childish by comparison? That's as close to Heroes 3 as it gets.
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xerox
xerox


Promising
Undefeatable Hero
posted April 23, 2015 11:26 PM

its ridiculous how much worse the actual town screen is than them just putting some 3D buildings together lol
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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celiton
celiton


Hired Hero
Thinking before doing
posted April 23, 2015 11:26 PM
Edited by celiton at 23:49, 23 Apr 2015.

LizardWarrior said:
Why not pre-rendered buildings on a 2d screen like in h3? This way buildings will have a much higher quality since they aren't rendered in real time and they can use a powerful rendering plug-in (indigo for example) for buildings that look as real as you can get.


Well, I think that Heroes is in such state, that making compromises between 2D a 3D like this is like adding oil to fire.

But the idea itself would not be bad. A realistic still townscreen would look quite impressive. But as I said, in this state it would not satisfy anyone and even make the things worse.

And by the way, thanks for showing me Indigo, as I see it is Blender friendly, so I think I know what I will do during sleepless nights

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 23, 2015 11:34 PM

LizardWarrior said:
Why not pre-rendered buildings on a 2d screen like in h3? This way buildings will have a much higher quality since they aren't rendered in real time and they can use a powerful rendering plug-in (indigo for example) for buildings that look as real as you can get.

This +10000

The fact that a 2 second, in-game fly-by shot puts the actual Haven TS to shame speaks volumes.
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Minastir
Minastir


Promising
Famous Hero
posted April 24, 2015 12:17 AM

Made a gif of the Townscreen


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xerox
xerox


Promising
Undefeatable Hero
posted April 24, 2015 01:26 AM
Edited by xerox at 01:27, 24 Apr 2015.

Having the town screen pan out like that and then becoming a static, two dimensional but animated and realistic screen would be great.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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yogi
yogi


Promising
Famous Hero
of picnics
posted April 24, 2015 04:18 AM
Edited by yogi at 04:19, 24 Apr 2015.

Minastir said:
Made a gif of the Townscreen




lmao @ ubi!

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yogi - class: monk | status: healthy
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