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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Inferno in homm7
Thread: Inferno in homm7 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Protolisk
Protolisk


Promising
Famous Hero
posted September 14, 2014 11:57 PM
Edited by Protolisk at 23:58, 14 Sep 2014.

RMZ1989 said:

As I said, I agree with you about them being more beast-like, but Abyssal Worm really shouldn't be Champion in my opinion. It is just too plain and simple, I doubt they will put any interesting abilities on him and... it is a giant Worm god dammit.


Although I don't entirely agree with just a worm being a a unit, that was pretty funny.

However, I would like to remind people what Urgash himself looks like:



I feel like having an abyssal wyrm in the same vein as their progenitor might be a bit more fun than just a worm.

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted September 15, 2014 12:01 AM

I'd like a mix between classic and new. I liked ubi's succubi, pit fiends and ravagers but I also miss efreet, imps, (proper)cerberi, nightmares and devils. An interesting lineup for me would be..

Core: Imp(saboteur), lilim(shooter, saboteur), cerberus(dmg dealer)
Elite: Ravager(tank), efreet(dmg dealer), nightmare(dmg dealer, saboteur)
Champion: Pit lord, devil

Actually, abyssal lord but assume that's what devils are now.


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 15, 2014 12:01 AM

Abyssal Lords could make for cool Champion replacing Pit Lord (for once).

Worms are a big no as part of the lineup.
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blizz
blizz


Known Hero
of temper grace
posted September 15, 2014 12:04 AM

Return H5 succubi. A much better design than those stereotypical WoW clones from H6.

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RMZ1989
RMZ1989


Supreme Hero
posted September 15, 2014 12:06 AM

Definitely, at least I like them more than Worms. But there will be same problem with people just whining how Champions look exactly like their creators and I understand what they mean by that.

In H6 we had Black Dragons that were smaller versions of Malassa, now we know that Green Dragons will be kind of the same, very similar to Sylanna and I really doubt that people will be pleased with this one.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 15, 2014 12:10 AM

Elvin said:
Core: Imp(saboteur), lilim(shooter, saboteur), cerberus(dmg dealer)
Elite: Ravager(tank), efreet(dmg dealer), nightmare(dmg dealer, saboteur)
Champion: Pit lord, devil

Actually, abyssal lord but assume that's what devils are now.

That lineup looks fantastic
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lokdron
lokdron


Famous Hero
posted September 15, 2014 12:13 AM

Elvin said:
snip


This line up is pretty cool considering the line up voting we may see something completely new. Well if inferno win's, well I really hope they will win the voting.

I am kinda of mind that inferno should be a mix of humanoid and bestial.

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Protolisk
Protolisk


Promising
Famous Hero
posted September 15, 2014 12:24 AM

RMZ1989 said:

In H6 we had Black Dragons that were smaller versions of Malassa, now we know that Green Dragons will be kind of the same, very similar to Sylanna and I really doubt that people will be pleased with this one.


True. However, if the other choices are indeed Pit Lord and Abyssal Lord, people are going to complain on that because their names mean almost the same thing, and sound the same, within the same faction.

As for Elvin's line up, it looks pretty good, but beside the champions names (Devil does sees better, but according to DoC and CoH, Abyssal Lord is here to stay) I dislike imps, only because they seem "cutesy". Less so than H5's, but, still, the concept remains.

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Stormcaller
Stormcaller


Famous Hero
posted September 15, 2014 01:49 AM
Edited by Stormcaller at 01:54, 15 Sep 2014.

Why eefreti? It's basically a djinn but with different skin. Floating red spirit definitely doesn't seems demonic to me. So he's down for me.

As for everyone being opposed to worms, there are some awesomely designed fantasy worms ( check magic the gathering cards ) and see for yourself. No reason for a worm/wurm to be boring. It would be definitely better than reskinned arch devil/arch demon.

So I'd say Pit Lord and Wurm/possibly abyssal lord as a champion unit choice. Elite would be Ravager, Tormentor and Breeder.

Core units: Cerberus, Imps ( but with better design ) and Succubuss. Nightmares are fine, but they're just another horse creature. We have really lots of those.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 15, 2014 02:00 AM
Edited by Galaad at 02:04, 15 Sep 2014.

Stormcaller said:
Why eefreti? It's basically a djinn but with different skin. Floating red spirit definitely doesn't seems demonic to me. So he's down for me.






With Hate ability against Genies

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Stormcaller
Stormcaller


Famous Hero
posted September 15, 2014 02:02 AM

Doesn't really change anything. It's still a floating red djinn. Inferno can do much better than that.
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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted September 15, 2014 07:18 AM

If Ubisoft has any balls left, they might try to turn the Breeder into champion... like I think they intended from the wery beginning.

Realistically it wouldn't take much tweaking of the original concept. Torch those imps and make'em explode like fireballs, magog style. Maybe add lava/acid skin ala hydra or unlimited retaliation with some additional stat boosts and we'd belookin at a pretty badass champion unit.

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Dark-Whisperer
Dark-Whisperer


Famous Hero
Darkness feels no mercy
posted September 15, 2014 07:35 AM

Maybe this isn't right thread for this question but I didn't know where to ask and this thing is bugging me from the time I learned that next vote will be between dungeon and inferno.
What is the explanation behind idea that inferno representative will have place at heaven table against another heaven duchy?

Heaven description from official site has this part of text:
"Their objective is to lead a life worthy of Elrath's ideals of Truth and Purity..."
Why would Duke of Wolf use demons as allies? It makes no sense to me.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted September 15, 2014 08:06 AM

Dark-Whisperer said:
Maybe this isn't right thread for this question but I didn't know where to ask and this thing is bugging me from the time I learned that next vote will be between dungeon and inferno.
What is the explanation behind idea that inferno representative will have place at heaven table against another heaven duchy?

Heaven description from official site has this part of text:
"Their objective is to lead a life worthy of Elrath's ideals of Truth and Purity..."
Why would Duke of Wolf use demons as allies? It makes no sense to me.



I think we will get their reasining why demons could be an option.
when the time comes. I still would rather see Nagas.

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RMZ1989
RMZ1989


Supreme Hero
posted September 15, 2014 09:33 AM

Elvin said:
I'd like a mix between classic and new. I liked ubi's succubi, pit fiends and ravagers but I also miss efreet, imps, (proper)cerberi, nightmares and devils. An interesting lineup for me would be..

Core: Imp(saboteur), lilim(shooter, saboteur), cerberus(dmg dealer)
Elite: Ravager(tank), efreet(dmg dealer), nightmare(dmg dealer, saboteur)
Champion: Pit lord, devil

Actually, abyssal lord but assume that's what devils are now.



I would change Devils(Abyssal Lords) with something else as I think that they are way too close to the Pit Lords and Pit Lords just look a lot better, and I would change Efreet or Nightmare, because both of them had pretty much the same role in previous games, very fast, fragile unit that is supposed to charge into battle. Yes one is flyer while other is walker and they have different abilities but in my eyes both of them are played completely the same.

There are a lot of Breeder species in DoC and they can pick one of it to replace the Efreet/Nightmare as range unit in Elite lineup.

And I would really really like to see Hellfire Maniacs as their Champion units. They won't be classical Inferno unit that just charges into battle and I can think of very cool abilities you can give him.
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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted September 15, 2014 12:01 PM

If Inferno make it in I'd really like to see them have a different faction ability than gating, or for it to work differently. The way it was set up in H6 leads to units such as the cerberus being far too squishy as compensation for the extra stacks. This was a major problem in that game due to the amount of OP healing in other factions. It's not as big of a problem as it used to be after the healing nerfs, but they still suck.

The Pit Lord was fantastic and was my favourite h6 champion, and the Breeder was quite unique and I really liked it, however the faction as a whole was terrible. So many boring walker types it really made battling with them dull.

This faction could be so much more interesting, the faction ability could be very offensive such as adding fire damage and attack in general, or giving all of the units intimidation. Inferno could really have all kinds of twisted demented beings as well, it's one faction that could allow for a lot of creativity in its units such as bringing back the efreet redesigned not looking like a djinn, but an elemental being of magic and hatred. Winged demons. Abominations of unspeakable description, an inferno version of the homm3 gorgon!

If something like this was promised I would cast my vote for them. Darks Elves and the Orcs have been my favourite factions to play in 5 & 6 though so unless inferno offers something more that's where my vote will go.
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Stormcaller
Stormcaller


Famous Hero
posted September 15, 2014 12:07 PM

Well, it's nice to see someone who's objective. Aside that, what do you mean by demons getting more offensive? They are already the most damage dealing race alongside orcs O.o

They pretty much trade off their defense, tactics and even hp for a snowload of damage. But I do agree Inferno was probably the weakest fraction in H6.


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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted September 15, 2014 12:23 PM

Stormcaller said:
Well, it's nice to see someone who's objective. Aside that, what do you mean by demons getting more offensive? They are already the most damage dealing race alongside orcs O.o

They pretty much trade off their defense, tactics and even hp for a snowload of damage. But I do agree Inferno was probably the weakest fraction in H6.




Offense doesn't just come in the form of damage. It comes in how fast they are, how much initiative they have, how easily they can breach walls, how they move about the battlefied etc. I would actually like to see all of the units have more health than their H6 counterparts, but remove the extra stacks attained from gating. A unit is only as good as the strength of it's numbers, and half of playing Heroes is holding onto as many troops as you can from battle to battle. Knowing that, there was nothing more frustrating than losing a unit here and there after each battle when that didn't happen with other factions.

If on a scale of 1 - 5 defense/offense, dwarves are a 1, haven are a 2, demons should be a solid 4/5. In the same way that dwarves can still throw a punch, demons should still have a some survavability with not all of their offensive power coming from the units stats.

That's when you then make the faction ability something along the lines of the orcs with their rage, but different enough to make them interesting. I.e  imbuing units with fire magic, or using gating in a way where it opens two portals on a battlefield allowing all units (with minor penalties to non demons) to use it. Perhaps they could become more intimidating and lower the defense of their foes. That form of gating sounds to powerful? Limit the distance the portals can be from the hero, and the distance they can be from each other, becoming further as the hero becomes more powerful

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted September 15, 2014 12:40 PM

Gateing is made useful by the fact that the original stack is high in numbers, as inferno always should be but has never actually been.
Inferno should always have more growth to compensate for their relative frality. You can't give them better defence or more HP or they will end up being exactly like stronghold. And in that casethe only way to balace the faction is to nerf the gating ability makeing it useless.

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NACHOOOO
NACHOOOO


Known Hero
Pessimistically optimistic
posted September 15, 2014 12:56 PM

fuChris said:
Gateing is made useful by the fact that the original stack is high in numbers, as inferno always should be but has never actually been.
Inferno should always have more growth to compensate for their relative frality. You can't give them better defence or more HP or they will end up being exactly like stronghold. And in that casethe only way to balace the faction is to nerf the gating ability makeing it useless.


I disagree entirely, but hey, different strokes for different blokes

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