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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Spells you like (so far)
Thread: Spells you like (so far) This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
brody
brody


Known Hero
Pathetic Loser
posted April 11, 2002 07:50 PM

Quote:
To brody,

I could have sworn that when a melee creature attacked my champion (which has First Strike ability), my champion's retaliation occurred BEFORE the initial attack.  Was I seeing things?



No, that happens quite regularly.  I was just saying that you can avoid that by casting first strike (or nature's "snake strike") on a creature.  Then your champion's first strike is essentially negated by the other creature's first strike, making the retaliation simultaneous once more.

For example, you have 20 champions and I have 10 hydras.  Your champions will certainly kill a couple hydras (maybe more) before my hydras can even retaliate.  Bad news for me, so I cast first strike on my hydras and the first strike attack is now happening at the same time as the retaliation, making my hydras more useful.  By the same token, my hydras will not have to wait for the champions to retaliate before attacking - it all happens simultaneously.  In the end your champions will probably still win, but my hydras will inflict much more damage than they would have otherwise.

To put it more simply, if you have first strike and I don't, you hit and retaliate first.  But if we both have first strike, it's the same as neither of us having first strike.
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brody
brody


Known Hero
Pathetic Loser
posted April 11, 2002 07:54 PM

Quote:
I think there is a little misunderstanding of the way that defender works.

The life spell defender says that it gives 50% (I think that's right) to defense.  However, it only gives that defense to creatures that hit the DEFEND button.  Which essentially means that it can only protect you if you sit back and defend (no move or attack).  I have used it before, to great success, however.  I cast regeneration, defender, spiritual armor and stoneskin, sit back and defend.  The only damage that I do (from that unit, which is usually a high-level hero) is from retaliation, but it helps when the bad guys would have taken me out if I had attacked.

Pent


Are you totally sure about that?  I haven't really tested it so you're probably right, but imagine how many spell points I've been wasting!!  I ALWAYS cast defend when I have it - it seemed like such an incredible spell for the cost.  If what you say is true, I will not be terribly likely to use it so much anymore... I must test that tonight...
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 11, 2002 08:12 PM

Displacement rulez!

That displacement spell is very cool also, especially when you are attacking a town. You can use displacemnt to "move" an enemy unit next to the wall, allowing your shooters to kill them.
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BunBun
BunBun

Tavern Dweller
posted April 13, 2002 03:05 AM

Quote:
Played only with order yet, but have a spell that can turn the odds(especially in a siege).I sieged a castleand lost. Then I  tryed to siege it again and won. Becouse of this precious spell: Forgetfulness.

BTW; Is there any way to make formations in a castle? I hate it When my shooter is on ground and my melee hero is on a tower.


I believe the units follow the army spacing.  So, positions
2, 4 , and 6 (second row) show up on the towers b/c
the manual recommends that's where the ranged attackers
should be.
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Jenova
Jenova


Famous Hero
posted April 13, 2002 05:17 PM

Summon Fairy Dragons (and other 5th level Nature Summons) are great. Brings in some meat shields which you can replenish again cheaply in the next round, and they are very powerful too. They do more damage than direct damage spells, and they effectively grant extra HP, more than Healing would.

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HALT
HALT


Known Hero
Knight of Justice
posted April 13, 2002 05:48 PM

The best spells that I used so far mass spells!
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted April 13, 2002 05:57 PM

best spells in the game...

any spell that fits the "summon" description... from "raise sceleton" to "summon faerie dragon"
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 13, 2002 09:49 PM

What does Mass Fever do?
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brody
brody


Known Hero
Pathetic Loser
posted April 14, 2002 02:48 PM

Mass Fever, eh?  Sounds like it'd make all the troops sick to me  Actually Mass Fervor gives all friendlies +10 morale.  Very nice.

Wesley, what defense/damage spells have you used that are timed?  I only played with life and order so far, but things like bless, precision, defender, blur, and their mass versions all last the whole combat.
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 14, 2002 08:34 PM
Edited By: HappyPike on 14 Apr 2002

So it's like Mirth on all units...

I found another good spell: Berserk. Try casting Berserk on an enemy hero and see him get himself killed... muahahahaha  
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Jenova
Jenova


Famous Hero
posted April 15, 2002 06:51 AM

I found that Pathfinding and Terrain Walk are especially powerful for level 1 spells (another reason why Nature rocks).

Pathfinding removes all terrain penalties, for only 2 mana. Terrain Walk lets you walk over ANY terrain (at least that's what the description says), including mountains.

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brody
brody


Known Hero
Pathetic Loser
posted April 15, 2002 11:36 PM

I think terrain walk only works in combat, so it's not so great... although I suppose some terrains in combat can hamper your ability to attack effectively, but still.

Yes, mass fervor is excellent.  I had no idea that high morale gave you an attack bonus.  Now that I've seen that happen, mass fervor is a MUCH more powerful spell.
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BunBun
BunBun

Tavern Dweller
posted April 16, 2002 01:02 AM

I have only seen one other poster mention this but I
like "Hypnotize".  I also find "Illusions"
and "Forgetfulness" to be a great combination w/
hypnotize.

Hypnotize - possess creature for 3 turns; best thing is
casting this on enemy Angels and using their "resurrect"
ability on YOUR own units.
Forgetfulness - ranged attackers can't do ranged attacks
for duration of combat.
Illusions - found it to be more effective than phantom
for creature generation.

My SOP is to cast hypnotize on the biggest baddie and
cast forgetfulness on a ranged attacker.  Cast illusions
on the appropriate meat shield/basher and sit back
and watch the show.....




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HappyPike
HappyPike


Known Hero
Pikeman
posted April 16, 2002 01:19 AM

Phantom Image is also great!  It's just like a more advanced version of Create Illusions. A level 20 hero can use Phantom Image to create like 3 titans each time.
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brody
brody


Known Hero
Pathetic Loser
posted April 16, 2002 11:57 AM

Quote:
Phantom Image is also great!  It's just like a more advanced version of Create Illusions. A level 20 hero can use Phantom Image to create like 3 titans each time.


The only thing I hate about those spells is how weak they feel after watching a stack of 180 genies create 25 titans... honestly, can anything beat that many genies?  Send in any level 4 creature other than black dragon, and the genies simply create their own, at 2000+HP a round!  It's nuts...
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 16, 2002 05:32 PM

hehe... so far I am the one making lots of genies, not the poor AI.    To kill that many genies, I guess you just have to have as powerful an army as your enemy, and cast spells such as blind and berserk on them. The banishment spell could also help.
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Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 16, 2002 07:00 PM

The banish spell is useless against illusions since a simple dispell can put a quick end to the illusion.
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HappyPike
HappyPike


Known Hero
Pikeman
posted April 16, 2002 07:06 PM

Quote:
The banish spell is useless against illusions since a simple dispell can put a quick end to the illusion.


hey! I didn't know that. I have never used dispel. So a simple dispel can elimiate those 20 titans that 150 genies created???
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Krishhh
Krishhh


Adventuring Hero
still learning spells
posted April 16, 2002 07:12 PM

Yes. I guess that banish is for nature magic summons only!
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brody
brody


Known Hero
Pathetic Loser
posted April 16, 2002 08:42 PM
Edited By: brody on 16 Apr 2002

Ahhhhhhhhh...

I was wondering what would make banish useful.  Good to know.

Still, I think the genies (and most spellcasters for that matter) ought to either be toned down, or at least the AI should really use them fully...

EDIT: Forgot to say why AI sucks at using them - in order campaign, the AI had around 40 genies, and they cast SLOW on my titans.  They could easily have killed a few with ice bolt, or duped a few with create illusion, but they chose to cast SLOW...
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