DarkLord said:ok, non-purple hydra?
here we go >>>
Sluffy said:Well I'm pretty disappointed because they left aside Sanctuary.
I first saw Sanctuary as some "Sylvan replacement" in H6. Syvan missing but there still was a nature-oriented faction, and I must say I liked this faction pretty much. Medusas and Kirin were very welcomed to my heart, and even Kappa had the merit being a mythological unit. Only Elite was a bit disappointing, two very similar looking units out of three, but putting Mermaid as a neutral was a move I appreciated, I got this old feeling back of good creature non-recruitable in castle. And I instantly saw the Kensei as a male version of my beloved Naga Queens from H3's Tower.
So I get you there, I would indeed have better seen both Sanctuary and even Fortress in vanilla then expect classics in expansions, bringing back the basics.
War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 07, 2014 01:09 PM
Sluffy said:Well I'm pretty disappointed because they left aside Sanctuary. Probably people will burn me as a heretic, because I prefer the snake folk instead of Dungeon and Inferno (oh the irony), but that's my opinion. If 7 goes the distance and they include as many as possible factions, it will be really healthy for the game and I'll enjoy it and forget that Sanctuary was not in the staring line up. But for now I'm building up disappointment...
That's how I felt 'till TotE finally included Stronghold in V.
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Vote El Presidente! Or Else!
The problem with the color purple is that it has become the (almost) only identity of ashan dungeon.
Green is for necropolis but it has to be undead.
Green is also for sylvan but it has to be of the forest.
Red is for inferno but it has to be a demon.
etc etc
But with dungeon, color anything purple, and it becomes dungeon!!! ta dah!
That's not cool. So since they did the purple mistake in H6, now we have to pay it and stay away from that for a while.
Also while its line-up is consistent and faithful to older heroes games, dungeon needs to get back its warlock-ish identity. Make the dark elves be super attuned to magic and something like a dark evil academy. Now that i am thinking Ashan dungeon bothers me a little.
On the one hand you have malassa elves loving darkness and mystery, being tricksters blah blah and on the other hand you have this magical line up that suggests strong magic and warlocks, and it kinda doesn't fit. If you are a strong warlock you don't have to hide in the darkness and feign death and all that jazz.
Now that is smth to blame on ashan We now have a lineup that doesn't make much sense given the ashan lore of dungeon. But you can also blame nostalgia and fans for that.
In that light H5 dungeon makes much more sense to my eyes, now.
You can still pretend that everything is perfect though. Minotaurs, Hydras and Mantis are super stealthy creatures that fit the whole "lets strike from the darkness silently" ashan H6 dungeon vibe
A dungeon retcon please
I have to say that it took me some time but I learnt to love H5 dungeon probably because I like Dark Elves and play them in any RPG game I can. Now I don't understand people who keep saying that Enroth is Enroth and Ashan is Ashan and H3 dungeon won't come back and at the same time they are crying loud that Ashan dungeon has too many elves?? I mean what the heck? I hope we will have 3 elven units along with 4 creature ones. Shadow witches MUST come back. H3 dungeon was amazing but we move on and I love that Ubi associated dungeon with Dark elves. Also purple/black is amazing colour theme. We had it in H5 already to some degree. If You will look at the town screen You can clearly see it. In H6 it was slightly overused by I never had problem with it. Yes I LIKE PURPLE MINOTAUR and MANTICORE .
One more thing. That purple hydra picture above...IS THE BEST.
My personally ideal line up:
Core
Assasin/Scout/Shade
Blood Maiden/Chakram Dancer
Minotaur
Caracal said:Also purple/black is amazing colour theme. We had it in H5 already to some degree. If You will look at the town screen You can clearly see it. In H6 it was slightly overused by I never had problem with it. Yes I LIKE PURPLE MINOTAUR and MANTICORE .
One more thing. That purple hydra picture above...IS THE BEST.
Yeah purple is actually is great I agree and H5 dungeon was probably the best looking faction with the best color scheme and I can't wait to see that in H7.
i dont understand the point of mentioning "so called nostalgia"
dungeon is just better faction overall compared to inferno
has better creatures, more tactical choices on battlefield
what it has to do with nostalgia?
from the people who support inferno i'v only heard so far
1>purple is bad color so vote inferno
2>there is a possibility story for inferno might be good (just assumption)
3>fire magic is cool (so dark magic is)
all of the above doesnt convince me in any way that inferno vote is any better than dungeon,
and just shows peoples personal choice without any explanation
>p.s. and flying pigs are better then dragons ... like seriously guys?
Caracal said:Also purple/black is amazing colour theme. We had it in H5 already to some degree. If You will look at the town screen You can clearly see it. In H6 it was slightly overused by I never had problem with it. Yes I LIKE PURPLE MINOTAUR and MANTICORE .
One more thing. That purple hydra picture above...IS THE BEST.
DarkLord said:i dont understand the point of mentioning "so called nostalgia"
dungeon is just better faction overall compared to inferno
has better creatures, more tactical choices on battlefield
what it has to do with nostalgia?
from the people who support inferno i'v only heard so far
1>purple is bad color so vote inferno
2>there is a possibility story for inferno might be good (just assumption)
3>fire magic is cool (so dark magic is)
all of the above doesnt convince me in any way that inferno vote is any better than dungeon,
and just shows peoples personal choice without any explanation
>p.s. and flying pigs are better then dragons ... like seriously guys?
Also while its line-up is consistent and faithful to older heroes games, dungeon needs to get back its warlock-ish identity. Make the dark elves be super attuned to magic and something like a dark evil academy. Now that i am thinking Ashan dungeon bothers me a little.
On the one hand you have malassa elves loving darkness and mystery, being tricksters blah blah and on the other hand you have this magical line up that suggests strong magic and warlocks, and it kinda doesn't fit. If you are a strong warlock you don't have to hide in the darkness and feign death and all that jazz.
Now that is smth to blame on ashan We now have a lineup that doesn't make much sense given the ashan lore of dungeon. But you can also blame nostalgia and fans for that.
In that light H5 dungeon makes much more sense to my eyes, now.
You can still pretend that everything is perfect though. Minotaurs, Hydras and Mantis are super stealthy creatures that fit the whole "lets strike from the darkness silently" ashan H6 dungeon vibe.
A dungeon retcon please.
That didn't sound like anything from what you said.
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Eh I kinda stopped since I been discussing lore in general on the vote page and all that happened is dungeon voters questioning that I got it from my "Imagination" and my information is wrong.
edit: Well dungeon just went up by a 1% its going to take a miracle honestly. Eh dungeon was kinda set to win since so many things are set against inferno. I won't state what since many of you know already, I just hope that lore/warfare post is good enough to shift votes. Still I doubt that considering the amount of people on the voting page don't even read what the spy master says.
I think getting a chance to see line ups is the only way inferno can potentially win now. Since currently we are stuck around the 43-44% range.
DarkLord said:i dont understand the point of mentioning "so called nostalgia"
dungeon is just better faction overall compared to inferno
has better creatures, more tactical choices on battlefield
what it has to do with nostalgia?
from the people who support inferno i'v only heard so far
1>purple is bad color so vote inferno
2>there is a possibility story for inferno might be good (just assumption)
3>fire magic is cool (so dark magic is)
all of the above doesnt convince me in any way that inferno vote is any better than dungeon,
and just shows peoples personal choice without any explanation
>p.s. and flying pigs are better then dragons ... like seriously guys?
you obviously didnt read much. i know me and lokdron write a lot of stuff there, and a lot of people did this too.
-dark magic allready present with necro, fire is not.
-dark theme is kinda similar to necro's. fire theme could be with dwarves and but they lost voting. inferno only faction kinda similar to fire theme.
-sylvan is kinda similar to dungeon with its elves and having them as leaders of a faction.
-dungeon voters said mythical creatures, but inferno has them too. also unlike dark elves, demons are one of the oldest & popular all-round-world known myth... like for thousands of years.
-not possibility, its about different story, so its automatically better than past stories which repeated over and over.
-purple has some troubles stated above by other users.
-demons has countless shapes and literally has lots of innovation in line-up. it was before and it will be again. i expect many new creatures, or many new looks.
-inferno does not have line-up problems like dungeon do(will it be like enorth dungeon or will it ashan? how many elves will be there? how many elves we can tolerate/we want? etc etc...)
-ashan dungeon is not older than ashan inferno.
-in release of core game, there should be unsimilar factions as possible it can has, because game needs to appeal good to a lot of people to make money, and therefore to make add-ons, DLCs and expansion packs. people have very different kind of tastes. you cant really setisfy inferno type players with other 5 factions. you can maybe satisfy some dungeon players by necro or sylvan because they have similarities like i listed above.
those are the ones came to my mind now, i can edit and add more later on. as you can see there are quite much arguements by inferno voters. on the other hand, i dont see much from dungeon voters, most of arguements from them are just wrong.
"black dragons is a must" type of comments are also not rare. one creature is not important than factions themselves, and it doesnt say much in favor of discussion. because its just a personal preferance.
if you guys have some arguements to offer, then i would like to listen. i think mmh7 pages are not good adress to store valueble user-comments. it would be better to write here.
DarkLord said:i dont understand the point of mentioning "so called nostalgia"
dungeon is just better faction overall compared to inferno
has better creatures, more tactical choices on battlefield
what it has to do with nostalgia?
from the people who support inferno i'v only heard so far
1>purple is bad color so vote inferno
2>there is a possibility story for inferno might be good (just assumption)
3>fire magic is cool (so dark magic is)
all of the above doesnt convince me in any way that inferno vote is any better than dungeon,
and just shows peoples personal choice without any explanation
>p.s. and flying pigs are better then dragons ... like seriously guys?
you obvţously didnt read much. i know me and lokdron write a lot of stuff there, and a lot of people did this too.
btw that video, lol. this one was really good.
Yup indeed, many people on the voting section has tried but I don't think its really helping.
Cleg please define FIRE MAGIC. Because you keep using this argument and as far as I remember dungeon was ALWAYS using fire oriented spells and thx to black dragons was using armageddon the most effectively. In h6 dungeon was able to learn whole fire school what I was always doing so HOW on Ashan inferno is more attuned to fire magic than dungeon. Please elaborate cause your statement atm is absurd. Armageddon fireball firewall inferno firestorm all spells I was always going for ss dungeon.
caracal said:Cleg please define FIRE MAGIC. Because you keep using this argument and as far as I remember dungeon was ALWAYS using fire oriented spells and thx to black dragons was using armageddon the most effectively. In h6 dungeon was able to learn whole fire school what I was always doing so HOW on Ashan inferno is more attuned to fire magic than dungeon. Please elaborate cause your statement atm is absurd.
please state your arguements in one single big post so i can answer the same way i did.
caracal said:Cleg please define FIRE MAGIC. Because you keep using this argument and as far as I remember dungeon was ALWAYS using fire oriented spells and thx to black dragons was using armageddon the most effectively. In h6 dungeon was able to learn whole fire school what I was always doing so HOW on Ashan inferno is more attuned to fire magic than dungeon. Please elaborate cause your statement atm is absurd. Armageddon fireball firewall inferno firestorm all spells I was always going for ss dungeon.
Thing is inferno can make better use of the fire school considering their faction play style and lore wise they are attuned to fire because of the nature of their home. Considering the changes of H7 I assume that's staying.
The point is dungeon don't "specialize" in fire magic that's the point and they are not attuned to fire but darkness from a lore standpoint. They can even take damage from light magic in H6 and their magic class upgrade abilities fall under darkness.
Heck in H6 the pyromancer is the only one who can learn Armageddon and inferno. Plus abilities giving units a chance to deal extra fire damage as a faction ability. Plus majority of their units use fire magic from h5-h6.
MAGIC
Demon magic is drawn from raw Chaos and destructive by nature. In its simplest form, it manifests as blasts of pure destruction. Overall, Demons show an unsurpassed ability to use corrupted versions of the “regular” elemental manifestations of Magic, with an unsurprising predilection for the sphere of Fire, and a no less expected rejection of the sphere of Light.
So the argument is that inferno is more attuned to fire school because it's in hell? Plus what do you mean pyromancer was the only in h6 to use firestorm ( I don't remember armageddon in h6) and inferno and dungeon couldnt? I'm pretty sure I could.
caracal said:So the argument is that inferno is more attuned to fire school because it's in hell? Plus what do you mean pyromancer was the only in h6 to use firestorm ( I don't remember armageddon in h6) and inferno and dungeon couldnt? I'm pretty sure I could.
Armageddon is his last class skill plus he has inferno. None of the factions can learn those two skills in H6. Even the succubi are using fire magic. Plus in heroes 5 the pit lord spell book was fire magic and another spell so he can cause even more damage with his fire magic.
None of the dungeon units in H5 save the hero used fire magic the shadow matriarch used darkness. Even in H6 the spell caster class upgrades was under darkness.
I can't believe we are discussing this about a faction when they are literally about fire and brimstone so to speak. Yes dungeon can learn fire spells but they don't "specialize" in it.
okay then. i ll answer every questions one by one.
agreeing with lokdron i'd like to add more.
demons have fire-proof skin because they are literally live in fire. they travel with gates surrounded with fire. efreets in H3 born from lake of fire("Fire Lake"). nightmares are constantly on fire. pit lords casting fire magics which are not by suprise again, destructive. h6 towns cast destructive fire magic in castle defence battles, and it is very much similar to armegeddon. doc cards, ashan inferno, enroth Inferno, all kinds of inferno, are like this. there are many examples to this, to fire magic-inferno conenction.