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Heroes Community > Tournament of Honor > Thread: *** H4 Map Council ***
Thread: *** H4 Map Council *** This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted April 11, 2002 02:17 PM

I guess its because of entusiastic vouleenters (and offcourse Ves himself ) like this that this tournament is as good at it is, you seem to do a great job all rdy guys. Watch out so u dont get burned out tho

As for me i guess i need a new memory stick, anyone that has one too much?

/Stefan
____________
"Youre zeroes and ones, youre wrong where im right"

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 11, 2002 02:33 PM

memory stick ..... ram? HDD? g-force2?

I don't have ICQ, all I have is MSN messenger. (wiggums33@hotmail.com)

When I played burnt, I put it on advanced setting, and those phoenixes / fire elementals were HUGE.  I attacked on mid week 4 and there were over 100 elementals and about 8 phoenixes ... I barely won.  So it's probably recommended to play the map on normal ... unless you want bigger guards in the middle.  I bet for all closed maps, the recommended setting will be normal setting.

When you get those 3 maps (my map + 2 CD map mods), tell me what you think.  

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Jinxer
Jinxer


Legendary Hero
*****
posted April 12, 2002 04:15 AM

I got all your maps Wiggy I am reviewing them now.

Jinxer
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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 12, 2002 06:33 AM

I just got your maps too wiggy.. I'll take a look tonight if I can keep my eyes open..

ugggg

Homm4 has hurt my sleeping patterns more than h3 for last 2 days

----------------
The Dead Walk!!!

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 06:43 AM

LOL

it's 10pm and I just woke up.  Can't sleep now

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted April 12, 2002 07:20 AM
Edited By: vesuvius on 12 Apr 2002

compilation

Tomorrow ToH will close at midnight.  I will probably spend about 3-4 hours doing site conversions.  After the conversion madness is done, starting next week you guys can start submitting me maps, to start posting on the new toh maps page.   Only additional thing I ask of you guys, is on the 'description' to put some imagination to it... http://www.toheroes.com/lords/lords.html for example... which was a bigger project than even homm4 clans.... take a look at all the 40 maps I created for lords, but note even more importantly the stories attached to them.  So people can use their imagination and put more than 'medium map with underground' as their map desc.
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 08:48 AM

playtested Jex's city fight. My opinions:
Very good map.  A lot to do and explore, but enemy is fairly nearby.  When playing haven, I was able to build angels early week 3, and break though to other side mid week 4.

This one needs to be in ToH.  I give it 4 stars.  

possible map descriptions ... a little story can be added to each of these ideas:
- Montagues vs. capulets (from Romeo and Juliet)
- The sewers of Paris (Les Miserables)
- A Rennaissance feud
- Bloods vs Crypts
possibilities are endless for a storyline.  Jex, what type of storyline would you want?  

____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 12, 2002 08:52 AM

Hehe

I agree 1 hundred percent with you here wiggy.. I played asylum and had my hydras up in full force week 3.. with a nice hero with disintegration WHAT AN AMAZING DAMAGE SPELL..

Anyway this maps gets at least my 4 star vote.

I was knocked right off my feet when I opened it in editor.. then again 2 or 3 times playing through it in game


--------------------------
The Dead Walk!!!

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 08:59 AM
Edited By: wiggy_wam on 12 Apr 2002

review of my own map "key to victory":

The map requires a bit from the AI, and since it's so dumb, the more human players the better.
I'd give my map 4 stars if the AI was challenging, but since it stinks, I give it 3 stars (multiplayer).  2 stars if only single player.  So ... 3 stars from me.

Of course I'd be quite dumb to reject my own map, so I accept it.  LOL
As for it's storyline, I can't think of anything good.  You have any ideas?  

About key to victory, you'll notice that most sides have both lvl3 dwellings, plus random lvl1, 2, and 3 dwelling.  However, there were some things about this that still made it a bit unbalancing:

- Necro's level 3's are the best
- Haven's level 3's relatively stink
- Preserve has elementals.

So, in my attempts to balance all these, I:
- exchanged vampire dwelling with ice demon dwelling, while adding gargoyle / mummy dwellings.
- added ballistae / pikemen dwellings
- took out griffin dwelling, and added all 4 elemental dwellings instead

if you find any of this still unbalancing, let me know, I can always fix it  
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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Mocara
Mocara


Famous Hero
what?
posted April 12, 2002 10:29 AM

I cannot imagine making a quality map for a game that I do not even understand yet.

So I hope ToH will use the CD maps as well because it would suck to have to play maps made by people who played for 2 weeks.

I've been doing that for the last 3 years.

-Mocara
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Titan_888
Titan_888


Known Hero
Wind of Change
posted April 12, 2002 11:18 AM

hi wiggy!

i havent played heroes4 for last 4-5 days... simply because maps bores me. Can you send City fight map to me?

ome888@hotmail.com

Thanks

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 11:31 AM

playtested Jex's mines. My opinions:

Another very good map.  Although opponent's secondary town lies about 3-4 days away from your own secondary town, I don't find this to be a map where whomever gets a better start wins.  Finding 2 of the same town is an advantage, but that's very common, and it doesn't seem to be an overpowering advantage on this map (it's a bigger advantage on closed maps).

Jex has expressed earlier a concern of having too much snow, thereby giving order troops a terrain travelling advantage.  Order troops (halflings/ dwarves / magi / golems) are slow anyway, and have 125% travel instead of 175% travel ... so I don't find this to be any problem.

Average completion time for me was 4 or 5 weeks.  But an early rush is also possible, which makes it all the more intense.  

Very good map.  I give it 3 stars.


As for the CD maps, I've modified (to balance) 2 of them, and plan to modify more.  However, most of those maps are either RPG's, or are meant for only single player, and would really suck for multiplayer.
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 12:45 PM

I did some minor remodifications on "the dragon's wrath" and "ket to victory":

dragon's wrath: i did a counting of chests, resources, artifacts, and strength of guarding monsters for all 3 sides ... discovered it was still a bit imbalanced.  Fixed it.

key to victory: in version 1.2, I added some unnessary observation towers just for the cpu to use, in an attempt to increase the AI.  It's so dumb, that it doesn't even use them!   So I took them out.  Also, I realized that I have too many potions in middle portion ... took all of those out, because it's tedious for 1 hero to have 10+ potions, along with all the parchments, scrolls, and junk artifacts ... and you know you're never gonna use them.  LOL

- wiggy (who's never satisfied with his own map)

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 01:03 PM

Quote:

Notice, like before, small maps will not be accepted for ToH gaming.


I must wonder ... a small map in heroes 3 was 36 * 36, yielding ... 1296 total sqares, 2592 with an underground.

In heroes 4, a small sized map has a diagonal of 72 sqares.  Thus creating a total number of squares of ... lets see ...
take 1 + 2 + 3 + 4 + 5 ....... to +71, multiply by 2, then add 72, and that equals ...
5184 squares, 10368 with underground.

a medium in heroes3 was 72 * 72 squares ... also = 5184.

So ... in conclusion, a heroes4 small is equal in size to a heroes3 medium.  Therefore I think we should have small maps.  Now I know why Jex's small map wasn't so small.  

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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 12, 2002 01:39 PM

I agree with wiggy here.. I think that a small 1 level might be a bit too tiny.. however, the 2 level that Jex has built is essentially one level per player, and plays like a medium h3 map (not strategically of course) just time/development wise.

Maybe its just cause I am really enjoying playing this map..

Btw Wiggy.. I took a second town with blue on day 3 this time, bought out a third magic hero and had hydras up in main town week 2 day 4.  only things that gave me some trouble in week 2 were the elementals guarding the arts.. damn those things are tough.

Anyway.. another notice I need you to re-mail me Key to victory whatever newest version is.. The one I received is corrupt

Also I have been thinking of making some medium, dual level maps.. maybe even large ones.. showcasing two diametrically opposed alignments wars.  

I guess it would go?

Life vs Death
Nature vs MIght??
Order vs Chaos

anyway if you think these might be a good idea let me know. Cause I won't waste my time if not

----------------------
The Dead Walk!!!

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Jinxer
Jinxer


Legendary Hero
*****
posted April 12, 2002 04:16 PM

Whats with these Jex wars? Or Jex's Mines?

If these are maps I didnt get those,, can those be sent to me for review as well.

JInxer
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted April 12, 2002 05:40 PM
Edited By: wiggy_wam on 12 Apr 2002

Quote:

Also I have been thinking of making some medium, dual level maps.. maybe even large ones.. showcasing two diametrically opposed alignments wars.  

I guess it would go?

Life vs Death
Nature vs MIght??
Order vs Chaos

anyway if you think these might be a good idea let me know. Cause I won't waste my time if not

there's only one problem with this idea, and it's the popularity.
I mean, most people will have favorite town types, and the idea of them of HAVING to pick haven or preserve or might etc ... may be very unappealing.  Or ... say one would want to play the map, but both want to be necro, or both dislike haven.
This is why I find it better to start as random towns like Jex's Burnt.
However ... you could have a general good vs evil type, good being life / nature / order.  Evil being might / necro / chaos (compare this with heroes 2).  And you could add death shrines, or whatever on each level.  A choice between 3 towns is MUCH better than 1 town, and they all seem to get along pretty well (except nature and order).

The idea reminds me of a good vs evil H3 map I made.  Problem was, nobody wanted to be inferno.  LOL

That also reminds me about one thing on key to victory that'll make it less popular, that if 2 players want necro, well too bad, you can't have 2 necro.

With the key to victory map, the "bad file" deal ... it's very strange.  It happens half the time, and works the other half.  I have NO idea what causes it.  I've been able to get it to function for every color, every difficulty, but most times it gives me that error and it really chaps my hide because I have no clue why.  No doubt it's another bug from the map-maker.  Keep trying, change colors maybe, eventually it should work.


ok, all 6 maps are re-sent to ya Jinxer  
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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jb239
jb239


Famous Hero
posted April 12, 2002 07:02 PM

well I agree with Mocara, except its good to have maps out and being played, but as for being posted on TOH ...prolly not best for now.

I got about 5 maps done, but each day I edit them and correct things as I learn the game better and as I get feedback. I also have lots of time,so 2 weeks for me is 2 weeks worth of 4-6+ hours of work on em

So sure Im makin maps, and may seem too fast, but they are being tested much more and will be good for multiplayer. even tho you prolly wont like any of them Mocara btw..since AI so dumb I refrained from usin them for now.

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Jex
Jex


Known Hero
posted April 12, 2002 07:07 PM

Posting Fiends!!

uh WOW you guys are posting like mad!!

I am glad I am in/creating conversation.

Oh and all you interested in my maps go to
http://jexrules.tripod.com/MyMaps.htm
Download them there.
I updated Cityfight. Just gave out names and better descriptions for the quests. And corrected some more porblems. It is themed after the Thieves World fantasy novels now.

Jinxer, I was going to send the HC Mapers the maps I wanted to submit but I figured they needed more playtesting first. Sounds like Destro and Wiggy have done more then enough playtesting now.

Destro, um just a suggestion, if you want to make super themed areas for each castle type. Then you should do make it a 4 player map. That way a person would get to choose from 4 of the 6 castles. Leave out Stronghold no will be chosing that one, lol.
If you do and use dwellings for each castle type remember to enclude both dwellings for each lvl. I played a map Jb239 made yesterday(off bastards page). I built efreets in my castle and then only found a nightmare dwelling, grrrr. That was annoying.

Also if the Small is bigger then before, then the other sizes should be too. So making a large map would prolly be like making an Xlarge. That's scary


Oh and Wiggy in the mines map I wasnt worried about the heroes moving around in snow beening too slow. I more worried about the combat screen. You haveta fight a random lvl 4 on snow. If it came up as Titans and all my creatures start off essentially mass slowed, ouch. Or if I meet my Order opponent in the snow. Those possiblities are a little frightening. I think I will change the ground under the random lvl4 to something more neutral.

Btw: I am very happy to see someone actual play a map I made. Now if only you had an opponent.

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jb239
jb239


Famous Hero
posted April 12, 2002 07:28 PM

yeah yer right jex, dwellings can go either way..like for nature u can get elemental ones, etc.

but, you could scout ahead before building and build based on external dwelling, or use the external as if you could build both from your town. because remember in this you dont build citadel and castle for more creature production. so the dwelling wont be greatly outnumbered in production.

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