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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Need help with diplomacy / bad luck mods
Thread: Need help with diplomacy / bad luck mods
UM21
UM21


Adventuring Hero
Hard Defender
posted December 21, 2014 07:38 PM

Need help with diplomacy / bad luck mods



So, I want to make working diplomacy skill again, it does not do it at all. There is an option in wog options to select/deselect it, but it does not affect in anyhow, why? I have no idea. I added pics if it helps any. I did clean install all the time, but something causes it very, very badly to becoming again to the problem.

Also, I tried to add badluck plugin to WoG. I renamed it to .dll though it definitely should not do it like that. Nothing happened though.

Also, anything about has someone enhanced diplomacy skill? or even tried? would be cool.

And finally, if someone is experienced multiple mods, where there are new creature and creature banks and anything else as well ( not edited ones, just added only ), please feel free to share an "options".

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 21, 2014 09:32 PM

There is already a bad luck plug in. Check Era Mods thread. And what do you mean making diplomacy work again? It already works.
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Are you pretty? This is my occasion. - Ghost

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 22, 2014 03:57 PM

More specific

I am now more specific


Each time I make a random map by generating it, monsters in map are always set on savage, no matter what. I don't like this. And I do not know what causes it.


Should I have to make a map with map editor?



Also, I mean the bad luck from the HotA, where it is actually more functional

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 22, 2014 04:36 PM
Edited by Salamandre at 16:43, 22 Dec 2014.

They should be set to hostile, which means diplo works. Regular random generator never sets monsters to savage and erm scripts do not affect generator.

Upload a random map you generated, please.

@Edit: neutral stack size wog option sets all monsters to savages. Disable it.
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Era II mods and utilities

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 22, 2014 05:09 PM

http://www.filedropper.com/randommaps


I added all, as i play nearly all the time on same settings, though I try to find something interesting and I change them only slightly, like hero army grow and WarMachines I or III


Yeah, always same on those random maps. Something is definitely wrong. Neutral Stack Size is always unchecked and Diplomacy skill is maximum, even artifacts of reducing monster aggression is on maximum. No idea.

Some wog setting will definitely cause it,

I think it is about the priorities on ModsManager, but it is for me inverted as well, so it makes me confused

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 22, 2014 05:18 PM
Edited by Salamandre at 17:19, 22 Dec 2014.

Your random maps are correct. Disable wog option neutral size, this is what is setting your monsters to savage.
____________
Era II mods and utilities

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 22, 2014 06:03 PM

Now here is the catch: I have done it already! ages ago, and nothing happened. I do remember I played non-era version of WoG, in there it worked. I downloaded ERA 2.46 and added some stuff I like to use ( mods), it does not work anymore. I did clean install and only plain WoG... no good result, after playing 3 months on game time, everything maxed out in diplomacy, no good.

I do know how the system works, so I can't say I have done wrong in purpose.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 22, 2014 06:35 PM

Well, first place wog and wog revised mods at bottom in mod manager. Then be sure to disable any script altering the neutrals state. Then, after generating map,  to avoid waste time, install trainer mod, give to your hero diplomacy expert, money and army day one then check if monsters still savage. If it still does not work, I am out of ideas and means your install is corrupted (I would use another folder for vcmi in last option).

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 22, 2014 11:47 PM
Edited by UM21 at 23:48, 22 Dec 2014.

Result is absolutely same, BUT...


What causes to neutral monster stack to grow ridiculously fast? 1 game month and they are on legion in size already!( I doubt this goes right way.) That must be causing it, but what? Does anyone have experienced about it?

EDIT: I mean on map, where monsters are placed randomly, where you need to encounter them when they are blocking your way or guarding any.

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UM21
UM21


Adventuring Hero
Hard Defender
posted December 24, 2014 10:59 PM
Edited by UM21 at 23:07, 24 Dec 2014.

Adventure Pillars causes it

I did found a reason: Adventure Pillars


It somehow takes an effect of having creature size formula and makes everything on savage, no matter if I have checked/unchecked the neutral stack size.


more info here: http://heroescommunity.com/viewthread.php3?TID=39734&pagenumber=2

EDIT:
no more posts of here, this can be locked and dusted to the history. Thank you!

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BrokenTusk
BrokenTusk

Tavern Dweller
posted January 05, 2015 03:04 AM

Cant post a question on the forum yet says i have to post a reply

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daemon_n
daemon_n


Known Hero
posted April 29, 2020 12:41 PM

i got some reports, that this plugin doesnt allow start the game on the windows xp. Is there solution for that?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 29, 2020 05:32 PM

daemon_n said:
i got some reports, that this plugin doesnt allow start the game on the windows xp. Is there solution for that?


You have no option to upgrade to a newer Windows version? XP is now two major Windows releases old (yeah, I am not counting Vista and Windows 8 as serious OS’s ).
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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