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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Paris Event - Community Q&A Time
Thread: Paris Event - Community Q&A Time This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 10, 2015 11:34 PM
Edited by Galaad at 23:35, 10 Mar 2015.

I hope Lizard Warrior's questions don't get forgotten for the Interview Stevie.

Quote:
Why is the spider theme omnipresent in Necropolis since a lot of people gave negative feedback back in H6 days and if they say it's been appreciated elsewhere and only the online communities were negative ask nicely for proof.

Why have they chosen to continue with the dark elf dungeon after the WH lawsuit?

Why does lore have such a great impact on graphics and gameplay (7 magic schools instead of 4, liches design etc) while it had much less impact on previous Heroes (I-V) where they adapted the lore in order to add more creatures/features and not vice versa?

Why are all town screen so similar? It's because they want to save money and time by reusing assets just like they did with Necropolis elite?

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 11, 2015 12:20 AM

These are some questions I would like to make. Others are already written in your list and a couple of others aren't going to happen, so I won't even bother placing them here (as I know some of the listed ones I'm writing below might also be just too far fetched also). I would like to apologize in advance if I repeated any question already listed, which I might have failed to notice.

REGARDING MORALE

- Will morale suffer effects of in battle winning and losses? (something along the lines of H4) Regardless spell effects or ability/skill effects, that is.

REGARDING LUCK

- Will luck only be applied over the attacker’s damage? Couldn’t a lucky unit also have benefits having luck and evading damage from an upcoming attack? (also, as in H4) Which could mean that a lucky unit, when attacking, could mean that the defending target is unlucky, even if that target has high luck. This idea doesn’t fit. Both attack and defense should have Luck considered in their odds of triggering a lucky effect, not only attacking, or only defending.

REGARDING ADVENTURE MAP

- Will there be more buildings we’ll be able to built/destroy on the adventure map beside those already announced (forts, bridges)? For example, walls, garrisons, watch towers?

- Will there be upgrades on mines? To increase production, of course. Thinking on these upgrades viable through Town/Fort technologies over mines within a conquered zone.

REGARDING BATTLE – FLEEING AND SURRENDERING

- Will a hero be able to flee from a battle no matter the odds of that same hero being unable to flee under normal circumstances? I mean, a hero with not much defensive troops can flee from a much stronger army at ease, as it was that simple?  Another thing related to fleeing, a fleeing hero could get morale penalties over the next armies under control, given they wouldn’t have plenty of trust yet, whilst a surrendering hero, who paid to have everyone spared, could have a morale boost.

REGARDING BATTLE – ANIMATIONS

- Will be possible for a player to cut out or speed up units animations completely? Because after hundreds of battle, one cannot be really too fond of spending too much time seeing units attacking or casting spells with all those flourishing and waving of arms. It’s too time consuming.

REGARDING BATTLE – MAP

- As said, there will be different sizes for battle maps. In non scripted battles, how will be the default behavior of map sizing? The triggering factor that made me wonder this is when we are carrying 7 large units around. I saw a battle map that would only fit 5 large units side by side. What happens then? Will the default size consider your max space required or it’ll be random and you’ll simply have to ditch units due lack of space?

REGARDING DUELS

- Is there any other feature where a hero could clash directly against another as if in a background battle while armies are fighting? Or will it be like always: frozen in place, pointing hands, a little of hocus pocus and pretending to be a part of the battle but detached from it altogether?

REGARDING  TOWNS & TECHS

- We know there are hero skills and maybe faction skills. Will towns have skills from their own? Which we can develop in communion with buildings? Something along the lines of technologies, small improvements over all things under your domain (or the zone).

REGARDING SPELLS

- As said somewhere, there will have only one additional spell. Even so, the old named ones, are they reworked for a better use, balanced or had their mechanics changed in an expressive way?

- Will there be a possibility to cast preemptive spells due an upcoming battle? Mainly still on adventure map, being able to cast a battle spell that will last until next turn, and if a battle is engaged before that, the spell will be currently affecting the group?

REGARDING ARTIFACTS

- More like items, actually, will there be consumable items? Things you cast over your hero or over your troops only once?

REGARDING MAP MAKING AND MOD

- Is being considered implementing modding tools even within the Map Editor? To modify things like an adventure map building use, or tweak unit basic stats, instead of just placing things and scripting events?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 11, 2015 12:48 AM
Edited by Galaad at 00:50, 11 Mar 2015.

This is great Panda thanks, I've added everything.

Quick link to the list
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 11, 2015 01:05 AM
Edited by PandaTar at 01:06, 11 Mar 2015.

Don't mention it.

I suggest you revise all English there, because I'm prone to commit grammar mistakes and misspelling.

Actually, before you travel, have someone revise all your list for you. To make a better impression. ^^
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 11, 2015 01:11 AM

Is not for nothing the list is here, visible by all. So if anyone spots anything, he can tells.

I will read it better tomorrow morning, I was just going to sleep right now.
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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted March 11, 2015 01:27 PM

Galaad said:
So if anyone spots anything, he can tells.



Some things that caught my eye while reading through the questions (i might have  misunderstood some of the questions, but i'll let you be the judge of that).

6) fleeing too easily

7) it also lacked a variety of heroes available (straight out of the box) for play on any map (e.g. in hotseat mode single scenarios). Will all the heroes be available as starting heroes in single scenarios or is there a “create-a-hero” type of tool in the game?

10) how does the MMH7 Team plans to

11) Townscreens are still a

14) analyze

18) One of the best things that could be done is adding the ability to

19) Will morale be effected by in-battle victories and losses?

20) Will luck only be applied over the attacker’s damage? Couldn’t a lucky unit also have defending benefits (evading damage from an upcoming attack)? (also, as in H4) With the current system, when a lucky unit attacks a defending unit that also had luck triggered, the resulting effect is the same whether or not the defender were actually lucky or not. This idea doesn’t fit. Both attack and defense should have Luck considered in their odds of triggering a lucky effect, not only when attacking, but when defending too.

21) buildings that we’ll

23) Will a hero always be able to flee from a battle no matter the odds of realistically being able to flee under the given circumstances? I mean, can a hero with not much defensive troops flee from a much stronger army at ease, as if it were that simple?

24) Will it be possible

25) In non-scripted battles, what will be the default behavior of map sizing?

26) feature where heroes could clash directly against one another

27) Will towns have skills of their own?

28) As said somewhere, there will be only one new spell.

29) cast preemptive spells for an upcoming battle?

31) Have you considered

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 11, 2015 02:50 PM

Thanks, Sarah-chan.

____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 11, 2015 02:51 PM

PandaTar said:
Thanks, Sarah-chan.



Will correct tonight.
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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted March 11, 2015 03:16 PM

Galaad said:
PandaTar said:
Thanks, Sarah-chan.



Will correct tonight.


Thanks This might be the first time that i have actually contributed something to the community (even if just a little) instead of just rambling nonsense

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted March 11, 2015 05:05 PM
Edited by The_Green_Drag at 18:19, 12 Mar 2015.

Ask what happen to 'No Melee Penalty'

Titans NEED this

EDIT: Btw, if anyone thinks of a question after the event date and it is before March 18th, let me know. I'm going to a smaller event on that day and will be talking with the creative director and others.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 14, 2015 12:31 AM

Galaad said:
Well, who wouldn't want to film Spiderman trying to murder Erwan with a fork?

Pictures coming soon!
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 14, 2015 12:37 AM

Can't wait for them
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 14, 2015 01:00 AM

Interviews with Erwan and Marzhin on their way also. Hope they're as great as they sounded there. Some good surprizes inside, promise
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Guide to a Great Heroes Game
The Young Traveler

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 14, 2015 01:02 AM

Bof
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 14, 2015 01:21 AM

Welcome back, Ubi-Galaad and Ubi-Stevie, hint hint! It is I, your pal, Ubi-Verriker! How was your trip?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 14, 2015 01:27 AM

Yeah Ubi-Verriker my good friend, so for me it was a 30mns walk from my place, but such a great walk man.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 14, 2015 08:48 AM

I see why you got invited now
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 14, 2015 08:51 AM

Nah... Galaad didn't like Arachnopolis very much and now, after seeing Erwan Stronghold he will prise him for such cool faction.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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VieuxSinge
VieuxSinge


Hired Hero
posted March 16, 2015 05:57 PM

I just wanna know if sim turns (and hopefully a better sim turn than the one where once you meet someone else it never comes back) are gonna be implemented!

Eeer too late i guess
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted March 17, 2015 05:17 PM

Or "too early". I doubt many of the questions sent got a proper answer.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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