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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Beta-Bugs - post bugs from the beta here.
Thread: Beta-Bugs - post bugs from the beta here. This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Minastir
Minastir


Promising
Famous Hero
posted June 05, 2015 10:33 AM

kiryu133 said:
Minastir said:

I have build 'Cathedral of Light' during this week and I could recruit abbots, but in the week description it said i won't get any creatures this week even if i build new building

So I was outside the town and used Instant recall it brought me back to town then I wanted to go somewhere else and it instantly brought me back to the place i was before using instant recall


if that's the abbot dwelling it's been added.

other one is new. adding it momentarily.

It is abbot's building

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted June 05, 2015 01:17 PM

-> During the entire turn of the AI, everything goes black save for some mountain outlines and one banner somewhere.

Click

-> Two firebolt spells.

Click

-> "Coordinated effort", the d is below the rest of the word.

Click

(So this is the Random option, eh? Works the same as in H5).

-> Town does not appear on the minimap.

Click
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 05, 2015 04:02 PM
Edited by Kronos1000 at 16:07, 05 Jun 2015.

So I've been playing the beta as well, and I love it. Here are some additional bugs that I encountered:

-After a while, I was suddenly able to view my enemy's turns complete with their line of sight.

-I can view notifications about my enemy's actions.

-During a siege, a Cabir was placed on one of the squares already occupied by a Disciple. After the Disciple had died, I could not attack this Cabir, as it said that it was not a valid target.

-The building that increases Gargoyle growth is called 'Cabir Foundry'. Surely that isn't right.

-One thing I would like to see on the random skill menu when levelling up is a way to tell which skill provides an ability or the option to view the skillwheel from this menu.

-Game speed is a big problem for me, as my hero moves extremely slowly. This maybe related to performance, as lowering the resolution solves this, but it does not seem to be a framerate issue, because the animation is still smooth, even when increasing game speed. Increasing the game speed does solve this, but it also speeds up the battles, which is a bit annoying. So, as stated on the first post, it would be nice to have separate sliders for your own heroes' speed, the AI's speed, and combat speed.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 05, 2015 04:03 PM

Kronos1000 said:
-The building that increases Gargoyle growth is called 'Cabir Foundry'. Surely that isn't right. .

Who do you think makes those goyles?
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Vote El Presidente! Or Else!

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celiton
celiton


Hired Hero
Thinking before doing
posted June 05, 2015 04:22 PM

Well, here are my first observations from the Might and Magic: Bugfest 7:

general:
- I have similar problem as Dies-Irae with wide-screen. I have an ultra-wide (21:9) monitor and there are black stripes on the left and the right of my screen.

during battle:
- sometimes the flag indicating the number of creatures is smaller size than the others
- Numeric display of mana points is missing in a spellbook
- after-battle dialog shows also the remaining creatures
- there is misplaced ribbon indicating the wrong turn at the start of a battle

on map:
- a point indicating the target place to move is green although there are no movement points
- sometimes the flag about mines is doubled
- hero is not rotating properly when walking
- enemy hero flag is shown although the terrain is unrevealed

in town:
- Cabir foundry is increasing the gargoyle growth
- Sometimes the recruit button does not work


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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted June 05, 2015 04:30 PM
Edited by Wellplay at 16:31, 05 Jun 2015.

celiton said:
Well, here are my first observations from the Might and Magic: Bugfest 7:


in town:
- Cabir foundry is increasing the gargoyle growth




War-overlord said:
Kronos1000 said:
-The building that increases Gargoyle growth is called 'Cabir Foundry'. Surely that isn't right. .

Who do you think makes those goyles?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 05, 2015 07:58 PM
Edited by War-overlord at 20:38, 05 Jun 2015.

When fighting a couple of abbots with haven, I tried opening a creature window on the enemy abbots by right-clicking them. For some reason my mouse became bound to the initiative bar. All I could do was move the bar in the opposite direction I was moving my mouse and open new creature windos. All buttons stopped functioning.

When exitting the underground to go fight an enemy hero, my client got stuck in the loading screen. The music continues playing but after 4 minutes of loading it didn't do a thing. Since it doesn't take half as long to load a large map, this is likely a bug.
My hero was Mellisandre, enemy hero was Tyris, if that could be of any significance.
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Minastir
Minastir


Promising
Famous Hero
posted June 05, 2015 10:28 PM

New bugs

Even though the gate was destroyed, (I know the gate is crushed but the towers are still standing, i mean levitating ) cavalier can't go through it Screenshot

Apprentice is still alive even though it is dead ? there was o death animation  Screenshot

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 06, 2015 05:43 PM

Ran into the quitting to desktop lock-up again.

Also, governor creature growth bonusses work only sometimes. Sometimes it doesn't work at all. Sometimes it works one week and doesn't the next.
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Athos
Athos


Adventuring Hero
posted June 06, 2015 06:37 PM

Not sure it's a bug, but I don't think you can Instant Recall while underground to a town above ground.

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ChrisD1
ChrisD1


Supreme Hero
posted June 06, 2015 07:03 PM

-disciple's "nova" does not have a cooldown -.-
-sacrificing artifacts in the respective academy building for resources, does nothing.
-arkath's novice spell does nothing.
-golems' animation is wonky.
-heroes that increase certain creature growth, fail to do that.
-you can hire the exact same hero as your main hero.
-all of the specializations are crappy.(thats not a bug i know)
-no details/abilities or story for creature,when on the main map.
-no hero biography.
____________

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Dies_Irae
Dies_Irae


Supreme Hero
with the perfect plan
posted June 07, 2015 09:27 AM
Edited by Dies_Irae at 09:30, 07 Jun 2015.

I start with Wilhelm, but when I want to recruit another hero I can hire...Wilhelm .

Wilhelm Brothers 1

Wilhelm Brothers 2

(Totally unrelated: Wilhelm Scream)

I also experienced my first crash yesterday. I was on the move towards a stack of Titans blocking a bridge. The hero was still moving, yet the game already thought he had reached them and showed the battle option screen. Thinking the hero was just lagging behind I started combat. However, during the tactical phase I saw that same screen again (the game caught up?), and hit 'cancel'. Crash ...
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gourley4p
gourley4p


Adventuring Hero
posted June 07, 2015 04:21 PM

I have been unable to precisely replicate the disappearing artefact issue, but it seems to happen when rings are involved.

I managed to make a stack of 187 gargoyles disappear last night. A mule hero met my main with a fresh supply of troops. I was trying to split a stack the mule was carrying to give only part of it to the main hero. The game tried to split the other half to the main hero automatically, but she did not have room, so it dropped the split on top of the gargoyles, making them disappear.

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Minastir
Minastir


Promising
Famous Hero
posted June 07, 2015 04:40 PM

I'm having a lot of problems with the artifacts, like I said before sometimes they do add to my stats sometimes they don't, artifacts like to disappear, duplicate themselves or my necklace changes place with my boots, also red square appears instead of artifacts a whole lot of mess

Screenshot

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gourley4p
gourley4p


Adventuring Hero
posted June 07, 2015 10:40 PM

I managed to haste an enemy griffin today in combat when casting Time Control on it.

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Athos
Athos


Adventuring Hero
posted June 07, 2015 11:43 PM

Minastir said:
I'm having a lot of problems with the artifacts, like I said before sometimes they do add to my stats sometimes they don't, artifacts like to disappear, duplicate themselves or my necklace changes place with my boots, also red square appears instead of artifacts a whole lot of mess

Screenshot


I've deduced that to get artifacts to take effect, you need to save and reload the game. That's why they *sometimes* work, because you've likely exited the game before.

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gourley4p
gourley4p


Adventuring Hero
posted June 08, 2015 02:51 AM

Minastir said:

Even though the gate was destroyed, (I know the gate is crushed but the towers are still standing, i mean levitating ) cavalier can't go through it Screenshot

Same here. My Giant Pyramid knocked the gate into rubble, a parapet levitated over the wreckage, and I could not move through.

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Hermes
Hermes


Famous Hero
posted June 08, 2015 06:18 AM

Gust of Wind is bugged.

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draco
draco


Promising
Famous Hero
posted June 08, 2015 04:40 PM

I have a lot of trouble using the stables in the Haven town, sometimes my heroes gain the extra movement and sometimes not.

Side note, the game allows you to use the stables in the Haven castle plus the stables on the map for +14 movement.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 09, 2015 09:57 AM

With respect to the Artifacts, I noticed that you can right-click set Artifacts for a more detailed description.

All Artifact Set items that I've seen show the word "DEPRECATED" on the second line of the Artifact Set name. Deprecated means that it's old, to be removed, not used, etc ... so perhaps the set as a whole is flagged as being "unused"? The Artifacts that I found not coming from a set did work.

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