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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] VCMI Mod Design Team
Thread: [Official Thread] VCMI Mod Design Team This thread is 27 pages long: 1 2 3 4 5 ... 10 20 ... 23 24 25 26 27 · NEXT»
Nephretes
Nephretes


Promising
Known Hero
posted October 06, 2015 10:30 PM bonus applied by Corribus on 15 Jan 2016.
Edited by Nephretes at 16:07, 06 Jul 2016.

[Official Thread] VCMI Mod Design Team

==VCMI Mod Design Team ==


I am happy to announce newly created group Mod Design Team. As VCMI is getting closer and closer to playable version and long awaited map editor is going to be presented in next version (VCMI 0.99) we have decided to join forces and form new group which will be focused on delivering high quality content to the game.

Group members are people responsible for lately introduced Heavenly Forge (http://heroescommunity.com/viewthread.php3?TID=36162&pagenumber=59), and Oasis (http://heroescommunity.com/viewthread.php3?TID=40900&pagenumber=9), so if anyone is worried, I would risk statement, that we have skills to deliver good addon ourselves.

Our main objectives is to enrich game with extra content grouped in a form of submods. That means that several different ideas would be assigned to single mods with a possibilities to turn it on or off according to your personal taste. We feel that this approach is in the line with the philosophy, and our group guarantees it's good execution.

You may ask what about this extra content in reference to new towns. Of course some of this content would be necessary to install them, but it is up to a town authors if they are going to do so. For sure there is a place for only-faction content, as we won't be implementing special content in "base submods", so you won't be fighting with new Forge neutral (Alien) without installing town, or you won't see Oasis-only artefacts without doing the same.

Note that presented below materials are considered "DONE" right after they appear in mod!

Here are main projects which are under development right now
1) Alternative units
This idea was first introduced in Heroes IV, and then ended up as an one of abandoned HoTa project. In short it is about giving alternative option for creatures in line up of all towns. What is making new unit a good choice is situational pick and different strategies it will apply to gameplay. New units will have base, upgrade, fitting dwelling and it's representation on map.

For now we are focusing on a basic towns of H3, but in a future it will contain alternatives also for Cove and our two towns. Plan is to introduce three creatures per faction, but first playable version will have just one.

Here are some creatures made by Witchking, Trith, Sower, Nephretes (hi)

I) HD




II) In game




For now I won't cover which unit is assigned to, so you may speculate yourselves.

III) Dwellings on town screen




IV) Dwellings on adventure map



PS. English is going to be official language.

V) Inside Town Hall





2) Neutral units
There is nothing that diversifies game so easily as new neutral units. New creatures are always nice thing to have Some of them are specially preapered for this purpose, some of them are projects which won't make it in alternatives



3) New artifacts
Beside usual stuff like new artifacts with completely new properties, or new sets there will be completely new type of them called 'Wands' which will allow to cast spells during battle for free.



4) Alternative special buildings
It is one of the most distant future to introduce new special buildings to further differentiate strategy option for towns

5) New heroes battle defs
VCMI allows to distinguish classes by sex. For now this option is only available for Forge, and future Oasis relase, but we are planning to make it for every fraction.




6) Damn, this work never ends
What we have already announced is enough work for years, but who knows what we will come up with.

VCMI- FUTURE OF HEROES 3 IS HERE

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted October 07, 2015 12:06 AM

That is awesome!

Really like the animations and new ideas. I am looking forward to this, as new creatures animations that actually fit in with the original Heroes III style are very rare.

I was you good luck with it and I hope you'll release it soon.
____________
Not idly do the leaves of Lorien fall.

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DariusArgent
DariusArgent


Adventuring Hero
posted October 07, 2015 02:41 AM

Beautiful

I wish you best of luck

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 07, 2015 08:33 AM
Edited by malax83 at 09:37, 07 Oct 2015.

Preserve town here ?

Quote:
EDIT : Plan is to introduce three creatures per faction, but first playable version will have just one.


EDIT2 : What soft is used to create these alternatives units ?

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Pim18
Pim18


Known Hero
posted October 07, 2015 09:23 AM

This looks really good! I wish you all the best of luck with this project and I look forward to playing it!

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EasyStraker
EasyStraker

Tavern Dweller
posted October 07, 2015 06:45 PM

Funny. I can swear I saw all those concepts from HotA team like years ago


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Macron1
Macron1


Supreme Hero
posted October 07, 2015 07:11 PM

HOTA registered rights to these creatures never made by them? Or created werewolves before WOG team?

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orzie
orzie


Responsible
Supreme Hero
posted October 07, 2015 07:52 PM
Edited by orzie at 19:53, 07 Oct 2015.

You know, aside from registered trademarks in this world we live in there is such thing as simply good tone and politeness towards colleagues.

Anyhow, I adore Trith's and Sower's (and others') work. Carry on dudes.

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Macron1
Macron1


Supreme Hero
posted October 07, 2015 07:58 PM
Edited by Macron1 at 20:08, 07 Oct 2015.

orzie said:
You know, aside from registered trademarks in this world we live in there is such thing as simply good tone and politeness towards colleagues.


Are you from world where ponies do a snow by butterlies?

PS Sphinxes don't even look similar. And they are male aside from HOTA boobs sphinxes.
As for knights, it's a stylization of knights from WoW with wings on helms. Strange to compare them to Cathedral paladins.
Acolytes were said to be remakes of Cathedral acolytes never released.
Werewolves are from WOG.
Driads are redrawn based on driads from HMM7

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Nephretes
Nephretes


Promising
Known Hero
posted October 07, 2015 08:15 PM

I am author of Dryad and when I was making model I was trying to connect best features of this unit from Heroes V and VII. To tell the truth I see HoTa version of it for a first time

WoG has introduced werewolves before HoTa was even a thing, and additionally resemblence between our versions is very far away?

As for Paladin it is a true that their version was an inspiration, we admire Alexander work while we are not making 100% copy. We may however try to recreate some of them, as we are thinking that it is a shame that they won't be used anyway.

Even more peculiar is a try to demonstrate similarity for sphinx, which is besides not our unit, but creature for Bastion which is not a part of our group

While for Heretic it was private artist attempt to reproduce unit from HoTa and is not going to be introduced in our addon

We have mentioned that alternatives was one of projects for HoTa, but after they have resigned to introduce it for their addon - we don't see any reason to abandon some good ideas.

Currently there is no other graphically ambitious projects outside of HoTa (Of course there is Succesion Wars, but this is H2 style), we are hoping to give people a choice with our work

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orzie
orzie


Responsible
Supreme Hero
posted October 07, 2015 08:16 PM
Edited by orzie at 20:17, 07 Oct 2015.

The knight is simply animated exactly like the Cathedral one. I don't mean snow, but it would be good to have Knights done with a little more imagination in their animation scheme. Let's say the HotA's is not that good (and this is my real opinion).

Quote:
HoTa

It's Horn of the Abyss.

Quote:
Of course there is Succesion Wars, but this is H2 style

I have no doubt our new creatures for H2 will eventually end up in VCMI with such people as Macron1, regardless if we want this or not.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 07, 2015 08:52 PM
Edited by P4R4D0X0N at 20:53, 07 Oct 2015.

Don't get snowy, we're all friends here... just enjoying a very nice game If it was for me... one big mod for everything HotA, VCMI, WoG in one...

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 07, 2015 09:01 PM

orzie said:

Quote:
Of course there is Succesion Wars, but this is H2 style

I have no doubt our new creatures for H2 will eventually end up in VCMI with such people as Macron1, regardless if we want this or not.


Like all games, this is just to serve people's expectations. Take it or leave it. Though one could just leave feedback if it is good or if it can be improved.

Also, what about buildings that would overlap? Like that labyrinth or enchanted spring in those two towns? New buildings take up the spot.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 07, 2015 09:12 PM
Edited by malax83 at 21:12, 07 Oct 2015.

You should have already thougth to import 3D models from H5 ?

Did they lack rig ?

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orzie
orzie


Responsible
Supreme Hero
posted October 07, 2015 09:30 PM

Quote:
If it was for me... one big mod for everything HotA, VCMI, WoG in one...

But we intend our mods to be separate because we have concept and game design solutions, which were forged in fruitful discussions on forums, drawn in drafts and written down in design documents. Some projects have their own design and they are intended to be whole and unchanged, because it's rather a complete product than another content patch.

Having all our content available to mix-up is inavoidable, but it's seriously crap and it's not how it should be used. I hope at least some people understand that. Not even mentioning the bad advertisement for the original projects because people might mistake the original project with a VCMI mish-mash mod made by unskilled user given a tool easy in use and not requiring the general sense of beauty.

But well, I guess the worst things are always unpredicted (like it was with Internet itself). All of us wanted VCMI to become something ultimate and to provide people easy modding, but no one expected a flow of low-quality work. With the formation of the said team I seriously hope there will be many new unique projects which will draw attention. You guys rock, and you are the only hope for us all.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 07, 2015 09:36 PM
Edited by P4R4D0X0N at 21:40, 07 Oct 2015.

np with that... some on/off switches are enough for full mod/game experience. The biggest thing would be a workaround for the game files. One big extern engine that needs original files to run (copyright issue) + seperate modules for additional mods.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 07, 2015 09:42 PM

What you describe there is called VCMI.
____________
Era II mods and utilities

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 07, 2015 09:51 PM
Edited by P4R4D0X0N at 21:52, 07 Oct 2015.

Yeah, but not everything is compatible with VCMI... like WoG and HotA everything has its advantages and disadvantages...

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orzie
orzie


Responsible
Supreme Hero
posted October 07, 2015 09:53 PM

I'd be more concerned about a viable AI rather than dreaming about unifying projects which are not intended to be unified.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 07, 2015 09:56 PM

I think we can agree, the AI will never be any smart but thats common for all games.

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