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Thread: Who's REALLY to blame for the continuous downfall of the Heroes series? | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT» |
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Drakon-Deus
Undefeatable Hero
Nixonite
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posted December 04, 2015 10:43 PM |
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alcibiades said:
Doomforge said: I think H3 did it just right. Enough content to make you feel interested, not enough to make you feel confused.
I appreciate the nostalgia, but I think glorifying H3 like this is only half the truth. H3 was great, but going back to the H3 skill system after H4/H5 would be a clear step backwards. Same goes for the magic system (as shown in effect by H7). So while I appreciate the quality of the amount of content in H3, I don't buy the premise that the simplicity is a quality.
I buy it, and while H4-H7 had nice skills, the rest was really lacking and/or too complicated to hope to rival III.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 10:48 PM |
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Sal, H5 skill system is akin to Sagamosa in principle, is why I think is so popular, the concept is just great.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 04, 2015 10:51 PM |
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I am sure of that, myself I am not happy with H3 skill system. But then the 3D...
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fred79
Disgraceful
Undefeatable Hero
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posted December 04, 2015 10:57 PM |
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everything after 3 was a different game. they just used the same name.
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Gryphs
Supreme Hero
The Clever Title
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posted December 04, 2015 11:04 PM |
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I would not say that. H5 was quite similar to H3 just with some new innovation. If you don't change things with each new release you will just end up with H7 and who wants that?
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 11:08 PM |
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As I always said, where H5 is truly different is in VISUALS, the atmosphere, the feel. Which contributes to 50% of the game experience to some people, myself included.
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Gryphs
Supreme Hero
The Clever Title
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posted December 04, 2015 11:11 PM |
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It counts for more than 50% percent to me. This also includes lore which is why Ashan has really ruined the experience for me.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 11:13 PM |
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Edited by Galaad at 23:14, 04 Dec 2015.
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Of course it is tied, it's the visual identity of Ashan, which imo went even worse with the more recent titles.
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Gryphs
Supreme Hero
The Clever Title
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posted December 04, 2015 11:17 PM |
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Edited by Gryphs at 23:17, 04 Dec 2015.
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For me some of the feel comes the background lore not just the visuals such as the descriptions or backstory which in my opinion in Ashan is awful.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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Drakon-Deus
Undefeatable Hero
Nixonite
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posted December 04, 2015 11:17 PM |
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fred79 said: everything after 3 was a different game. they just used the same name.
And they made the worse decision. An improved H3 would've had a better reception than H4.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 11:18 PM |
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Gryphs said: For me some of the feel comes the background lore not just the visuals such as the descriptions or backstory which in my opinion in Ashan is awful.
I surely get that and am of course in full agreement.
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The_green_drag
Supreme Hero
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posted December 04, 2015 11:21 PM |
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Galaad said: As I always said, where H5 is truly different is in VISUALS, the atmosphere, the feel. Which contributes to 50% of the game experience to some people, myself included.
I agree with this. And I disliked h5 art the most of every heroes which is why I don't go back to it. Still played it through and it did have great mechanics. And I didn't like the line ups but that's just me.
In my opinion, The recent titles have been a major plus in terms of visuals. It's a more serious look which even heroes 1&2 had with their pixel graphics. Nobody was just smiling
Still, I wish they wouldn't over do all the designs. H7 Crossbowmen could make a good calavlier given a horse and lance. Or a paladin if given a sword. But the behemoth and hydra on the other hand
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 11:23 PM |
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I think the Kappa Behemoth looks more like a gorilla and the Hydra upgrades to Hydralien.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted December 04, 2015 11:26 PM |
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aesthetics/art-direction are great in the newer titles. Designs, not so much...
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It is with a heavy heart that I must announce that the cis are at it again.
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Gryphs
Supreme Hero
The Clever Title
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posted December 04, 2015 11:27 PM |
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Edited by Gryphs at 00:20, 05 Dec 2015.
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The_green_drag said: In my opinion, The recent titles have been a major plus in terms of visuals. It's a more serious look which even heroes 1&2 had with their pixel graphics. Nobody was just smiling
Still, I wish they wouldn't over do all the designs. H7 Crossbowmen could make a good calavlier given a horse and lance. Or a paladin if given a sword. But the behemoth and hydra on the other hand
I would disagree, the atrocious, in my opinion, use of over design makes every unit(not just a few and especially the upgrades)look like a member of some royal guard. Not even the Roman legion in its heyday looked so fabulous. It ruins the entire aesthetic feel for me. H2 and 1 had realistic looking units; also some of them like the swordsman looked like they were smiling to me while I did not notice this to any great extent in H5.
And I agree with Galaad the Hydra looks like it came from space.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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fred79
Disgraceful
Undefeatable Hero
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posted December 04, 2015 11:31 PM |
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Drakon-Deus said:
fred79 said: everything after 3 was a different game. they just used the same name.
And they made the worse decision. An improved H3 would've had a better reception than H4.
exactly. you don't reinvent a game that was great. you reinvent a game like what has been coming out since h3.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 04, 2015 11:32 PM |
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And that's what they did with H5, only in terms of gameplay sadly.
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fred79
Disgraceful
Undefeatable Hero
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posted December 04, 2015 11:37 PM |
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Gryphs said: the atrocious, in my opinion, use of over design makes every unit(especially the upgrades)look like a member of some royal guard. Not even the Roman legion in its heyday looked so fabulous.
this is exactly why i can't begin to get into the newer games. i can't play a game that looks ridiculous. the newer designs of creatures remind me of emo kids: all flash, and no character. whereas with goth kids(h3 creatures), it was all character, and hardly any flash.
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The_green_drag
Supreme Hero
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posted December 05, 2015 01:20 AM |
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Meh *slaps down subjective card*
But I definitely see where y'all are coming from. I like the behemoth, but I'll never understand why they made it walk on all fours like an ape. Upgraded hydra is not as good as the cave hydra for sure, but I don't mind the alien look. Still hardly upgrade them and for the cherry on top I really like the wyvern and its upgrade it's the closest thing Ubi has ever made to a dragon in my eyes. I was really looking forward to a Limbic black dragon until Ubi went and ruined that too.
Was looking at the old NWC h5 arts again recently. Castle in particular. Archers have just a simple helmet for armor, pikemen just a few more pieces, squires with little to none. You can actually make an accurate guess as to which tier the creatures belonged. Oh what a game that would have been
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 05, 2015 01:40 AM |
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The_green_drag said: Meh *slaps down subjective card*
Good, because we weren't enough offtopic already.
Fully agree about NWC's H5 though, probably what I consider to be the biggest mistake that started the tragedy: dismissing all that work and going for something so far-fetched instead is a move Ubi did I will never forgive.
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