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Thread: Changing Dungeon's Magic Schools in H5 | |
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Elvin
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Admirable
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posted January 19, 2016 07:07 PM |
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Changing Dungeon's Magic Schools in H5
Is it possible to change dungeon's favoured magic schools from summoning and destructive to dark and destructive?
If so, how would one swap the skill percentage chances between dark and summoning for the warlock class? So that we get 10% dark and 2% summoning instead of 2% dark and 10% summononing respectively.
Finally, is it possible to increase mage guild slots per tier? Tier 4 and 5 could use an extra spell slot for instance.
Thanks in advance
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magnomagus
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Admirable
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posted January 19, 2016 07:56 PM |
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Elvin
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Admirable
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posted January 19, 2016 08:04 PM |
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That was fast, thanks So how do I change the town's favoured magic?
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lynch
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posted January 19, 2016 08:16 PM |
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Edited by lynch at 20:22, 19 Jan 2016.
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(...)data/data.pak -> MapObjects/Dungeon.(AdvMapTownShared).xdb -> there is in the end of this file part:
</FitRandomTownMaskPositionShift>
<MagicSchool_0>MAGIC_SCHOOL_DESTRUCTIVE</MagicSchool_0>
<MagicSchool_1>MAGIC_SCHOOL_SUMMONING</MagicSchool_1>
where you have to change word "SUMMONING" to "DARK".
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Elvin
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posted January 19, 2016 08:38 PM |
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Found it, thanks!
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Elvin
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Admirable
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posted January 19, 2016 09:00 PM |
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Edited by Elvin at 21:41, 19 Jan 2016.
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Nvm, worked
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zmudziak22
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Supreme Hero
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posted January 20, 2016 02:04 PM |
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Wow, everyone love dark + destro combo for Dungeon. Myself played with it and it was much easier for Raelag having Puppet and Vampirism in spell book.
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Elvin
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posted January 20, 2016 02:17 PM |
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It makes more gameplay sense than the rather expensibe and unwieldly summoning. Warlocks need more straightforward, cost-effective magic
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Drakon-Deus
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Undefeatable Hero
Qapla'
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posted January 20, 2016 02:18 PM |
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Heroes 5.5 eh? Kind of like a Heroes V WoG? Has to be fun.
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lotihoti
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Famous Hero
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posted January 20, 2016 02:59 PM |
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Soon we will offer you a different Magic System.
http://heroescommunity.com/viewthread.php3?TID=42122
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Locksley
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posted January 20, 2016 03:46 PM |
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lynch said: (...)data/data.pak -> MapObjects/Dungeon.(AdvMapTownShared).xdb -> there is in the end of this file part:
</FitRandomTownMaskPositionShift>
<MagicSchool_0>MAGIC_SCHOOL_DESTRUCTIVE</MagicSchool_0>
<MagicSchool_1>MAGIC_SCHOOL_SUMMONING</MagicSchool_1>
where you have to change word "SUMMONING" to "DARK".
Interesting!
Is it in a similar way possible to change:
1) a hero's starting skills?
2) a spell's magic school (firewall to summoning)?
3) a spell's guild level (from level 4 to 3 or 5)?
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Elvin
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Admirable
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posted January 20, 2016 05:10 PM |
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Hey locksley. Check your hcm!
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dredknight
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Honorable
Supreme Hero
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posted January 20, 2016 07:17 PM |
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Locksley said:
Interesting!
Is it in a similar way possible to change:
1) a hero's starting skills?
2) a spell's magic school (firewall to summoning)?
3) a spell's guild level (from level 4 to 3 or 5)?
Yes all of the above is possible!
For example in Data.pakGameMechanicsspellscombat spells
you will find all schools and spells and XDB files for each of the magics.
Inside there you can change:
- Spell level
- spell school
- spell strength based on mastery level
- spell strength based on spell
- spell duration
- spell cost
- spell cost (resources spent, if it is Rune)
Here is a post that explain what was done with Vengeance in HoMM 5.5 mod
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Locksley
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posted January 20, 2016 10:05 PM |
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Thank you, dredknight!
The changes to Divine Vengeance in your link are really inspiring and I look forward to try making some adjustments in the weekend.![](images/smilies/smile.gif)
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zmudziak22
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Supreme Hero
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posted January 21, 2016 03:13 PM |
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As we speaking of spells, it is possible to get Demon Sovereign Infernal Wave and Uber Chain Lightning(Flame one, Succubus attack).
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