Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Changing Dungeon's Magic Schools in H5
Thread: Changing Dungeon's Magic Schools in H5
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 19, 2016 07:07 PM

Changing Dungeon's Magic Schools in H5

Is it possible to change dungeon's favoured magic schools from summoning and destructive to dark and destructive?

If so, how would one swap the skill percentage chances between dark and summoning for the warlock class? So that we get 10% dark and 2% summoning instead of 2% dark and 10% summononing respectively.

Finally, is it possible to increase mage guild slots per tier? Tier 4 and 5 could use an extra spell slot for instance.

Thanks in advance
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted January 19, 2016 07:56 PM
Edited by magnomagus at 19:59, 19 Jan 2016.

1. Yes, In Heroes 5.5 the dungeon schools are dark+destructive

2. Gamemechanics/reftables/heroclass.xdb

3. extra guild slots, No
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 19, 2016 08:04 PM

That was fast, thanks So how do I change the town's favoured magic?
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lynch
lynch

Tavern Dweller
posted January 19, 2016 08:16 PM
Edited by lynch at 20:22, 19 Jan 2016.

(...)data/data.pak -> MapObjects/Dungeon.(AdvMapTownShared).xdb -> there is in the end of this file part:
</FitRandomTownMaskPositionShift>
<MagicSchool_0>MAGIC_SCHOOL_DESTRUCTIVE</MagicSchool_0>
<MagicSchool_1>MAGIC_SCHOOL_SUMMONING</MagicSchool_1>

where you have to change word "SUMMONING" to "DARK".

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 19, 2016 08:38 PM

Found it, thanks!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 19, 2016 09:00 PM
Edited by Elvin at 21:41, 19 Jan 2016.

Nvm, worked
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Famous Hero
posted January 20, 2016 02:04 PM

Wow, everyone love dark + destro combo for Dungeon. Myself played with it and it was much easier for Raelag having Puppet and Vampirism in spell book.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 20, 2016 02:17 PM

It makes more gameplay sense than the rather expensibe and unwieldly summoning. Warlocks need more straightforward, cost-effective magic
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Drakon-Deus
Drakon-Deus


Bad-mannered
Legendary Hero
Everywhere and nowhere
posted January 20, 2016 02:18 PM

Heroes 5.5 eh? Kind of like a Heroes V WoG? Has to be fun.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lotihoti
lotihoti


Famous Hero
posted January 20, 2016 02:59 PM

Soon we will offer you a different Magic System.

http://heroescommunity.com/viewthread.php3?TID=42122

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 20, 2016 03:46 PM

lynch said:
(...)data/data.pak -> MapObjects/Dungeon.(AdvMapTownShared).xdb -> there is in the end of this file part:
</FitRandomTownMaskPositionShift>
<MagicSchool_0>MAGIC_SCHOOL_DESTRUCTIVE</MagicSchool_0>
<MagicSchool_1>MAGIC_SCHOOL_SUMMONING</MagicSchool_1>

where you have to change word "SUMMONING" to "DARK".


Interesting!

Is it in a similar way possible to change:

1) a hero's starting skills?

2) a spell's magic school (firewall to summoning)?

3) a spell's guild level (from level 4 to 3 or 5)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted January 20, 2016 05:10 PM

Hey locksley. Check your hcm!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted January 20, 2016 07:17 PM

Locksley said:

Interesting!

Is it in a similar way possible to change:

1) a hero's starting skills?

2) a spell's magic school (firewall to summoning)?

3) a spell's guild level (from level 4 to 3 or 5)?



Yes all of the above is possible!
For example in Data.pakGameMechanicsspellscombat spells
you will find all schools and spells and XDB files for each of the magics.

Inside there you can change:
- Spell level
- spell school
- spell strength based on mastery level
- spell strength based on spell
- spell duration
- spell cost
- spell cost (resources spent, if it is Rune)

Here is a post that explain what was done with Vengeance in HoMM 5.5 mod
____________
Find an opponent at HoMM55 Tavern! | NCF Utility Alpha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted January 20, 2016 10:05 PM

Thank you, dredknight!

The changes to Divine Vengeance in your link are really inspiring and I look forward to try making some adjustments in the weekend.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Famous Hero
posted January 21, 2016 03:13 PM

As we speaking of spells, it is possible to get Demon Sovereign Infernal Wave and Uber Chain Lightning(Flame one, Succubus attack).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0338 seconds