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Heroes Community > Heroes 5 - Modders Workshop > Thread: [TOOL] Open-source Skill wheel!
Thread: [TOOL] Open-source Skill wheel! This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted May 17, 2018 08:59 AM

Mario,

That is great but I found a way to convert translations from 5.5 to the Skillwheel. The only folder that needs manual translation is "Panes".

What I do is the following:
- extract text.pak
- extract MMH55_texts.pak on top of it.
- Extract a few other MMH55 folders (I have to document them).

Run the scripts and voala we have full skillwheel in english.

So if I take text.pak and MMH55_texts.pak in Polish we can get a translation without a lot of hassle.

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Mario
Mario


Known Hero
posted June 06, 2018 02:56 PM
Edited by Mario at 15:05, 06 Jun 2018.

Hi dredknight!
There are links to the Polish localisation (Two links because the game is probably using both of them depending on the date and the content):
https://www.dropbox.com/s/iwxyiewco4m4y1t/a2p1-texts.pak?dl=0

https://www.dropbox.com/s/kwydi9isdbjdm8n/texts.pak?dl=0


Polish MMH55 localisation:
https://www.dropbox.com/s/nz94d3lcc7bsb8g/MMH55-Texts-PL.pak?dl=0

"Panes" is a part of this archive:
https://www.dropbox.com/s/ueuo2hr0yqasnav/pl.pak?dl=0

If you managed to solve a problem with Polish signs I will be able to correct the folder "panes" (I mean the length of some words)

Cheers!

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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted August 24, 2018 08:11 PM bonus applied by Galaad on 25 Aug 2018.
Edited by dredknight at 20:27, 24 Aug 2018.

Version 1.1 released!

Download will be available on moddb as soon as @Magno uploads it and Moddb team approves it.

This is mostly a maintenance release that addresses some bugs and issues.

Most prominent features here are the ability to switch between English and Russian language (thanks to Uraabk and Serega from the Russian forum)  and the change of app size to fit laptop size resolution. A how-to-translate guide is in the works so stay tuned!





added - artifact pane - The knowledge value at the moment of forging is now shown in the forged micro artifacts in brackets.
added - artifact pane - Artifact cost is now shown in brackets next to its name.
added - spell pane - better curse and bless hover description as well as prediction vs spellpower.
added - hero pane - Delete button added. The user can remove hero profiles from the "Choose a preset" pane.
added - town pane - "Duel mode" and "Known issues" sections.
added - town pane - Ability to change the size of the app size to fit laptop resolution (requires a restart) so it can fit laptop screens.
added - town pane - Ability to change application language
added - town pane - added a preview of for "Duel Mode" and new category for known ToTe issues that may cause game inconsistencies.
changed - global - right clicking on attributes that can be edited by the user now increase by 10 instead of being reduced by 1.
changed - global - Vivaldi font was changed with for 1-Vivaldi because it did not support cyrillic letters.
changed - global - font settings can be changed according to the loaded language pak. The settings are found in PROPERTIES directory of the pak file.
changed - global - minor design adjustments so the app items do not look ugly based on language text length.
changed - spell pane - Spell/Warcries/Rune data visualization is now presented into more pragmatic and visually pleasing way.
fixed - spell pane - Warcries clicked information was wrong.
fixed - spell pane - % values no longer go negative or above 100% (ressurect, raise dead, curse, bless, forgotfulness, celestial shield, deflect arrows) except where it is valid in the game formula.
fixed - spell pane - Conjure phoenix description and prediction is now shown properly when clicked/hovered.
fixed - spell pane - fire trap damage and mine count were reversed
fixed - creature pane - portraits for some creatures were inversed (Wyvern and the Foul Wyvern, and the Spectre and the Ghost, Djinn and Djinn Sultan)
fixed - hero pane - text was not displayed properly on the "save hero" tooltip.
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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted August 28, 2018 07:04 AM

Anything about the issue where the manual immediately asks runtime to close it in windows 7?

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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted August 28, 2018 09:40 AM

rottenvenetic said:
Anything about the issue where the manual immediately asks runtime to close it in windows 7?


I am using the same Shoes framework as in the previous version so it is very likely the same issue to appear.

Do you have Visual studio, ruby, ruby on rails or anything developer-like installed ?

Can you give me a screenshot of the error?
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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted August 28, 2018 04:45 PM

dredknight said:


I am using the same Shoes framework as in the previous version so it is very likely the same issue to appear.

Do you have Visual studio, ruby, ruby on rails or anything developer-like installed ?


No. I toyed with the idea of installing some, but that didn't go anywhere.

Quote:
Can you give me a screenshot of the error?



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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted August 29, 2018 10:34 PM

Weird. I do not know what can be the problem here. For the last year I've had very few complaints regarding execution issues and all of them were for Windows 10. All of them related to shared libraries between some developer tools installed and the shoes compiler.

I am really baffled here and I am not sure what can I do.
One last thing - does event viewer shows any errors?
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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted August 30, 2018 02:46 AM

Nothing related. I even tried to start the manual again with event viewer out and it didn't register in any way.

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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted August 30, 2018 08:30 AM

Do not use it to start the app with event viewer. Just start the app normally and when it fails open event viewer -> application and check the logs for error messages. Those can prove helpful.
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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted September 02, 2018 03:16 AM

I did that, of course.
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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted September 06, 2018 08:28 AM

I am out of ideas and fixes unfortunately.
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