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Heroes Community > Heroes 6 - The New Beginning > Thread: MMH6 screenshots and stories
Thread: MMH6 screenshots and stories
Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted March 27, 2016 09:32 PM
Edited by Dies_Irae at 12:47, 28 Mar 2016.

MMH6 screenshots and stories

This thread doesn't require much explanation. If you have screenshots and/or stories to share about your H6 adventures (Single Player, Multiplayer etc), you can do that here . There is room to discuss things that have happened during your sessions, but try not to get too much into that. Keep the flow of new screens etc coming between moments of reflection.

As this thread is in the H6 forum and meant to encourage people to share things and talk without having to worry about interruption, I would appreciate it if any hate towards the game or people liking it is kept far away from here. If you have nothing constructive to say that has anything to do with the topic, then please be silent and go eat some shrooms or something . This is also a memo to me for my future on this board, by the way .

Alright, let me start this thread by telling the story of today's session.

--
Map:
The Elemental Web - 4 players, Huge, Free For All

Settings:
Agressive AI: on
Creature growth: fast
Neutral armies: strong
Starting resources: normal

Hero Leveling Speed:
Fastest

Faction:
Dungeon

Hero:
Sorshan (magic)

Dynasty traits:
Merchant (cheaper marketplace rates)
Planeswalker (portalling to/from towns takes less MP)
Entrenched (starting town comes with Level 1 fortification already built)
Medicine Man (Week of Disease and Week of Fever don't affect creature growth)
Explorer (+3 land and sea movement)

Dynasty Weapon:
I started with the Nameless Staff, but as long as your hero has no (Dark) spells, it's rather useless. I quickly settled for the Thunder Staff and kept it for the rest of the session.

Dynasty pet:
Baby thunderbird

Enemies:
Sanctuary, might (AI hard, red)
Inferno, might (AI hard, green)
Haven, might (AI hard, gold)

--


Nothing eventful ever happens in the early stages of the game (campaigns excluded). Here I'm already level 15 with a small army, on the path of Blood. Gold AI has just started to show up and is about to claim a fort, which I was unable to do due to lack of troops (the Fort is guarded by a bunch of elementals)



Eventually I take the Fort and chase Gold back to its town. At that moment, Red AI shows up and is headed for my town. I go back to defend it, because Gold AI is too powerful for me at this point.



Red flees and Gold immediately goes for my Fort due to my absence from the vicinity. I do not confront it in a fight but let it run, which is something the AI is pretty good at even though it has the advantage of numbers .



Gold AI doesn't consider it necessary to portal back to its town once I arrive, allowing me to take it unchallenged.



Even though Gold is perfectly able to stop me...



I take Gold's town and convert it, but it has already captured the neutral center town. At this point, green shows up too. Fortunately it lacks the MP to catch my fort, allowing me to intercept him and forcing him to portal away.



Red's been busy, but I can escape it due to it being harassed by Green AI. Those two didn't exactly like each other during the session.



Week 3, Month 3. The middle town is mine, but Green AI is not sitting by idle. Its threat level ranges between High/Severe at this point. Also, Gold AI has been defeated.



I've expanded, taking two other Fort areas. The southern one is on Green AI's wish list and he keeps coming back to claim it. My level 5 Haven dude, who is a lot cheaper than a level 15 generic hero, acts as scout and 'undefended-fort-claimer'.



Green AI thinks he can take my center town, but portaling towards it for a defensive move proves effective enough.



Red AI is too occupied in capturing one of my Forts, so it leaves its town rather weakly defended and open for the taking. Not long after this, Red AI is defeated.



Here's Green AI trying to catch Red, which fails.



Because it's me doing the job. The battle against the Low-rated Sanctuary hero is over quickly, with virtually no losses on my side. Time Stasis is your friend as a +level 15 magic hero.



Then comes the time to defeat Green AI. It's of utmost importance to get to his town in one day due to Urgash's Fiery Wrath, the Inferno grail building that inflicts 1000 damage on every stack in your army every turn in every Area of Control that belongs to Green AI.




The first battle is a disaster. I can't keep the gating Demons in check and poor strategic choices lead to big losses, forcing my retreat (as in, a reload ).



So what do you do in a situation like that? I have more towns, so I just sit down, do nothing and wait a few weeks. I am just outproducing the enemy, which eventually leads to a Modest-rating and a siginficant advantage in numbers.



And then it's just a matter of sweeping up those demons and winning the day.





____________
==Uplay/Steam: Marblethrone==


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frostymuaddib
frostymuaddib


Supreme Hero
By the power of Vivendi!
posted March 27, 2016 10:20 PM

Trying to necro this part of the forum?
____________
"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN

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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted March 28, 2016 10:08 AM
Edited by Dies_Irae at 09:11, 08 May 2016.

frostymuaddib said:
Trying to necro this part of the forum?


Someone's gotta do it . This is my promised land! There should be at least one place where I can spam post H6 screenshots without antagonizing people

--
Afterthoughts / Reflections

The AI has a rather limited Hero-plan. The main hero you assign it at the start of a game is almost always going to be the AI's superhero, with the biggest army and the highest level. It recruits a secondary hero along the way, who is either assigned no troops or some troops depending on the situation, map size etc. I was able to recruit two Haven heroes from the defeated Gold AI, both of which were secondary to Karloff (Gold's main dude). I noticed that these heroes were taught skills/abilities you would expect from a secondary hero: Architect I/II, Economist I/II, both of which are beneficial for town building and resource trading. Whenever I hire a secondary hero I almost always give him/her those skills. They are useless for a main hero and would only lead to an underdeveloped force. A level 15 Might hero with Architect III can allow you to build twice during a turn. All main AI heroes were Might, and all their secondary heroes were Magic. It is as if the AI does that on purpose.

As noted above, Gold AI didn't bother portalling back to its town, and I think it could easily have done so. I noticed the same behaviour in a previous session, which took place in the Gigantic-sized map "Archipelago of the Ancients". Observe:

Example 1

Notice the red flag somewhere in the ocean. That is the Red AI's main hero, who is close enough to the town I'm about to attack in order to portal back to it. Her army combined with Deleb's would probably make this fight a lot harder. Now I only stood against a Low-rated opponent, who - admittedly - had quite the army to speak of. But when you've already conquered 2 out of 4 islands and are well on the way on island nr 3, enough time has passed to be Level 30 and in possession of an army of insane proportions.

Example 2
Example 3

The end battle with Red AI's main hero was no challenge at all.

Example 4
Example 5

Both Inferno heroes are Magic class, so apparently the AI doesn't always select a secondary hero from the opposite side of the scale.

There's one downside to allowing heroes to portal back to their town instead of having them flee (which costs 25% of your army). You only move the problem instead of taking care of it, the hero will simply return a few days after (and probably with more troops because you allowed it to). The AI can only defend one town at a time, and will likely have the majority of its forces on one hero. Taking the AI's towns away is strategy nr 1, and in case of multiple AI-controlled towns you just send your own superhero to one and have a weak secondary dude/dudette sneak up on another. That's how I do it, anyway .

Back to the original story: I should remember to buy Advanced Marketplaces whenever a town has one. I got a pair of boots for Sorshan that give +8 land movement. Okay, they cost 16000 gold, but are totally worth it.

-
Some screens that didn't make the cut:

Click 1
Click 2
Click 3
____________
==Uplay/Steam: Marblethrone==


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markmasters
markmasters


Famous Hero
posted March 28, 2016 12:13 PM

Hey! A familiar face from the shadow council (which i kinda gave up upon to be honest!).

Although i'm no big fan of the 6th installment i thought this was entertaining to read and seemed the AI gave you somewhat of a challenge as well. Looking forward for more

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 28, 2016 05:17 PM

Not all of your screenshots are loading, Dies. Not sure why though.

Could it be that it didn't want to portal back to those endangered Towns because it would mean one of its Heroes would be expelled from the Garrison and be an easy target? Or that it didn't want to lose all of its assets as it assumed you would defeat the AI player completely?

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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted March 28, 2016 05:59 PM
Edited by Dies_Irae at 18:47, 28 Mar 2016.

Maurice said:
Not all of your screenshots are loading, Dies. Not sure why though.

Could it be that it didn't want to portal back to those endangered Towns because it would mean one of its Heroes would be expelled from the Garrison and be an easy target? Or that it didn't want to lose all of its assets as it assumed you would defeat the AI player completely?


Hm, they work fine for me . The links are from Photobucket, and I haven't moved them since I uploaded them yesterday. Could be a problem on your side. Maybe refreshing the page will help? The album in which they are uploaded is currently private, but if this problem persists I may change it to public so everyone can see the pictures there too .

In situations like that, if the AI main hero has an army and portals back to a threatened town which contains a secondary hero with an army, both armies are merged and the main hero enters the garrison. If the main hero on his/her own has a threat level of, say, Modest, this 'portalling to the rescue' and merging can make him/her a tougher fight. This leaves the secondary hero armyless, but the AI will likely recruit him/her as soon as it gets the chance. The AI doesn't care about secondary heroes being easy targets, that's probably the entire reason why they're secondary . In many previous cases the AI always portals to a town under threat when it is capable to do so, and as I said, it can't (or won't) defend two towns at once, so that's the way to take towns from him.

I think the Gold AI decided that it could survive by taking the center town, which it did rather rapidly, and forfeiting its starting town. It's an odd decision, because it trades a more developed town for something unknown.

-
@markmasters: The SC has been closed now anyway, so...

I'll try to keep it up, but I can't promise anything
____________
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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 28, 2016 08:01 PM

Weird, they work fine now. Dunno what was wrong earlier today.

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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted March 29, 2016 06:03 PM
Edited by Dies_Irae at 18:52, 03 May 2016.

Good .

Another reason why Gold AI didn't portal back was probably due to it not having an Advanced Town Portal. The screenshot where Eileen (armyless hero) 'defends' the town shows the normal Portal, the Advanced one should be partially visible and giving off some light. I don't even remember if it had the portal or not . I can't see a/the Advanced Town Portal in the Archipelago example either. This may explain a few things, although I still wonder why Gold AI didn't run after me to reclaim its town after I had claimed it from him.

Heroes VI: mindless entertainment with immediate memory loss afterwards . It's not my habit to get overly involved in games anyway. I play it for fun, and if that basic need is fulfilled I'm good with it.

Anyway, I'm off to start a new session. I may finish it today or else later this week!

--
More screens that didn't make the final cut:

Click 4
Click 5
Click 6
____________
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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted April 28, 2016 02:45 PM
Edited by Dies_Irae at 20:49, 30 Apr 2016.

Alright, snow it . This post won't earn me a +1 post count, but I want to share that session I played ages ago with you. It's from March 29th, and I haven't played a full session since. Here we go!

--

Map:
Pirate Sea Ė 3 players, Extra Large, Skirmish

Settings:
Aggressive AI: on
Creature growth: fast
Neutral armies: strong
Starting resources: normal

Hero Leveling Speed:
Fastest

Faction:
Sanctuary

Hero:
Irina (magic)

Dynasty Traits:
Merchant (cheaper marketplace rates)
Planeswalker (portalling to/from towns takes less MP)
Entrenched (starting town comes with Level 1 fortification already built)
Lookout (+5 scouting radius for the main hero)
Explorer (+3 land and sea movement)

Dynasty Weapon:
Different situations call for different weapons, but sometimes a hero can do well overall with just one weapon. The Staff of the Tides is such a weapon which proves useful throughout the game. Combined with the fact that it is a typical Sanctuary weapon, Irina had it from start to finish. Its pro sides are extra mana, extra magic defense, the Ice Barrier which absorbs damage and becomes more effective as the hero levels up, and the ability to summon a tidal wave that damages creatures and knocks small ones back a few squares.

Dynasty pet:
Baby Thunderbird again. Of all four pets, this one is quite useful for its Static Charge ability, which adds damage to the heroís default attack and hits creatures adjacent to your target. Itís like that Thunder Thane/Crystal Dragon thing in Heroes 5.

Enemies:
Necropolis, might (gold AI, hard)
Stronghold, magic (red AI, hard)

--


The pro-tip I can give for any map that features lots of water and islands: be Sanctuary. Sanctuary heroes do not need a boat (but will automatically use one if a boat blocks the way to the sea) and can walk on water when theyíre alone or with troops that have the Amphibian trait. Now you can actively Jesus your way to victory. Not having to buy a boat saves precious resources, especially when you start with limited funds. This particular island where I started lacks an Ore Pit, so I ran into a shortage of Ore soon. And in all my wisdom I spent it on anything but a Marketplace, which forced an early expansion drift towards the unknown.



Some say that H6ís skill system forces you into always choosing the same things. That it makes almost no difference between factions. The latter one is true, for the only differences you have are the Magic Schools you can or canít select. About the former: you can do as you please, but admittedly I always end up doing much of the same things because I know thatís how my hero should be. Even so, there are times when I prefer a skill/ability over one that I would choose normally, by means of experiment. However, Ambush, as selected here, is a must all the time, for it gives your troops extra Initiative at the start of combat.



Did someone order a Lightning Fried Sentinel?



I donít remember having ever been able to get a Tier 1 Tears or Blood reputation at level 1. Hero Leveling Speed set to Ďfastestí and the presence of an Arcane Library on your island is enough to make that happen. Well, that and pursuing creatures who try to flee from my army.



I found Redís territory, and Gold is also near. At this point, all is well. I found an ore pit, finally got my MarketplaceÖwhatís there to worry about? Well, I can tell you this much, there have been moments when I sat behind my pc with my heart beating in overtime-mode.



Note the little Gold flag close to my island. That is Gold AIís main hero, Sir Jaywoods, trying to capture my town. He is rated Low, which means I have nothing to worry about. I was able to get back to my town thanks to Advanced Town Portal. Thereís another pro tip from my side: GET A PORTAL ASAP. If you canít run back to your town to defend it, you may end up in a dire situation. Anyway, check this dude. Javed, Gold AIís secondary hero and a quick recruit. And heís even more powerful army-wise than the main hero. That changed later on. I fought off mr. Jaywoods, but discovered a rather deadly Necropolis Might+Tears ability: ďDeath is Not the EndĒ. If you kill a Necro creature when it stands adjacent to your living units, it damages them and uses that to partially resurrect once per combat.



And thatís when Red AI reveals its hero. Deadly-rated, and with good reason as youíll see later on.



Sir Jaywoods finally becomes the most powerful hero of Gold AI, as it should be.



I take this gold mine from Red AI in an unclaimed territory. Red AI is not pleased with this and sends its main hero after me. Fortunately, it just wanted to have the mine back. I escaped.



Hereís why the territory remained unclaimed. The Fort is so insanely heavily guarded that nobody was able to capture it.



Trapped! Jaywoods is near, and Red AI blocks my only way outÖif you donít count portalling back to my town. Brave as I was, I wanted to fight that Red dude, despite his High-rating. I regretted that decision from the start, mostly because he had learned some destructive Fire Magic (like Fire Ball) which was enough to shatter the Ice Barrier provided by my DW and cause major damage. So I had to load the game, and flee for my sorry life.



While Gold and Red chase each other around the park, I pray that they will leave my town/island unmolested so I can do some exploration on my own. I found a volcanic island infested with Demons, which proved useful to gather resources and level up through fights.



Teaching Irina a great number of passive things to buff Defense, Attack, Destiny etc. Even a Magic hero needs buffs like that, but donít forget to teach her some necessary magic too. I ehÖkinda didnít do much on that front. Irinaís spells were limited to what her DW gave her, also Blood Reputation gave her Watery Grave and Monsoon. On top of that she got two things I unlocked with Ability Points (Time Stasis and Teleport). As it turned out, that was about all I really needed.



I didnít capture the fort on the volcanic island. Not because the thing itself was guarded, but a stack of Cerberi and Pit Fiends were sitting in front of it. Rating: deadly. Sir Jaywoods is doing too well, being rated Severe/High/Deadly the whole time, not necessarily in that order. Red AI has a problem, though. Its town lacks Town Portals, and the main hero, now rated Low, is too far away. The town is lightly defended by a level 1 dude, so I can take it without trouble.



Red AI is now townless and desperate, so it makes a final all-out move on my starting town. Quick Combat wrecks a lot of my troops, so I go into manual battle. The first time I only lose one Kensei and one Kappa, but I have to load the game due to some bug that causes Gold to get stuck in its turn. The battle takes place again and this time I win without losses. Gotta love the Pearl Priestessí Waves of Renewal, which heals the target at the start of its turn.



With Red AI out of the way, Gold is next! Not yet, however. Jaywoods is ready to receive me, and although he lacks upgraded Elite units heís a tad too powerful for my taste.



Fortunately for me, he goes out to explore, leaving his town undefended. And because there is no Advanced Town Portal, he canít come back to rescue it. What a doof.



Close to this island is a whirlpool that takes you to a subterranean area, but I havenít explored a single part of it, despite it being relatively rich in resources and battle-opportunities. I donít want Jaywoods to roam freely while I am being occupied elsewhere, or have to deal with a secondary hero being set loose. I confront Jaywoods in a town he captured after I took the previous one.




Only Veteran? Come on, game! Well, I guess itís only right. It was a shorter session, against 2 enemies instead of 3Öanyway, that was fun. It was tense at the start, but now that I look back I realize I wasnít in any danger at all. The AI had plenty of opportunities to wreck me but never took them, only letting me think it was about toÖwhich is already thrilling enough.
____________
==Uplay/Steam: Marblethrone==


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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted May 06, 2016 07:15 PM

Some old bugs




____________
Important H7 tips & tricks
H7 Umbramancer Project

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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted May 06, 2016 07:37 PM
Edited by Dies_Irae at 19:39, 06 May 2016.

What the hell happened in the second screenshot ? Do you know how old these bugs are (like, from 2011/2012 for example)?

Of all the things I've seen happening in MMH6, that was never part of it . I wonder how and why that particular name showed up and what it is even doing in the game. This reeks of something worse than a bug.
____________
==Uplay/Steam: Marblethrone==


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Antalyan
Antalyan


Promising
Famous Hero
H7 Forever
posted May 07, 2016 04:23 PM

Dies_Irae said:
What the hell happened in the second screenshot ? Do you know how old these bugs are (like, from 2011/2012 for example)?

Of all the things I've seen happening in MMH6, that was never part of it . I wonder how and why that particular name showed up and what it is even doing in the game. This reeks of something worse than a bug.


As far as I remember, I have never experienced simlar issue in any other game

This screenshot is from Shades of Darkness - dungeon campaign, mission 2, reported in 2014, so after the latest patch (which makes it even stranger). I bet if it had happened in H7, I would have received CNR as I have never been to reproduce this issue again (unfortunately).
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Dies_Irae
Dies_Irae


Famous Hero
with fabulous eyes
posted May 08, 2016 09:16 AM
Edited by Dies_Irae at 09:21, 08 May 2016.

This, unfortunately, does prove once more that even after the latest patch, H6 is not bug-free. This particular glitch is so specific that I wonder if it is only part of that language type. Anyway, thanks for sharing . It's a screenshot with a matching story, and why should we only show the good sides? Here's my latest session, in which I included one of the persisting bugs that I do encounter.

Also, could you perhaps link the images instead of posting them like you did here? They're bigger than my screenshots and kinda mess up the page layout .

Session date:
30-04-2016

Map:
Crater Isle - 3 players, Extra Large, Skirmish

Settings:
Aggressive AI: on
Creature growth: fast
Neutral armies: strong
Starting resources: normal

Hero Leveling Speed: fastest

Powerful Secondary Heroes: on
(With this setting enabled, secondary heroes are of the same level as your main hero. Normally, they are 5 levels behind).

Time limit mode: off

Time limited Combats: No Limit

Faction:
Inferno

Hero:
Kiril (might)

Dynasty Traits:
Chosen of Urgash (+4 destiny)
Gilded Seat (+10% gold income from Towns and Forts. It says 'all sources' in-game, but Gold Mines appear to remain unaffected)
Merchant (cheaper marketplace rates)
Suzerain (recruit the first generic hero for free)
Wanderlust (+6 movement points if your main hero starts their turn in a town)

Dynasty Weapon:
We've covered the Magic-department twice now. Might Heroes also have a wide range of DW's which can prove beneficial in many situations. Kiril started with the Blade of Binding, which allows you to summon a stack of Juggernauts onto the battlefield. The amount summoned increases as you level up. Very helpful to block enemy shooters. Later on I gave him the Angelic Alliance for its damage-absorbing Celestial Armor ability. The amount absorbed also increases with hero level.

Dynasty Pet:
Baby Thunderbird

Enemies:
Haven, might (red AI, hard)
Necropolis, magic (gold AI, hard)

--



For someone who previously claimed that the early moments of the game are rather uneventful, I suspiciously often focus on those early moments . Here again. Look at that peaceful near-empty town. This is how it all begins.



One mine is readily available, but I have to push my way through some Dungeon stacks to get to the Ore Pit. Quick-Combat always costs me my dogs so there is a lot of manual labor to be done here.



The Blade of Binding at work. Summoning 4 Juggernauts to block these Shadow Watchers. When you're not facing large stacks of opponents, this is a pro tactical move. Combined with the ability "Pressed Attack", these Juggies can deal serious damage.



My area is littered with strong stacks, Sever/High-ratings being more rule than exception. Skellies, Furies, etc. During my early expansion quest I see a Necro fort. It took a while before I captured it, and that had everything to do with its guards as you'll see later on.



Already at level 11, with a small army at my disposal. I have to do all these combats manually because Quick Combat keeps murdering too much, especially my Hell Hounds. For some reason, they are always getting it first and the most. What have they done to deserve this?




Meanwhile, town development goes according to plan. Unlike last time I made sure I got a Marketplace soon. Trading resources is key to development, especially when you have no access to Blood Crystals yet.



Going into manual combat...BLACK SCREEN OF DEATH . Do you understand now why I prefer Quick Combat?



Moving on. I'm in neutral territory now, going about my business. I reach level 15 eventually and that allows me to get some next-level Might abilities. Cleave, as seen here, is one such ability. You wreck a stack with one of your own and it gets another turn to do full damage. If your stack has good morale, it can act three times in a row.



Dear heroes, discover now from the company that brought you Lightning Fried Sentinels: Chain-Lightning Fried Demons. These Air Elementals are guarding the Necro fort, and their initiative is so high that they can act before I can summon the Juggernauts to block them. Not worth it. Someone else can take this fort for all I care, I'm out. This would be the first of many times of loading the game .



So I just go about exploring a bit. This is the kind of map that would be any Sanctuary hero's guilty pleasure, but because I played as Sanctuary before I didn't want to do it again. As I'm away, Red AI finally shows up. We're already well ahead in month 2 at this moment.



Red AI makes a move for my town, but I portal back and that scares him off. He sets his sights on the unclaimed fort. At that moment, Gold AI makes itself known. He arrives by boat, his main hero being weak in army strength but deadly with his magic abilities. Gold AI lands on Red's territory and seizes a fort.



Red AI claims the fort on my island and is about to make its way back to my town. Meanwhile, I sent Kiril to Gold AI's fort to take it from him. Although I have the advantage in numbers, it was made clear to me why I don't like to fight against Magic heroes. We've got ourselves an expansion pack to Chain-Lightning Fried Demons: "The Zappening". LOAD!



Eventually, Gold AI portals away and leaves the fort unattended, allowing me to claim it. Red tries to take it a few times but flees every time I send Kiril to stop him. Gold AI doesn't show itself anymore and Red's main dude is occupied elsewhere too. I hired a secondary hero (Deleb, level 17, FOR FREE) but at this point she's been defeated already. Re-hiring her costs around 4800 gold which is a bit expensive. With a foothold established on Red's island, Kiril does some exploring and finds Red's town...well defended. Dayum.



Oh, hello Gold. Welcome back. JESUS HOLY MARY. Deadly? So...your magic power combined with an army like that? Should wreck me in a moment, and I feared my hour had come. I portalled back to my town and Gold didn't dare to come closer. Whew...I live to fight another day. Come on, AI. When I was young and inexperienced in this game you would send a High/Deadly hero to finish me off. Why not now?



Gold AI sails to the shore where he has perfect access to the fort on my island, currently in Red's possession. I make a bold move for Red's town to capture it. Only then can I get the upper hand over Gold. The battle is won with 34 Cerberi, 12 Lacerators and 16 Ravagers lost.





Red's town is fully developed (save for its unique buildings which are destroyed upon conversion), and my starting town finally reaches near-perfection as well. After Red's defeat, a long cat-and-mouse game commences with Gold AI moving here and there and trying to grab my forts. He succeeds, then moves out so I can reclaim them again. Eventually I capture everything, leaving Gold AI with nothing but its starting island. He has recruited a secondary Hero with a reasonable army. At no point in the entire session did he decide to merge them. Judging by the troop count in both armies, it would have made my day a lot worse if that had happened. Throngs, swarms...zounds...oh, the horror.



Gold AI has an Advanced Town Portal. His main hero could have returned and merged armies, but didn't. Instead, it tries to move on former Red's town. The hero defending his starting town is much weaker and far less superior in magic skills, leading to an easy and relatively loss-free victory.



Kiril is on the path of Blood, so anything Tears-related is less effective. Still, getting some extra Magic Defense could come in handy when going up against a Magic hero. +3 Magic Defense in total.



This moment worried me. Gold AI's main hero moved towards a fort instead of trying to take my town in an all-out desperate move. After a week of townlessness, you lose. Kiril portalled to and fro and was too short on movement points to be able to intercept Zenda. Eduardo, previously Red's secondary hero and now under my command (and cheaper than Deleb ) could take her down, but he would have a tougher fight. Zenda was rated "Severe" for him and "Low" for Kiril. Fortunately, she eventually moved back enough for Kiril to finally be able to reach her.



Some OP might skills: Ravagers receive "Heroic Charge", which gives them extra movement and bonus damage for every tile crossed. They smash up a bunch of Skellies and in their extra turn go for the Liches.



Zenda goes at it again with her Chain Lightning. Fortunately, my Angelic Alliance is just around the corner to absorb some of the damage.




Hell yea! Champion

Just like in the previous session, the AI could have done serious damage but never took the opportunity to do it. It only makes you think it's about to wreck you, but chickens out at the first sign of resistance. Nevertheless, you have to be very careful what you do and where you go. If you can't defend your towns (by means of portalling to and fro), you will lose them. The AI has a knack for appearing out of nowhere and going for your stuff whenever you're not looking.
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==Uplay/Steam: Marblethrone==


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