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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes 7 Hardpatch Modding Tutorial
Thread: Heroes 7 Hardpatch Modding Tutorial This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted April 23, 2017 08:18 AM

Ask Galaad, he uses blender, I use 3ds max. He knows how to import psk in blender.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 23, 2017 09:19 AM

I've stopped using blender but I see I already explained how to import psk in the first page of the thread.
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Moritzbradtke
Moritzbradtke


Known Hero
posted April 23, 2017 03:57 PM

I know but that doesnt work for me, i,ll post a picture later, maybe u can help, i would prefer something else than Blender AS well since the UI is very overflooded but Therme is no other freeware for it i think and the others are very expensive, the script for importexport is there and it is enabled but in import i get errors, in the wiki oft the addon i ve also read it is More about exporting than importing, maybe that could cause it, die u import something yet this was galaad@? This has no hurry, im still learning about 2d texturing textures with UE wieder and gimp ATM but Working with 3 d models would be something i would Luke to focus in the future

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Moritzbradtke
Moritzbradtke


Known Hero
posted April 23, 2017 05:54 PM
Edited by Moritzbradtke at 19:20, 23 Apr 2017.

maybe it is working and im just doing something wrong, the UI isnt very user friendly, somtimes i get the model to load sometimes i get Errors >.< well, will see

I have a question, is it possible to Import meshes and animations into blender from udk, edit them and port em back into the game? when i Import something with the UE viweer into blender, i sometimes succes with the Skeleton mesh but how to do load the .psa Animation files for the the model in blender? would be really helpful if i could get some help somewhere with this, i can try to read the blender manuel but it is rather complicated to get this stuff on my own

edit: also when i Import a mesh into blender, it has no textures, it is only the model, so when i want to edit textures with gimp and want to see how it Looks at the same time with blender, is that possible?

more Edits: so it seems it is not so much Trouble getting a free 3 year student license for 3dsmax, just gave it a try and im Kind of Student as well still currently, i think 3ds max will be easier to use than blender at last, so will see

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted April 23, 2017 07:22 PM
Edited by Galaad at 19:30, 23 Apr 2017.

Galaad said:



I never encountered any errors doing this so on the spot I do not know what is your problem, I really don't have my mind into 3d software these days nor the time so I am sorry if I can not help you any further right now, although Blender has a great community and I am confident you could get some help in their forums.

Quote:
edit: also when i Import a mesh into blender, it has no textures, it is only the model, so when i want to edit textures with gimp and want to see how it Looks at the same time with blender, is that possible?


Yes, IIRC if you select Material in the Viewport Shading it should show the textures on your model.



Quote:
more Edits: so it seems it is not so much Trouble getting a free 3 year student license for 3dsmax, just gave it a try and im Kind of Student as well still currently, i think 3ds max will be easier to use than blender at last, so will see


3dsmax has become very expensive, unless you really intend to go pro I would not recommend, but the reg key always was and should still be 69 69696969.
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Moritzbradtke
Moritzbradtke


Known Hero
posted April 23, 2017 08:45 PM
Edited by Moritzbradtke at 20:55, 23 Apr 2017.

thx alot galaad, that is very helpful (: how can u see textures on models when u work with 3ds max?

edit: had a Little sucees with textures in 3ds as well, ill just try to follow that guide from lizard for now (:

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CoheedBlue
CoheedBlue

Tavern Dweller
posted May 25, 2017 05:45 AM

Quick question. I'm fairly new to modding. Big fan of the heroes series though. I have been looking through some of your tutorials and the only thing I seem to be having an issue with right now is how to put my custom made heroes into the game, separate of a map. I do not want to replace heroes already in the game I just want to add them into the game. How do I go about doing this?
Also thank you so much for your tutorials.
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niven
niven


Hired Hero
Lord Niven(cz)
posted May 25, 2017 08:25 PM

What I miss in heroes 7 is a inferno. When we put our heads together we could pull the models from heroes 6 and turn them into heroes 7?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 26, 2017 01:31 AM

CoheedBlue said:
Big fan of the heroes series though.


What are you doing in Herpès Kerozen 7 subform then?
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted May 26, 2017 09:24 AM

CoheedBlue said:
Quick question. I'm fairly new to modding. Big fan of the heroes series though. I have been looking through some of your tutorials and the only thing I seem to be having an issue with right now is how to put my custom made heroes into the game, separate of a map. I do not want to replace heroes already in the game I just want to add them into the game. How do I go about doing this?
Also thank you so much for your tutorials.


You need to add your new entry to H7Config.upk, it's inside the H7data folder. It's mostly the same procedure of copying the data, just be sure to have it fully loaded before you copy the insides.
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Moritzbradtke
Moritzbradtke


Known Hero
posted July 14, 2017 10:10 AM

Hey everyone (: It's been quite quiet here... anyone still active? (: xD I would like to Change a few Sound files, in that possible, does anyone know how to do it? For example if i want to Change the victory Sound file of a specific hero, how can i do ths? just going in the hero.upk and  Input the Sound file to herosounds sadly doesnt work.
there is such a Folder for all hereos in hereos.upk for all Actions. if anyone has some advice, would be great, have a nice day (:

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted July 14, 2017 01:23 PM
Edited by lordgraa at 13:23, 14 Jul 2017.

Moritzbradtke said:
Hey everyone (: It's been quite quiet here... anyone still active? (: xD I would like to Change a few Sound files, in that possible, does anyone know how to do it? For example if i want to Change the victory Sound file of a specific hero, how can i do ths? just going in the hero.upk and  Input the Sound file to herosounds sadly doesnt work.
there is such a Folder for all hereos in hereos.upk for all Actions. if anyone has some advice, would be great, have a nice day (:


Hey,
as I am still active (working on H7 custom campaign) I can give you some tips:

-adding new sounds doesnt work (they will be just silent) and you will have to use special utility to create AkEvent (ask LizardWarrior for the trick), its an Audiokinetic format: AkEvent
-you can simply "change" sounds for units/heroes by opening the animation set (AS) and relinking the default sound (victory) by another one (but you have to use sounds that are already in the game)

So what I do for new units is simply reusing already used sounds. It is not the best solution but we have no other option
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World of Heroes (Czech fansite)
Wryn Pendragon: Umbramancer (H7 community project)

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Moritzbradtke
Moritzbradtke


Known Hero
posted July 14, 2017 06:50 PM

thank you, Lord, this is very helpful (: i was thinking about using game Sound but it is nice that there is a way to add new sounds as well... i'm glad u are still active, cant wait to see the cool mod u are working on (-: i'm working on a few Things as well, mainly my H7Improved Mod but it takes some time since im not too good at this and just doing a few changes took me hours again yesterday since im out of practice >.<

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Moritzbradtke
Moritzbradtke


Known Hero
posted July 14, 2017 07:39 PM

any Chance that u could give me a few more tips? ^^' if not i will try it again later but when i open the AS_RandomSomething animset in visuals->Heros for example i cant link that much or replace, i can only open the animset Viewer, so how can i exactly Switch sounds for These animations i can check in the Viewer? or do i have to use some second Software again to split this up and Reimport it?

thank u in advice (:

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted July 14, 2017 10:39 PM

Moritzbradtke said:
any Chance that u could give me a few more tips? ^^' if not i will try it again later but when i open the AS_RandomSomething animset in visuals->Heros for example i cant link that much or replace, i can only open the animset Viewer, so how can i exactly Switch sounds for These animations i can check in the Viewer? or do i have to use some second Software again to split this up and Reimport it?

thank u in advice (:


I will soon do tutorial about this but until then I just made a quick guide for you: Tutorial image << CLICK

1) Open AS
2) Click on Anim tab
3) Select desired animation (for example Victory)
4) Click on AnimSequence
5) Open Notifies > 0 > Notify
6) Select NEW sound in content browser and then click on the little green arrow (to link it)

Ofc do all this on a copy of the original AS or in a new one (core game files cannot be chnaged/modified).

Should you need more help just visit my tutorials here: YT H7 tutorials WoH
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Wryn Pendragon: Umbramancer (H7 community project)

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Moritzbradtke
Moritzbradtke


Known Hero
posted July 14, 2017 11:27 PM
Edited by Moritzbradtke at 00:25, 15 Jul 2017.

Thank you for the fast answer, this helps me a lot (: i didnt see that u can Change it so easy, now it is time to Switch the one or other Sound just if my Editor woudnt Crash so much, since Windows did an uptade it crashes a lot ; ;

edit: for some reason everytime i save now, the Editor crashes, the stuff gets saved at last but then it crashes, Awww >.< i hope this will fix itself somehow... and it did xD lol

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted July 15, 2017 08:41 AM

Unexpected crash is a feature of H7editor Get used to it and save a lot! Also do daily backups of yours maps/packages - sometimes even a small crash can corrupt your file and you are done...
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Wryn Pendragon: Umbramancer (H7 community project)

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Moritzbradtke
Moritzbradtke


Known Hero
posted July 16, 2017 05:52 AM
Edited by Moritzbradtke at 06:08, 16 Jul 2017.

hey, another question (-: i know some Lion Person did the scaled creatures mod, i would like to do such stuff as well, how can i Change the scaling of creatures? probably visuals.upk but i dont know how to do it edit: i'll check some of ure tutorials as well i see u did some more when i last checked (: Looks very interesting

edit: i got it now, the boss titorial Kind of answerer my question, thx xD

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted July 16, 2017 11:24 AM

Moritzbradtke said:
hey, another question (-: i know some Lion Person did the scaled creatures mod, i would like to do such stuff as well, how can i Change the scaling of creatures? probably visuals.upk but i dont know how to do it edit: i'll check some of ure tutorials as well i see u did some more when i last checked (: Looks very interesting

edit: i got it now, the boss titorial Kind of answerer my question, thx xD


Yup just play with the size value both for adventure map and battlefield. Just watch out for clipping issues on the battlefield of the bigger units
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Wryn Pendragon: Umbramancer (H7 community project)

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Moritzbradtke
Moritzbradtke


Known Hero
posted July 16, 2017 04:25 PM

I see, a few questions by the way. Do you know what the target capsule radius value in the the creature.upk does? ive changed some small creatures to 1x1 from 2.2, is it important to Change it? from my Observation no....
and when i add hereos or spells to the game, i usually replace them but what happens when i add totally new hereos or spells to the game data? will this work? will they Show in the hero selection Screen and be shown in Magic guilds in aracne shrines on skirmish maps?

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