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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes 7 Hardpatch Modding Tutorial
Thread: Heroes 7 Hardpatch Modding Tutorial This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
slyen
slyen


Adventuring Hero
posted January 05, 2021 08:49 AM

https://ibb.co/QpXW36X  

Here is a glimpse, I hope you will solve your problem, but I think that is it, if this box is checked, the anime does not play on the axes. Thank you
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MoritzBradtke
MoritzBradtke


Known Hero
posted January 05, 2021 11:33 AM
Edited by MoritzBradtke at 11:35, 05 Jan 2021.

wow, looks really nice (-: if u can do a bit more polish on the textures so it looks more real and create a few animations, i could this this could be a real unit in the game...

reminds me of vulnona, a pokemon

from my experience u'll need at last the basic animations: idle and attack... u can reuse the basic animations for other sequences like idlebridge etc., if u are creative and the unit supports the "creativity" this CAN be enough but of course it looks better and will offer u more ressources if u can create more animations, but u can change the speed animations are played in the H7Editor, so less animations can look like u have more, f.3 u can speed up an idle animation and make it look like it is the "hit" animation, the next problem are sounds: u'll have to use the ingame sounds but there are plenty and even lordgra created a lot new units with it i guess, so i think it should be fine but sounds should match the animations, sound speed can also be altered in the creature archetype but it affects all sounds of the creature i "think"

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slyen
slyen


Adventuring Hero
posted January 05, 2021 01:49 PM

For the textures, I'm going to have a hard time doing better, the assembly and quite capricious, on blender everything and ok, in h7 he doesn't want too much .... For the anime, I have already created idle, idle bridge , attack and ranged attack, ability, victory and move, but it doesn't look like on a photo ^^
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slyen
slyen


Adventuring Hero
posted January 05, 2021 02:08 PM
Edited by slyen at 14:10, 05 Jan 2021.

Ok, so after some quick research, here it is ^^

https://youtu.be/MrrimIM3xq4
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MoritzBradtke
MoritzBradtke


Known Hero
posted January 05, 2021 04:03 PM

lol that hero, i think the unit looks fine to be honest, texture wise it is ok, it is not too bad if u cant improve it further but i would decrease the size of the unit a lot, it is too big and i think it would look a lot better if it would be closer to a 2x2 size, the animations still need some polish, u should increase the speed of the animations, some look very slow, u can easily to this in the H7 editor tough, in the anim set

i think the unit lacks a proper turn right left animation but not sure

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slyen
slyen


Adventuring Hero
posted January 08, 2021 12:45 PM


hello, I am giving you a small demo of my operational hadess (inferno) mod, there is still a lot of detail to settle (organize the interior of the castle and modify the graphics) but it works. If one of the wpu modders is available I would like to know how to change the bakground of the castle I do not see how to create the file: "prefab". Thank you .

https://youtu.be/Pwca0wzRtms
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