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Heroes Community > Tournament of Honor > Thread: HoMM4 or HoMM1.5?
Thread: HoMM4 or HoMM1.5? This thread is 3 pages long: 1 2 3 · «PREV
Thunder
Thunder


Responsible
Famous Hero
posted April 15, 2002 06:25 PM
Edited By: Thunder on 16 Apr 2002

Quote: Cyclops are maybe among the best Stronghold level 3 creatures. Compared with the other towns, they are certainly below the average. Nightmares, Griffins, Efreets, Nagas, Venom Spawn are all much better.

Sure, if you battle them one on one, Cyclops can't make a cut. Their range ability works like a Fireball spell. Makes it really hard to protect your heroes (line of sight rule won't help much). Can easily hit in the beginning of the battle 3 targets at once. It is much easier to avoid hitting your own troops with them, while still having multiple targets. In addition, there is no ranged retalition against Cyclops (unlike Venom Spawns).
Nagas, Efreets, Nightmares better? Hell no. And Venom Spawns are only slightly better at most.

Quote: Yes, Iīve read that test of yours. You must be joking if you say that this has any relevance at all about the evaluation of how strong a creature is in the game.

At least, it shows how they do in toe-to-toe (some creatures can do better in army battles than other creatures, like Cyclops and Hydras). Thunderbirds are fast (and darn strong in the numbers they come with) flyers like so many other 4th level creatures. What are you trying to prove here?

One gold mine is more than enough for the Breeding Pens and to the creatures it provides. The gold mine I got in the beginning of second month (in medium sized map) was more than enough to provide funds for creatures and Breeding Pens.

Berserkers are among the most effective first level creatures in the beginning and together with Centaurs and two Barbarians (Barbarians take hits, Berserkers do the job) they are good to wipe map out of 1st (and maybe some 2nd) level creatures in the first week. Later on they are mostly cannon fodder like so many other 1st level creatures.

Jondifool, nothing is more funnier than to teleport opposite spell casting hero right to your grunts after he had started casting Quicksand in MP (when and if it comes at least).
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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted April 15, 2002 06:50 PM
Edited By: DonGio on 15 Apr 2002

Storm is right ('cept his name is Thunder)
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TheEverLiving
TheEverLiving


posted April 16, 2002 05:39 PM
Edited By: TheEverLiving on 16 Apr 2002

Ya Me Too Jinxer, Bring On HOMM 5, Cause 4 is The Dogs Bollox To Put It Nicely, also in my opinion a rip off be it an entirely new game, Those poor people with no internet access, how the hell they gonna cope with the damn bugs? Maybe 3DO Will Compensate Those People With A Brand New Set Of CD's When They Have Fixed It, My Ass they will the bastages

Well Thats Just My 2 Pence Worth, Goodluck To Those Who Actually Like It
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Lews_Therin
Lews_Therin


Promising
Famous Hero
posted April 16, 2002 07:47 PM

Quote:
Sure, if you battle them one on one, Cyclops can't make a cut. Their range ability works like a Fireball spell. Makes it really hard to protect your heroes (line of sight rule won't help much). Can easily hit in the beginning of the battle 3 targets at once. It is much easier to avoid hitting your own troops with them, while still having multiple targets. In addition, there is no ranged retalition against Cyclops (unlike Venom Spawns).
Nagas, Efreets, Nightmares better? Hell no. And Venom Spawns are only slightly better at most.


Thunder, thatīs ridiculius. Next time youīll say that the Heroes 3 Cyclop is one of the best level 6 creatures there, too.
Letīs see. For example Nightmares (growth 4) have the ability to cast Terror. Split Nightmares cast several Terrors.
Cyclops (growth 3) on the other hand have the amazing ability to deal less than half damage in melee combat. Once they are blocked they become pathetically weak.
"Easily hit 3 targets at once"? When I fight them they donīt, because I set formation to "loose". If they are lucky they get one shot where they hit no more than one important target with half damage. Considering the difference in growth and cost, Ogre Magi are probably the better choice.


Quote: Thunderbirds are fast (and darn strong in the numbers they come with) flyers like so many other 4th level creatures. What are you trying to prove here?


What I am trying to prove?? You called them "among the top creatures of the game". I said that compared with other level 4s they are nothing special. Just what you complied with above, when you wrote:"like so many other 4th level creatures".

You keep on calling whatīs average "among the best", ironically leaving out only the 2nd level, where Stronghold really is among the best.


Quote: The gold mine I got in the beginning of second month (in medium sized map) was more than enough to provide funds for creatures and Breeding Pens.

I donīt say that Breeding Pens is a bad structure. But second month is quite late for a medium map, and like a gold mine to provide more gold, there may be external dwellings that provide more creatures. Itīs unlikely to make up for the lack of mage guilds.


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Thunder
Thunder


Responsible
Famous Hero
posted April 16, 2002 08:23 PM

Quote: Thunder, thatīs ridiculius. Next time youīll say that the Heroes 3 Cyclop is one of the best level 6 creatures there, too.

I'm not. But you seem to rate Heroes 4 Cyclops like they were still the old Heroes 3 Cyclops. That's ridiculous.

Quote: Cyclops (growth 3) on the other hand have the amazing ability to deal less than half damage in melee combat. Once they are blocked they become pathetically weak.

Attack blocking creatures from behind with grunt to eat retalition -> Cyclops are free to shoot again, so feel free to mass your troops after you have blocked them.

Quote: "Easily hit 3 targets at once"? When I fight them they donīt, because I set formation to "loose". If they are lucky they get one shot where they hit no more than one important target with half damage. Considering the difference in growth and cost, Ogre Magi are probably the better choice.

Loose doesn't help as it leaves one hex between creatures, I target that one free hex with cyclops so they'll boulders hit all creatures who are on the surrounding hexes (if you have seven stacks in their original loose position, I might even hit four instead of three). Ogre Magi isn't even near the effectivity of Cyclops. I think you should try to play with those Cyclops, instead of just arguing against them. They are propably better than even Venom Spawns. I consider only Vampires and Genies clearly better than Cyclops.

Harpies are fast scouts and their ability doesn't anymore backfire against shooters. If you plan to build Castle and Cliff Nest you might as well build them. Nomads aren't that outstanding.

More later.

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Starknight
Starknight

Tavern Dweller
posted April 16, 2002 09:11 PM

I dont know how this thread started to become a monster comparsion thread but in anyway I have drawmn my conclusions from the answers. I am going to wait untill the exp. pack comes out and then buy both the games together. HoMM4 seems so far to be an unfinished product since everybody ( even those who seem to love it) are waiting eagerly for a patch to fix the games problems. I rather buy a complete product on the CD and install it on my computer than downloading a long .exe file from internet and wish that i wont corrupt the installed game...

Thank you for your help everybody
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