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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes IV def H4D making! First guide!
Thread: Heroes IV def H4D making! First guide!
Baronus
Baronus


Famous Hero
posted December 29, 2016 11:15 PM bonus applied by kiryu133 on 05 Jan 2017.

Heroes IV def H4D making! First guide!

SUCCES! I JUST CHANGED CAMPAIGN SPLASHSCREEN! I HAVE A WAY TO DO IT! :-):-):-)
My greatest succes in HIV resources.

Step by step.
1. Open resedit2 .
2. Extract campaign splashscreen h4d you want.
3. Open viev option.
4. Create screen the same image using resedit2 option.
Now you have two images bmp and h4d.
5. Download irfanviev.
6. Download irfan pluggins.
7. Install all.
8. Open bmp.
9. Bath convert to raw.
Campaigns screen defs are in raw format.
Now you have def h4d and raw the same image.
10. Open h4d and raw in hexdetior or advanced texeditor.
11. Compare. Upper part of h4d is cutted in raw as you see.
12. Select this upper part and delete rest. Save.
Now you have h4d headline. You need this to make h4d.
13. Select picture you want. Paste using eg. Gimp ON EXTRACTED Heroes IV PICTURE and save using another name.
14. Open irfan and convert to raw.
15. Open raw using hdeditor or advanced txteditor.
15. PASTE OR INSERT HEADLINE YOU MADE BEFORE! IT MUST BE CORRECTLY POINT BY POINT !
16. Save as screen you can replace with correctly name.
17. Place it in data folder with h4d extension.

CONGRATULATIONS! YOU MADE NEW HIV H4D DEF! SEE IT AND ENJOY!

Im very happy today! Great succes! First Heroes IV defmaking guide in history! Maybe it will be usefull to make another defs h4d :-)

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NimoStar
NimoStar


Promising
Known Hero
posted January 01, 2017 12:55 AM

Campaign splashscreen what do you mean by that?

And is this not mostly the same as using the resource editor (resedit2) to create a new beggining game screen with a BMP? Like the one I have in my mod...

Maybe this is a breaktrough but I don't understand
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A whole new game experience...

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Karmakeld
Karmakeld


Known Hero
posted January 01, 2017 09:48 AM

NimoStar, what you changed is the main menu background image, what Baronus is referring to is the images that shows when you start a campaign. The prologue/Epilogue pictures aka splash screens and indeed that is a breakthrough.

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NimoStar
NimoStar


Promising
Known Hero
posted January 03, 2017 12:20 AM

Oh, I see. It seems like an interesting possibility for custom campaigns.

Even if so, however, the process looks long and cumbersome.

I hope we get some tool to automate this on the future
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A whole new game experience...

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Karmakeld
Karmakeld


Known Hero
posted January 03, 2017 07:00 PM
Edited by Karmakeld at 19:01, 03 Jan 2017.

I hope we a tool that can automate more than just this
Anyway Baronus just confirmed that he was able to replace creature portraits as well. Now I bet you consider THAT a break through, eh?

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NimoStar
NimoStar


Promising
Known Hero
posted January 03, 2017 10:04 PM

Hell yeah I do, specially as you know I have been wanting to do this since ever...

posibly, then this also worjks for spells and other things..., so, he may be unto something.

Replacing creature portraits is the same as this guide, or a different one?
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Karmakeld
Karmakeld


Known Hero
posted January 03, 2017 10:16 PM

NimoStar said:
Hell yeah I do, specially as you know I have been wanting to do this since ever...

posibly, then this also works for spells and other things..., so, he may be onto something.


well I'd still like to know how the Equi team managed to add new spells and artifacts. I guess some of them might be placed upon some of the unused ones, and they managed to replace the pictures with their own ones, but Namerutan still suggested that new stuff can be added somehow.

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NimoStar
NimoStar


Promising
Known Hero
posted January 04, 2017 08:14 PM

All new spells and artifacts are put over unused ones on the table.
However, the hard part is programming them, this only works by editing the .exe

They have added a .dll extension that allows for greater flexibility for this (with due references in the original .exe), but one should still be able to code them in assembly. This is quite hard.

The same goes for creatures, even if you extend the table.

However, to add new map objects, you only need to put the new files and they will work instantly, as long as they have recognized types. What you can easily change then are passability and image/animations of map files, and they appear as "new stuff", even if they have known types (garrison, castle, etc.)

So, when/if we can import images for this, we can get huge libraries of map objects, like WOG has, but hopefully with better blending images
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A whole new game experience...

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Baronus
Baronus


Famous Hero
posted January 05, 2017 09:25 PM

Its not hard. You can learn all tools before using. Its only irfan convert to raw. Add header. Thats all. But need training.
I confirm that my second succes is modding creature portraits.
1. Yes its possible and rather simple using facetool 95 and hdeditor. You can change creatures portraits too :-)
2. No its not the same like screen. Dont looks like raw.
Im still working and I win. Its really great breaktrough. HIV graphics are very hard to change. Its first guide how to do it. Before this was only facetool guides but it was completly automatic copy paste, you dont know what you do and how it works, and its only one type of h4def. Before Ive wrote how to change menu, but menu its not a h4d ef. So Im happy now :-):-):-)

Here is a life intro new scren with our heroes campaign promo. Place data folder see HIV first life campaign:
campaign screen

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PandaTar
PandaTar


Promising
Supreme Hero
CH and HC Mascot
posted January 05, 2017 10:18 PM

Way to go, Baronus! ^_^
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Baronus
Baronus


Famous Hero
posted January 05, 2017 11:23 PM
Edited by Baronus at 23:53, 05 Jan 2017.

Yes its hard work. Thanks.
Im still doing experiments.

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Karmakeld
Karmakeld


Known Hero
posted January 06, 2017 11:27 PM

Indeed a Good job done
Looking forward to seeing the Creatures portrait Changes.

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