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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Master of Puppets v.3.07 - Battery
Thread: Master of Puppets v.3.07 - Battery This thread is 3 pages long: 1 2 3 · «PREV
Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted August 13, 2017 02:19 PM

Thanks.

->

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chaoticorder
chaoticorder

Tavern Dweller
posted August 29, 2017 12:06 PM
Edited by chaoticorder at 12:06, 29 Aug 2017.

Puppet_Master said:
Thanks.

->


Looks arwsome, and when will the new version be realeased? Desperate to play wiith it.

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Esubane
Esubane

Tavern Dweller
posted September 03, 2017 11:26 AM

That's a good heroes mod if i ever seen one. I really like how the dd spells are not complete trash in it.

If only broken things could be nerfed. Such as diplomacy skill. WOG had this option to "set all neutrals to never join" which was cool. Also not a huge fan of spamming the map with wandering monsters every month. If that could be disabled (via an option) i'd be grateful.
____________

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tupaz
tupaz


Hired Hero
posted September 23, 2017 07:55 PM
Edited by tupaz at 15:49, 24 Sep 2017.

New version of my alternative creature mod for MoP 3.07

What's new?
- Added level 7 alternative creatures! plus other creatures from other HoM&M games, this will bring the total number of creatures to 382.

- Altered the appearance and stats of all dragon younglings, they will start with 25% stats of their grown-up version and will gain 7% every rank until they reach the adult state. This is made to give the feeling they are "growing"

- Improved Skeleton transfomer, it will not always transfom creatures into skeletons but will give a more vary selection of undead creatures based on the level and appearance of the target unit but usually 1 or more levels weaker than their living counterpart.

- Modified stats and level of some creatures, also tweaked all creatures prices: basically shooters will be more expensive and land creatures cheaper.

- Modified specializations of few heroes.

- Other little tweaks

Preview of the mod can be found on the previous page.
As usual, to install extract all files in your MoP main directory overwriting existing files, make a backup first just in case something goes wrong or want to revert to the original mop files.

Download:
http://www.mediafire.com/file/z7df5576hz567dg/Alternative+creature+mod+for+MoP+3.07+%28v.0.2%29.7z

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Puppet_Master
Puppet_Master


Adventuring Hero
Villain
posted September 24, 2017 10:33 AM
Edited by Puppet_Master at 10:41, 24 Sep 2017.

Data/Tools -> Data/MoP/Tools. Otherwise mod non-working.

Why you can not add creatures to the map? Edit only two files - MAOBJTS.txt and MOPJCTS.txt in h3mopENG.lod.

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tupaz
tupaz


Hired Hero
posted September 24, 2017 11:55 AM
Edited by tupaz at 15:48, 24 Sep 2017.

Puppet_Master said:
Data/Tools -> Data/MoP/Tools. Otherwise mod non-working.



Look like i messed up the directory structure, i will upload a fixed version soon
thanks

Edit: Ok uploaded it again with corrected dir entry, sorry for the inconvenience.


Puppet_Master said:

Why you can not add creatures to the map? Edit only two files - MAOBJTS.txt and MOPJCTS.txt in h3mopENG.lod.


Yes i planned to add the new creatures to the map, i will in future, the reason i haven't done it so far is caused by some crash to desktop that occur often at the start of the new week during the creature week, it seems for some reason these "ghost" creatures i have added will reduce considerably the CtD  frequency, maybe cause creature will sometime spawn on illegal terrain or something.

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