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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Master of Puppets v.3.07 - Battery
Thread: Master of Puppets v.3.07 - Battery This thread is 4 pages long: 1 2 3 4 · «PREV
NPaul
NPaul


Hired Hero
Amateur
posted October 12, 2018 05:50 PM

tupaz said:
Yes, there is a relic that allow to upgrade creatures in towns just like hill fort do, but it also require luck, since it drop randomly slaying creatures. You may have a better chance killing raid bosses, since every one killed will give you a relic, but it's still a pretty rare drop.



Thanx a lot for the tip, can you tell me the name of the relic? Also can you define what is a ¨raid boss¨ ? Thanks again
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NPaul
NPaul


Hired Hero
Amateur
posted February 28, 2019 07:23 PM

When version 4 of Master of Puppets Mod?


Greetings, I would like to know if there will be a 4th version of Master of Puppets and when would it be ready?

Thanx
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NPaul
NPaul


Hired Hero
Amateur
posted December 24, 2019 06:24 PM

tupaz said:
Yes, there is a relic that allow to upgrade creatures in towns just like hill fort do, but it also require luck, since it drop randomly slaying creatures. You may have a better chance killing raid bosses, since every one killed will give you a relic, but it's still a pretty rare drop.


Greetings, Is there an Editor able to handle .lod files? Thanx
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tupaz
tupaz


Adventuring Hero
posted December 25, 2019 12:43 AM

NPaul said:


Greetings, Is there an Editor able to handle .lod files? Thanx


MMARCHIVE from era

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dumiwow
dumiwow

Tavern Dweller
posted January 16, 2020 11:11 AM

Would I also like to know where I can find those "Scouting Tower" and the number of "Bosses" on the map? As if I play random map only gives me one and I would like to do more. Please, who knows how to enlighten me ... thank you in advance!

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WinterShambler
WinterShambler

Tavern Dweller
posted January 22, 2020 02:59 PM

Greetings! Could someone please explain me the structure of plug-in for MoP which add new ability to the creature. All plugins has the same header and ending, but it is unclear how the specific creature gain an ability. As a sample I need to give the hippogriff ability to Haste after being hit to creature #300. How do I get it?
Perhaps the Puppet Master could help me?
Thanks!
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WinterShambler
WinterShambler

Tavern Dweller
posted January 22, 2020 08:21 PM

dumiwow said:
Would I also like to know where I can find those "Scouting Tower" and the number of "Bosses" on the map? As if I play random map only gives me one and I would like to do more. Please, who knows how to enlighten me ... thank you in advance!

As I found playing that mod - RaidBoss spawn on a large clear spaces at last 5x5 spaces, that space enough to place town (you could build new towns in this mod - there is a button 'build' picturized as a hammer). Scouting towers - spawn as a Redwood Observatory in WoG. It has a Warning Tower graphic from Age of Wonders 1.
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tupaz
tupaz


Adventuring Hero
posted January 23, 2020 03:44 PM
Edited by tupaz at 16:06, 23 Jan 2020.

New version of my alternative creature mod for MoP 3.07 (V.0.3)


Features:

- Added alternative creatures and their upgrades for all dwellings, this bring the total number of creatures to 382
- Altered the apparence, stats, skills and price of all creatures
- Radically changed the gaming experience: Ranged and fast creatures are powerful but they are expensive and usually lack in defence while land and slower units are cheaper and much more tanky
- Altered the apparence, speciality, skills and starting creatures of almost all heroes
- Improved Skeleton transformer usefulness
- Altered the appearance and stats of all dragon younglings, they will start with 25% stats of their grown-up version and will gain 7% every rank until they reach the adult state. This is made to give the feeling they are "growing"
- Changed the in-game music with some selections from all Heroes of Might & Magic and Might & Magic games
- Many other little tweaks


What's new on 0.3?
- Every creature holding a shield now have a chance to parry the hit (take 50% less damage), the chance depends on creature type and experience, reduced a little the ranged resistance of such creatures
- Removed some skills from many creatures
- Reduced the price of all first and second level creatures.


Install over a clean copy of MOP 3.07 overwriting exsisting files (make a backup just in case you want to revert back)

Screens:



Download:
Alternative Creatures for MOP 3.07 (V. 0.3)






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WinterShambler
WinterShambler

Tavern Dweller
posted January 23, 2020 05:38 PM

tupaz said:
New version of my alternative creature mod for MoP 3.07 (V.0.3)


Features:

- Added alternative creatures and their upgrades for all dwellings, this bring the total number of creatures to 382
- Altered the apparence, stats, skills and price of all creatures
- Radically changed the gaming experience: Ranged and fast creatures are powerful but they are expensive and usually lack in defence while land and slower units are cheaper and much more tanky
- Altered the apparence, speciality, skills and starting creatures of almost all heroes
- Improved Skeleton transformer usefulness
- Altered the appearance and stats of all dragon younglings, they will start with 25% stats of their grown-up version and will gain 7% every rank until they reach the adult state. This is made to give the feeling they are "growing"
- Changed the in-game music with some selections from all Heroes of Might & Magic and Might & Magic games
- Many other little tweaks


What's new on 0.3?
- Every creature holding a shield now have a chance to parry the hit (take 50% less damage), the chance depends on creature type and experience, reduced a little the ranged resistance of such creatures
- Removed some skills from many creatures
- Reduced the price of all first and second level creatures.

Install over a clean copy of MOP 3.07




As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only  patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?
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tupaz
tupaz


Adventuring Hero
posted January 23, 2020 07:16 PM

WinterShambler said:


As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only  patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?


I'm sorry, like you said i only edited crexpbon.txt to give new abilities but i'm unable to write a plugin, i think only puppet master can answer your request.

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WinterShambler
WinterShambler

Tavern Dweller
posted January 23, 2020 10:01 PM

tupaz said:
WinterShambler said:


As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only  patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?


I'm sorry, like you said i only edited crexpbon.txt to give new abilities but i'm unable to write a plugin, i think only puppet master can answer your request.

Thanks anyway, Puppet Master gone bored of modding. He rarely wisit russian df2 forum. I don't expect that he would spend more time to this hobby.
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xepomaht
xepomaht

Tavern Dweller
posted May 28, 2020 10:11 PM
Edited by xepomaht at 22:09, 29 May 2020.

Unoficial MoP 2.18





language: only russian

changes: added Classic Cove & Classic Forge game fractions.

download: https://vk.com/doc-118013293_552892569

hofix: https://vk.com/doc-118013293_553065387

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Liso1
Liso1


Known Hero
posted June 09, 2020 03:30 PM

It looks very promising! Any chance of the english version?

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Heroes 3 Wake of Gods Portal

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xepomaht
xepomaht

Tavern Dweller
posted June 09, 2020 05:11 PM

Liso1 said:
Any chance of the english version?



If there is a person in the Russian-speaking community who will translate into English. At present, there are no such people, maybe they will appear in the future.

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