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Thread: Death Valley 2.0 | This thread is pages long: 1 2 3 4 5 · NEXT» |
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Draeganfire

 
 
Adventuring Hero
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posted January 19, 2017 02:30 AM |
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Death Valley 2.0
Okay, I have (with the direction of my good friend misiokles) taken a slightly different approach to Death Valley, going with materials available from a file posted on vcmi site of resources. Here are some town pics so far.....

Background

Layer 2

Layer 3

Layer 4

Layer 5

Layer 6

Mage Guild window
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avatar

  
    
Promising
Supreme Hero
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posted January 19, 2017 08:59 AM |
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Yeah, I've reached to end of my graphic skills to continue work on this town screen (I can use existing graphic, not create new ). Keep in mind that H3 town screen has 800x374 resolution, so you must resize these layers (borders and areas as well) carefully. Making def from pics is another story
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Macron1

 
    
Supreme Hero
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posted January 19, 2017 11:59 AM |
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avatar said: Yeah, I've reached to end of my graphic skills to continue work on this town screen (I can use existing graphic, not create new ). Keep in mind that H3 town screen has 800x374 resolution, so you must resize these layers (borders and areas as well) carefully. Making def from pics is another story 
For VCMI he can use 32-bit PNGs without color loss in JSON-animations.
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avatar

  
    
Promising
Supreme Hero
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posted January 19, 2017 12:17 PM |
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Yeah, Silaneo made his Necro Town using only 32 bit png files. But... game is lagging during visiting town.
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PandaTar

   
     
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted January 19, 2017 02:37 PM |
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If I may say, the building on the right on the first plane, I think that's the tavern? It seems proportionally too big, if compared to the perspective of the main building on the left, which is almost at the same horizon.
Otherwise, I kind of sympathize with the overall feel of this screen.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Macron1

 
    
Supreme Hero
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posted January 19, 2017 03:23 PM |
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avatar said: Yeah, Silaneo made his Necro Town using only 32 bit png files. But... game is lagging during visiting town.
That's because town screen drawing is not optimized.
It needs caching. Like most of buildings are not animated usually, so for example instead of drawing layer 1-5 of non-animated dwellings for current town is may compose PNG from static layers 1-5 one time and store it to memory. At next visit to town only 1 layer will be drawn instead of 5 then.
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valgaav

 
 
Adventuring Hero
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posted January 19, 2017 08:10 PM |
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So the only way to make it work right now is to have not animated town screen ?
Maybe this should be reported as a bug to Vcmi devs?
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Draeganfire

 
 
Adventuring Hero
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posted January 19, 2017 09:45 PM |
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The Covenant town has animation and doesn't lag, so I don't think it's an error in VCMI
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Draeganfire

 
 
Adventuring Hero
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posted January 19, 2017 10:25 PM |
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PandaTar said: If I may say, the building on the right on the first plane, I think that's the tavern? It seems proportionally too big, if compared to the perspective of the main building on the left, which is almost at the same horizon.
Otherwise, I kind of sympathize with the overall feel of this screen.
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Thank for the observation! I did a lil playing around and I think I may be able to shrink it a bit in the final output, so I may end up doing that yet.
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Macron1

 
    
Supreme Hero
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posted January 19, 2017 10:51 PM |
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Edited by Macron1 at 22:53, 19 Jan 2017.
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valgaav said: So the only way to make it work right now is to have not animated town screen ?
Not necessary.
To make things simple it is a receipt to make townscreen in multi-layers graphical editor like Paint.NET and then save each layer as PNGs (800x374) and use them in animation JSONs.
For example, you have 800x374 PNG with blacksmith, which is situated in left upper corner. You can then cut this PNG to 120x120 PNG to reduce size of PNG and leave blacksmith drawing on it. This will also reduce CPU load
Draeganfire said: The Covenant town has animation and doesn't lag, so I don't think it's an error in VCMI
It's because Covenant is in DEF files with 8-bit color...
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Draeganfire

 
 
Adventuring Hero
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posted January 19, 2017 11:40 PM |
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Town structures
Here's the town structures I currently have in the picture:

Village Hall

Town Hall

City Hall

Capital

Fort

Citadel

Castle

Castle Special 1

Castle Special 2

Mage guild lvl 1

Mage Guild lvl 2

Mage Guild lvl 3

Mage Guild lvl 4

Mage Guild lvl 5

Tavern

Marketplace

Thieves' Guild

Skull Pile

Excavation

Graveyard

Pyramid

Mansion

Valley

Death Knight Statuary

Bone Circle

Hall of Darkness

Waste Mountain

Slaughterhouse

Bone Lab

Necromancy Amplifier
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That's it so far, and I may change names of some as I go.....as always, it's a work in progress. TY for your attn.
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zeryss

  
   
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted January 20, 2017 12:19 AM |
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avatar

  
    
Promising
Supreme Hero
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posted January 20, 2017 06:40 AM |
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Draeganfire said:
That's it so far, and I may change names of some as I go.....as always, it's a work in progress.
You should have and use animater water png's as well (water1ani1.png-water1ani8.png)
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Draeganfire

 
 
Adventuring Hero
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posted January 20, 2017 07:27 AM |
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Yeah actually I have about 10 pics for animation, but at this point I am not at all ready to tackle them yet skill wise. One of those things I will need either internet tutorials or partners for :-)
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niven

 

Hired Hero
Lord Niven(cz)
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posted January 20, 2017 09:30 AM |
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Beauty! Especially after careful about the quality of monsters. There disappoints me most towns.
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PandaTar

   
     
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted January 20, 2017 01:46 PM |
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Oh, perhaps making those pyramids a bit bigger? Only noticed them after you placed buildings above.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Draeganfire

 
 
Adventuring Hero
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posted January 20, 2017 04:18 PM |
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Okay, here's an alternate layer 6 picture I saved with a slightly smaller tavern and a slightly enlarged pyramid......let me know which one you like more

Updated Layer 6 (adjusted Tavern / Pyramid)

Original Layer 6 pic
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PandaTar

   
     
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted January 21, 2017 05:26 AM |
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The adjusted one seems better. Just my opinion, hohoho. ^_^
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Draeganfire

 
 
Adventuring Hero
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posted January 21, 2017 06:09 PM |
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Yeah, I was feeling that myself the more I looked at it.
BTW....I was reading your thread, it looks intriguing, and your town screens are AMAZING!!!! I also love the gaming table, did you build it? That table would make tabletop games like Warhammer 40K or Dungeons and Dragons miniature games fantastic.
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Also here's some additional items I have in standby mode....

Layer 7 (Grail Structure)

Glass Pyramid (Grail Structure)

Map town without fort structure

Map town with Fort structure
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Michal

 
Tavern Dweller
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posted January 21, 2017 06:16 PM |
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very neat, climatic and beautiful. What about name of town? "Death Valley" in my opion sounds simple and "non-canonical" (but it's only my suggestion) What about creatures?
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