Thanks for testing...
Ive found that object map area is here:
Begin of def 06000A0100 and next:
02 00 02 means area 2x2
01 00 01 means area 1x1 artifacts eg.
But if you change it is crash...
Area begins I think after frame name eg.
shadow001 next you have 01 its transparency and next...
00 means upper left corner! So you have picture in down corner but shadow in up corner
After shadow and 01 you have eg.
aa01 00 1e01 this is point where shadow begins and map area too probably. Must test it...
We've discussed this some months ago and it was suggested to use Generic heroes, and so I did.
I simply renamed the 'keyword' to the above using TextEdit and also changed class.
I'll have to try adding more portraits to the portrait files, but the process should be the same.