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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Announcing new H4 object pack
Thread: Announcing new H4 object pack
Karmakeld
Karmakeld


Famous Hero
posted January 20, 2018 03:47 PM
Edited by Karmakeld at 00:28, 22 Jan 2018.

Announcing new H4 object pack

I'm pleased to announce that I'm working on a new OBJECT PACKAGE for H4.
Thanks to H4 editing program ResHelper made by Namerutan, as well as modding breakthrough on fellow fansite, heroescommunity, it is no longer limited to members of the Equilibris to add new objects to Heroes 4.
With the help of fellow modder Radmutant69, I'm planning on adding a large number of new objects. (Radmutant69 is kindly helping me import alot of the mirrored animations as H4 objects, as well as mirroring entrances and fixing flag positions).

A prioritized wishlist were posted here 4(!) years ago, and we're working our way through that as a start.

1st creature dwellings - In generel I decided not to mirror southfacing object.
2nd Quest huts.
3rd All one-way portal entrances and exits.
4th All two-way portal entrances and exits.
5th Miscellanious (Magi Windows, Tavern, Blacksmith, Sanctuary, Hexis' Garrison).
6th treasure buildings/creature banks.
7th power up's (EXCEPT moral/luck boosters, alters and stat gems).
8th ship wrecks, derelict ship, gargoyle columns editdemonic trees).



Now I don't have exact number but I estimate we're aboutt 60% through the list above, and that also includes/will include several non-portal Movement Modifiers like the Lighthouse, Stables, Tunnels etc., Structures and a few more.

Equilibris v.3.55 introduced a number of new objects based on Combat Objects and I intend on adding a lot of those as well. This means we'll have many more landscaping objects like Trees, Logs, Rocks, Flowers, Shrub, Mushrooms, Structures etc.
Among the more exciting new objects, there will be Staglagmites, Crates, Sacks, Ropes, Dead Creatures, Fog and Light. The list of new landscaping objects will include a couple hundred new objects (and even then I've still left out quite a lot).
Equilibris v.3.55 also included Creature Quest Huts, which essentially are Quest Huts with the looks of creatures. While this is still uncharted territory for me, I believe we can add those as well, IF fans request it.
We can even mod existing objects e.g. like turning the Tree of Knowledge into a Quest Hut.

I hope to finish and release this during 2018, but I would like to hear what the fans and map makers would consider as useful/interesting objects.
- Is Creature Quest Huts an unnessecary object or would it be interesting for (RPG) map making?
- Would Weather Effects like Fog, Sandstorm, Rain, Snowfall etc. be something fans would like to see?


WANNA HELP US???

Also it would be great if anyone would offer to help with this or has objects of their own to share.
You can assist me in the following ways:
- Photoediting - preparing images for import - in most cases this is simply rescaling or deleting unneccesary images, but it would lift my work load.
- Hex editing - help me transform new images into objects (you really don't need experience with hex editing - a year ago I'd never done any hex editing before, and if I can learn it, then I can teach you as well - it's really not hard).
- Artists - I'm not much of an artist or animator myself and if we want objects like Weather Effects, it would be great if anyone could create such images/animations.
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Baronus
Baronus


Supreme Hero
posted January 21, 2018 02:29 PM

Very good ideas. We need renovation and new look.

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orzie
orzie


Promising
Supreme Hero
Reinventing the Steel
posted January 21, 2018 02:31 PM
Edited by orzie at 14:33, 21 Jan 2018.

But dude, the sun cannot shine from two different directions simultaneously.

P.S. it would be somewhat fun to see turnaround-map conversions though.
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radmutant69
radmutant69


Known Hero
posted January 21, 2018 06:07 PM
Edited by radmutant69 at 18:10, 21 Jan 2018.

Are you sure?



#moonlandinghoax

Also:


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Karmakeld
Karmakeld


Famous Hero
posted January 22, 2018 12:26 AM
Edited by Karmakeld at 00:06, 05 Feb 2018.

orzie said:
But dude, the sun cannot shine from two different directions simultaneously.

P.S. it would be somewhat fun to see turnaround-map conversions though.


Yeah, I was gonna go for the multiple sun reply as well. Thanks Radmutant

No seriously, it's not that I wouldn't like all objects to be 100% perfect, but changing the lighting/shading is sadly beyond my skills. Lighting has been fixed in a few cases (where possible), but often it's not that easy, also I have a ton of stuff planned, so it's simply low priority.
I try to correct shadows as best as possible, but even some of those are clearly off.
We are however making sure that that objects are perfectly centered, entrances are mirrored and while we might claim there's two suns, there's only 1 wind direction

But dude, offer to help us fix the lighting and maybe, I can persuade Radmutant to import the images once more..

-------------------
EDIT feb.4-18.

Okay Orzie. I found a way to please you So we're fixing the lighting issue. Look at this - original on the right, new edited on the left.

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Karmakeld
Karmakeld


Famous Hero
posted March 30, 2018 09:40 PM

So I'm redoing the shadows and highlights as best as possible, so the objects won't simply appear as just mirrored objects.
Radmutant is still helping me and we're also fixing flag positions and mirroring entrances.
Mirroring all of the adventure objects was quite a task, but fixing the lighting, shadows and checking for correct flag position, animation speed and entrance/passability info is like redoing all of it over again, so if any one would like to help test and view that all mirrored objects appear as they should, please give a shout out and I'll share the objects with you for viewing.
Currently I'm going through all objects 1 by 1, before giving them the 'ready to be packaged' approval stamp, but if any one could give me a hand, that would free some time to focus on actual editing.

is helping preparing images for dead creatures. That part is also highly appreciated, as it saves me time.

So does anyone wanna help speed up the process??
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