|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 10, 2019 03:31 PM |
|
|
AncientDruids said: I liked the original design of Ruins' Fort. This one:
fiorin said:
If it's not too late, I'd advise to make the whole building more cylindrical. It seems more original and interesting to me than another cube-like structure like in Castle, Inferno, Stronghold and Necropolis. Just a thought.
Gonna do that for testing then
|
|
NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
|
posted January 10, 2019 03:35 PM |
|
|
I like that design but keep in mind it needs higher contrast to fit in with H3 style in the map. As is looks more like the H4 graphical style.
____________
|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 11, 2019 04:51 AM |
|
|
AncientDruids said: I liked the original design of Ruins' Fort. This one:
A few hours on blender and..
What you think, my friend ?
|
|
Maurice
Hero of Order
Part of the furniture
|
posted January 11, 2019 10:48 AM |
|
|
I keep being amazed at what you're creating, Fiorin!
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
|
|
Pavel
Hired Hero
|
posted January 11, 2019 11:33 AM |
|
|
fiorin said:
AncientDruids said: I liked the original design of Ruins' Fort. This one:
A few hours on blender and..
What you think, my friend ?
Me like all version,interesting look on few style in city screen,or maybe consolidate style in one castle.
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted January 11, 2019 12:26 PM |
|
|
I like the newer version much better, for reasons mentioned before. I think it suits your town better, too. It is called "ruins", after all.
|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 12, 2019 03:29 PM |
|
|
Ruins castle evolution on adventure map :
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted January 12, 2019 03:51 PM |
|
|
Nice, but the work is blurry, for some reason.
|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 12, 2019 04:05 PM |
|
|
fred79 said: Nice, but the work is blurry, for some reason.
If i sent the psd for you, can make your magic ?
|
|
AncientDruids
Famous Hero
(Andruids for short)
|
posted January 12, 2019 04:14 PM |
|
|
The tower itself is blurry but overall it's gorgeous. The problem is, the differences between further stages are almost insignificant.
For Fort, I'd leave the stone keep and the gate on the left, but no walls, or just fragments.
For Citadel, the walls are necessary, the battlement on the keep would also be a nice touch.
For Castle, I'd add another store to two tower on the sides of the keep. A banner hung somewhere could drive it home.
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted January 12, 2019 04:46 PM |
|
|
fiorin said:
fred79 said: Nice, but the work is blurry, for some reason.
If i sent the psd for you, can make your magic ?
I'm unsure. A blurry starting image doesn't always come out optimal when sharpened; it depends on how the pixels in the image were first saved/formatted.
Why is the creation blurry? Is it because of the texture used, or because of how it was captured/transferred?
|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 12, 2019 04:54 PM |
|
|
AncientDruids said: The tower itself is blurry but overall it's gorgeous. The problem is, the differences between further stages are almost insignificant.
For Fort, I'd leave the stone keep and the gate on the left, but no walls, or just fragments.
For Citadel, the walls are necessary, the battlement on the keep would also be a nice touch.
For Castle, I'd add another store to two tower on the sides of the keep. A banner hung somewhere could drive it home.
Gonna work on that... but first, put the other buildings, then im back refining
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted January 12, 2019 11:30 PM |
|
|
fiorin said:
now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.
|
|
Polish_User
Hired Hero
Trying 2 ERM
|
posted January 13, 2019 01:23 AM |
|
|
fiorin said: Ruins castle evolution on adventure map :
Nice!
Also, if you're planning to make Ruins for ERAII, in the future, You can also make some ruined ruins variants.
|
|
Gandalf196
Disgraceful
Supreme Hero
|
posted January 13, 2019 02:37 AM |
|
|
fiorin said: Ruins castle evolution on adventure map :
Looks promising!
Keep up the good work!
____________
|
|
XEricSin
Famous Hero
|
posted January 13, 2019 04:55 PM |
|
|
|
planetavril
Famous Hero
|
posted January 13, 2019 05:51 PM |
|
|
|
Pavel
Hired Hero
|
posted January 14, 2019 09:49 PM |
|
|
Maybe add few building or tower on side castle maps? Now looks good!
|
|
Lord_Immortal
Famous Hero
DoR Dev Team
|
posted January 15, 2019 12:45 PM |
|
|
fred79 said:
fiorin said:
now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.
First of all great to see this mod goes on!
Yes I agree with fred79. The texture is blurry.
Maybe some references from Ubisoft's HD Edition can help you how the texture should look?
Castle
Dungeon
Rampart
Dungeon and Rampart are really good references.
EDIT:
fiorin said:
Hmm... I also think there should be more differences between Fort, Citadel and Castle stages. Especially Fort and Citadel are too similar.
|
|
fiorin
Promising
Famous Hero
☠️
|
posted January 15, 2019 10:23 PM |
|
|
Lord_Immortal said:
fred79 said:
fiorin said:
now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.
First of all great to see this mod goes on!
Yes I agree with fred79. The texture is blurry.
Maybe some references from Ubisoft's HD Edition can help you how the texture should look?
Castle
Dungeon
Rampart
Dungeon and Rampart are really good references.
EDIT:
fiorin said:
Hmm... I also think there should be more differences between Fort, Citadel and Castle stages. Especially Fort and Citadel are too similar.
I will redo the model, thinking on texture. And, gonna hand paint instead just trying balance materials. Soon i came back
|
|
|