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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI Faction] Ruins
Thread: [VCMI Faction] Ruins This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV / NEXT»
fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 10, 2019 03:31 PM

AncientDruids said:
I liked the original design of Ruins' Fort. This one:

fiorin said:



If it's not too late, I'd advise to make the whole building more cylindrical. It seems more original and interesting to me than another cube-like structure like in Castle, Inferno, Stronghold and Necropolis. Just a thought.


Gonna do that for testing then

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NimoStar
NimoStar


Promising
Supreme Hero
Modding the Unmoddable
posted January 10, 2019 03:35 PM

I like that design but keep in mind it needs higher contrast to fit in with H3 style in the map. As is looks more like the H4 graphical style.
____________
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(Also biggest of only two 2 mods for HOMM IV)

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 11, 2019 04:51 AM

AncientDruids said:
I liked the original design of Ruins' Fort. This one:


A few hours on blender and..
What you think, my friend ?


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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 11, 2019 10:48 AM

I keep being amazed at what you're creating, Fiorin!
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Pavel
Pavel


Hired Hero
posted January 11, 2019 11:33 AM

fiorin said:
AncientDruids said:
I liked the original design of Ruins' Fort. This one:


A few hours on blender and..
What you think, my friend ?



Me like all version,interesting look on few style in city screen,or maybe consolidate style in one castle.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 11, 2019 12:26 PM

I like the newer version much better, for reasons mentioned before. I think it suits your town better, too. It is called "ruins", after all.

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 12, 2019 03:29 PM

Ruins castle evolution on adventure map :


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fred79
fred79


Responsible
Undefeatable Hero
posted January 12, 2019 03:51 PM

Nice, but the work is blurry, for some reason.

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 12, 2019 04:05 PM

fred79 said:
Nice, but the work is blurry, for some reason.


If i sent the psd for you, can make your magic ?

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AncientDruids
AncientDruids


Known Hero
BEware THe DRuids
posted January 12, 2019 04:14 PM
Edited by AncientDruids at 16:16, 12 Jan 2019.

The tower itself is blurry but overall it's gorgeous. The problem is, the differences between further stages are almost insignificant.

For Fort, I'd leave the stone keep and the gate on the left, but no walls, or just fragments.
For Citadel, the walls are necessary, the battlement on the keep would also be a nice touch.
For Castle, I'd add another store to two tower on the sides of the keep. A banner hung somewhere could drive it home.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 12, 2019 04:46 PM

fiorin said:
fred79 said:
Nice, but the work is blurry, for some reason.


If i sent the psd for you, can make your magic ?


I'm unsure. A blurry starting image doesn't always come out optimal when sharpened; it depends on how the pixels in the image were first saved/formatted.

Why is the creation blurry? Is it because of the texture used, or because of how it was captured/transferred?

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 12, 2019 04:54 PM

AncientDruids said:
The tower itself is blurry but overall it's gorgeous. The problem is, the differences between further stages are almost insignificant.

For Fort, I'd leave the stone keep and the gate on the left, but no walls, or just fragments.
For Citadel, the walls are necessary, the battlement on the keep would also be a nice touch.
For Castle, I'd add another store to two tower on the sides of the keep. A banner hung somewhere could drive it home.


Gonna work on that... but first, put the other buildings, then im  back refining

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fred79
fred79


Responsible
Undefeatable Hero
posted January 12, 2019 11:30 PM

fiorin said:



now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.

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Polish_User
Polish_User


Hired Hero
Trying 2 ERM
posted January 13, 2019 01:23 AM
Edited by Polish_User at 01:24, 13 Jan 2019.

fiorin said:
Ruins castle evolution on adventure map :





Nice!

Also, if you're planning to make Ruins for ERAII, in the future, You can also make some ruined ruins variants.


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Gandalf196
Gandalf196


Known Hero
posted January 13, 2019 02:37 AM

fiorin said:
Ruins castle evolution on adventure map :




Looks promising!
Keep up the good work!
____________
All we have to decide is what to do with the time that is given us.

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XEricSin
XEricSin


Known Hero
posted January 13, 2019 04:55 PM


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planetavril
planetavril


Known Hero
posted January 13, 2019 05:51 PM


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Pavel
Pavel


Hired Hero
posted January 14, 2019 09:49 PM

Maybe add few building or tower on side castle maps? Now looks good!

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Lord_Immortal
Lord_Immortal


Famous Hero
posted January 15, 2019 12:45 PM
Edited by Lord_Immortal at 12:47, 15 Jan 2019.

fred79 said:
fiorin said:



now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.


First of all great to see this mod goes on!

Yes I agree with fred79. The texture is blurry.

Maybe some references from Ubisoft's HD Edition can help you how the texture should look?
Castle
Dungeon
Rampart

Dungeon and Rampart are really good references.

EDIT:
fiorin said:




Hmm... I also think there should be more differences between Fort, Citadel and Castle stages. Especially Fort and Citadel are too similar.

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted January 15, 2019 10:23 PM

Lord_Immortal said:
fred79 said:
fiorin said:



now that i'm not viewing this on my phone, i see where the problem lies. you'll need to refine your initial work unless you want a blurry image. the model shape and layout is great(), but the texture/definition is blurred.


First of all great to see this mod goes on!

Yes I agree with fred79. The texture is blurry.

Maybe some references from Ubisoft's HD Edition can help you how the texture should look?
Castle
Dungeon
Rampart

Dungeon and Rampart are really good references.

EDIT:
fiorin said:




Hmm... I also think there should be more differences between Fort, Citadel and Castle stages. Especially Fort and Citadel are too similar.



I will redo the model, thinking on texture. And, gonna hand paint instead just trying balance materials. Soon i came back

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