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aldzzz
Adventuring Hero
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posted July 03, 2021 03:23 PM |
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RerryR said:
aldzzz said: uhh yes i play with tum. when i checked about the compatibilities, you said that acm+tum is okay? so it's not after all?
i'm sorry, i deleted all the saves on impulse when the game pissed me off
no problem, but why do you assume it is an incompatibility?
As I said, I always play with both mods enabled.
The errors you describe can also happen if you play only with TUM.
By the way which version of TUM do you use?
If I browse TUM 2.10 changelog it states this:
-Reduced the number of rebirths of Divine Phoenix.
-Emerald updated, the feature that changed the behavior of the game to obtain experience was removed, this may be a possible solution to the problem of experience overflow, negative experience and 0 experience.
See, these problems were already described... while with the last TUM update the change to get exp overflows was lowered, it still can happen as reports show.
We really hope to fix this bug soon.
using latest versions for all.
started a new game, will see how it goes this time.
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aldzzz
Adventuring Hero
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posted July 03, 2021 03:39 PM |
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ahh! another thing, forgot earlier.
sometimes my spell does 0 damage. is that by design?
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Benchbreaker
Hired Hero
516 broken so far
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posted July 04, 2021 05:23 PM |
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RerryR said:
+ made a little window that shows your resources income/comparison to the previous day, when clicking on Kingdom Overview
The actual kingdom overview interface doesnt show up anymore, all I get is the "Poor kingdom overview" box when I click the box dissapears and the kingdom overview never comes up
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aldzzz
Adventuring Hero
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posted July 04, 2021 05:44 PM |
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Benchbreaker said:
RerryR said:
+ made a little window that shows your resources income/comparison to the previous day, when clicking on Kingdom Overview
The actual kingdom overview interface doesnt show up anymore, all I get is the "Poor kingdom overview" box when I click the box dissapears and the kingdom overview never comes up
same here.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 04, 2021 06:21 PM |
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Kingdom Overview is disabled because it crashes the game when clicked, as it is stated in the Readme.txt file.
As compensation, I made the "poor" Kingdom overview, and yes this is meant ironically. I do know it suxxs but I prefer a disabled feature over a crash anytime.
So let me quote from the Readme:
4. Maybe frequently asked questions
....
- I cant click on the Kingdom Overview
Answer: Yes, this overview must be disabled because of a possible crash. The poor Kingdom Overview will show your income including your spendings of the previous day. So keep that in mind, numbers might be negative if you spend more then you have income.
- During combat troops deal zero damage. I better report that a dozen times in Discord hehe
Answer: Carefully read your artifact description. Some artifacts or the Druid class have the ability to block a flat amount of damage. The amount of damage block is small and will be irrelevant at later stages of the game. Check with right-clicking the experience icon for the amount of damage block.
and so on
....
@aldzzz
this time keep your safes if you want me to check something ;-)
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Benchbreaker
Hired Hero
516 broken so far
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posted July 04, 2021 07:28 PM |
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ok, I just googled "advanced class mod kingdom overview" and it took me to that post, I thought it was an addition
____________
i used to be uncertain about things, now i'm not sure
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aldzzz
Adventuring Hero
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posted July 19, 2021 08:36 PM |
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almost every time i've made the astral spirit use the summon air elemental the whole game has crashed.
also visual weirdness. right after the summon, i can see 6 or 8 or 12 air elementals, but then it changes to 1. meanwhile, when an ai did it, it showed like 62.
the commander that can resurrect skeletons etc (forgot the name rn, sorry) can only resurrect those, nothing else, but i guess this can be fixed by turning on the relevant option when starting a game?
other than all this, acm has been quite great so far, thanks a lot for the effort!
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 19, 2021 09:08 PM |
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Edited by RerryR at 21:09, 19 Jul 2021.
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aldzzz said: almost every time i've made the astral spirit use the summon air elemental the whole game has crashed.
Can you send me a save of that game please, I want to investigate this. You can upload it for example here: https://dropmefiles.com/
aldzzz said: also visual weirdness. right after the summon, i can see 6 or 8 or 12 air elementals, but then it changes to 1. meanwhile, when an ai did it, it showed like 62.
The summoning mechanic changed a bit. There is only one cast for this type of commander and he will only summon 1 elemental. It says so in the description:
I think it makes more sense to have only one strong elemental rather than several.
The AI shouldn't be able to cast this spell, this is fixed in the next version.
aldzzz said: the commander that can resurrect skeletons etc (forgot the name rn, sorry) can only resurrect those, nothing else, but i guess this can be fixed by turning on the relevant option when starting a game?
hmm no, he will only create skeletons with attacks and no other creatures
aldzzz said: other than all this, acm has been quite great so far, thanks a lot for the effort!
Thanks, it was indeed a lot of work.
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aldzzz
Adventuring Hero
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posted July 20, 2021 04:46 AM |
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RerryR said:
aldzzz said: almost every time i've made the astral spirit use the summon air elemental the whole game has crashed.
Can you send me a save of that game please, I want to investigate this. You can upload it for example here: https://dropmefiles.com/
1. end turn
2. take tyris through subterranean gate straight ahead direction north.
3. once through the gate, attack xeron
4. once its turn, let astral spirit use summon air elemental
(4.1 i did it twice for this test - twice 12 air elementals changed into 1)
5. try to use both elementals in the fight
5. crash after the fight in this case (first error msg about some txt file, then "critical error occurred")
it also made a debug file i think but idk which is the correct one from the folder...
tested twice and same errors both times.
save
thanks for looking into this!
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 20, 2021 08:31 AM |
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Edited by RerryR at 08:40, 20 Jul 2021.
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I checked the save and I do not have a crash after the fight is finished.
However, there is still a problem during the fight.
two things I noticed:
When using TUM 2.11 you get a crash when the ballista shoots, which is reproducible. (looks like it only happens when using ACM+TUM) So which version of TUM do you use? If you use an older version like 2.10 this will not happen.
Is there a chance that you mean that crash? Because usually, the Ballista shoots at the end of the fight. So maybe it is not related to the Air Element at all.
https://dropmefiles.com/9erCM here is an older version of the Amethyst plugin. You can put in Mods/ResOunD/EraPlugins and replace the original. Would be great if you could try that and tell me if the crash is gone. Best check with the very same safe that you send me.
If this does not help we need to dig deeper. The Debug folder is just called "Debug" and can be found in the main folder.
The Air Elements merge into 1 single element after being summoned, I tried to explain that. So that is not a bug but rather a feature. Check the stats of the Air Element.
If you want you can join our ERA server for faster help:
https://discord.gg/TfGTm9w4
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aldzzz
Adventuring Hero
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posted July 20, 2021 05:47 PM |
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RerryR said: I checked the save and I do not have a crash after the fight is finished.
However, there is still a problem during the fight.
two things I noticed:
When using TUM 2.11 you get a crash when the ballista shoots, which is reproducible. (looks like it only happens when using ACM+TUM) So which version of TUM do you use? If you use an older version like 2.10 this will not happen.
Is there a chance that you mean that crash? Because usually, the Ballista shoots at the end of the fight. So maybe it is not related to the Air Element at all.
https://dropmefiles.com/9erCM here is an older version of the Amethyst plugin. You can put in Mods/ResOunD/EraPlugins and replace the original. Would be great if you could try that and tell me if the crash is gone. Best check with the very same safe that you send me.
If this does not help we need to dig deeper. The Debug folder is just called "Debug" and can be found in the main folder.
The Air Elements merge into 1 single element after being summoned, I tried to explain that. So that is not a bug but rather a feature. Check the stats of the Air Element.
If you want you can join our ERA server for faster help:
https://discord.gg/TfGTm9w4
huh. crash with ballista? never once have i had those o.O
as per mod manager, my tum is 2.11.1, think it's the latest.
and acm is 1.0702 - also i think the latest, right?
i'll reproduce the crash i mean once more before i swap the version, will post screen shots.
yes, i know where debug folder is, i just don't know what is the log file called that is written during "critical crash occurred."
okay, yes, i gathered that there's a merge - no problem, was just mentioning this just in case.
will be back to post crash screens soon.
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aldzzz
Adventuring Hero
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posted July 20, 2021 06:04 PM |
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apparently most recent games have already overwritten this particular save and for some reason downloading doesn't work neither with ff or chrome :/
pls if you can upload this save to somewhere else so i can try, thanks.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 20, 2021 09:39 PM |
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Edited by RerryR at 21:39, 20 Jul 2021.
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aldzzz said: apparently most recent games have already overwritten this particular save and for some reason downloading doesn't work neither with ff or chrome :/
pls if you can upload this save to somewhere else so i can try, thanks.
well if you don't had problems so far with ballista then maybe you don't need to swap versions, but you can try:
http://bit.ly/2Ixe3fX (check the save folder)
if you have a reproducible crash again just upload your save game. At some point, we will find out what happens ;-)
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aldzzz
Adventuring Hero
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posted July 20, 2021 10:36 PM |
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RerryR said:
well if you don't had problems so far with ballista then maybe you don't need to swap versions, but you can try:
http://bit.ly/2Ixe3fX (check the save folder)
if you have a reproducible crash again just upload your save game. At some point, we will find out what happens ;-)
tried three times in a row now with the above save and get an error (link 1) + critical crash (link 2) on all times. none of this happens when i just hit defend with commander, not casting summon air elemental at all.
also i was again able to cast it more than once, so i had two air elementals (each merged from 12). don't know if multiple cast is intended or not tho, the astral spirits on some of my other heroes can only cast it once.
anyways, here are screens of crashes.
i've almost finished the map btw. just used latest saves every time it crashed. in that sense, getting into the bottom of this isn't really urgent for me.
however, i'd still very much like to know what is going on
thanks for looking into this!
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 21, 2021 08:19 AM |
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Edited by RerryR at 08:32, 21 Jul 2021.
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Hi aldzzz,
this one particular screen might have been helpful.
When you finished this fight vs Xeron, did you ever saw this screen?
It might be that in your installation a file is missing, Opt725r2, this is from ERA Scripts option "Bounty Haunting". That could explain why it crashes for you but not for me.
Please do the following to validate it:
(we need to disable this option)
Open the Mod Manager
Disable ERA Scripts
Load that save, press F12, and do the same fight again.
See if it still crashes and report back, please.
If my assumption is correct you need a reinstallation. I recommend to use any of these: http://wforum.heroes35.net/forumdisplay.php?fid=185
Either Daemons or Pandas assembly, both are up to date
Regarding the double summon Air Elements. Your Hero has Slavas Ring of Power equipped, read the description carefully and you will understand ;-)
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aldzzz
Adventuring Hero
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posted July 22, 2021 04:00 AM |
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hmm okay.
yes, i've been using the latest panda version.
btw, the error with the missing file started to occur after i updated to latest tum and opened the save.
prior to that, i just got the "critical error" crashes.
so idk.
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aldzzz
Adventuring Hero
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posted July 24, 2021 05:30 PM |
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in fact, have since had like two bounty fights and no error.
so whatever that one error about missing file was, it doesn't seem to be persistent.
for the final fights on this map, i'll try to use summon a-e and see if i can get it to crash, will post the save in that case.
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aldzzz
Adventuring Hero
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posted July 25, 2021 01:38 AM |
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strange, just summoning it didn't produce crash, maybe it was due to the second cast and/or air elementals actually doing something, idk.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted July 25, 2021 08:36 AM |
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aldzzz said: strange, just summoning it didn't produce crash, maybe it was due to the second cast and/or air elementals actually doing something, idk.
okay so far so good. When you find something just send me the save and I will look.
Happy playing!
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demoixas
Hired Hero
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posted August 06, 2021 11:06 AM |
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I think adventurer class getting 8000 gold every time captures the town is way too overpowered. Hero makes infinite money especially if there are more towns on the map. Maybe could be 8000 gold capture once per week allowance?
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