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Heroes Community > Library of Enlightenment > Thread: Fire Wall VS Land Mine
Thread: Fire Wall VS Land Mine This thread is 2 pages long: 1 2 · NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2019 05:02 PM

Poll Question:
Fire Wall VS Land Mine

Which of these fiery spells do you cast the most?
Bonus question: Do you only cast Fire Wall with Luna?

Responses:
Fire Wall
Land Mine
I never cast any of them
I cast them about the same
 View Results!

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Drakon-Deus
Drakon-Deus


Legendary Hero
Chosen of Innos
posted September 21, 2019 06:02 PM

Voted for Land Mine. I don't cast it often, but Fire Wall I never cast.

And I have never played with Luna.

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Otuken
Otuken


Known Hero
posted September 21, 2019 06:02 PM

I find them particularly neiter useful nor enjojable in most cases.

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monere
monere


Supreme Hero
posted September 21, 2019 06:23 PM

Drakon-Deus said:
Voted for Land Mine. I don't cast it often, but Fire Wall I never cast.

And I have never played with Luna.
I was about to type the same thing, probably word for word. This is eerie...

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Ghost
Ghost


Legendary Hero
Therefore I am
posted September 21, 2019 07:17 PM

Group! Stronger player casts them. How do you reach a stronger player? He/she knows about all base. Berserk finds deeper base, because of 4 level. hypnotize is powerful spell, when you find in 3 level. Depends on spell type. Example of curse, damage, blessing. Another explanation is smaller neutral, not legion. Those are different spell way. But might belongs to Harpies, Sprites, etc And then Fire Wall isn't permament. So hero collects experience points. H4 gave much clearer picture: hero casts slow and poison against huge monster. Isn't a newer thing, because you have learned in H3. H4 gives much faster tempo. But group speaks other things something like Harpy Hag record Ok ancient group has still to be found something. Another group can't see through the jungle yet. Both aren't amazing.
____________
Fight MWMs - stand teach

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Otuken
Otuken


Known Hero
posted September 21, 2019 09:28 PM

If you avoid learning leadership and luck skills due to uncertainity and slot limits then there is no reason to cast these spells.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2019 09:52 PM

What do you mean Otuken? What does Fire Wall and Land Mine have to do with Leadership and Luck?

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Otuken
Otuken


Known Hero
posted September 21, 2019 10:04 PM

It is wiser to avoid learning leadership and Luck skills not because of they are useless because of limited slots. The same pretty much can be applied to these spells. You can cast only one spell per round so this limit is alone enough reason to not cast these spells.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2019 10:13 PM

Yeah what I don't like about them is that you can't be sure they actually hit anything, enemy needs to walk into them first and Fire Wall only lasts for 2 rounds.
I do cast Fire Wall sometimes, especially with Luna, but Land Mine seems like an extremely overpriced and situational spell. Land Mine is one of my very least used spells.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
posted September 21, 2019 11:31 PM

You can cheese fights with fire wall which you can't with landmine, so fire wall is better, particularly with one-sprite-army Luna
____________
Sanity through drugs. Order yours today!

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 21, 2019 11:51 PM

It could be interesting if the spell duration artifacts, added rounds to Fire Wall and Force Field, then they would actually not be completely useless.

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monere
monere


Supreme Hero
posted September 22, 2019 01:07 AM

phoenix4ever said:
It could be interesting if the spell duration artifacts, added rounds to Fire Wall and Force Field, then they would actually not be completely useless.
Force Field is already a good spell as it is now. Change it in any direction and becomes either completely garbage, or too powerful. Fire Wall on the other hand... it could use some improvements, but not in the damage area, or in the duration area. It should be improved in the area of effect area. More specifically, it could stretch from one end of the battlefield to the other without any problem because....

1) for Luna it makes sense to become all-the-more powerful (in every way) the more Luna levels up since this is her specialty

2) for all other heroes it's still good to make the spell occupy the entire width (not length, but width) of the battlefield so that at least a creature goes through the damn wall for a change instead of leisurely avoiding it. Given the damage it makes - and considering that it's a level 3 spell - FW shouldn't be so easily avoidable

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 22, 2019 06:53 AM
Edited by phoenix4ever at 06:55, 22 Sep 2019.

Fire Wall is only level 2, Force Field is level 3. Still the only benefit of those artifacts, would be those two spells and then you would also need Fire and Earth Magic and maybe Sorcery for Fire Wall. Duration for all other spells only seems to be a problem with very low level heroes.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted September 22, 2019 07:17 AM

The only two errors: Morale and Master Gremlins I will never go into the load game. So you should take care well. You can succeed.

How to use Land Mines But you need a lot of Mana. Remember that composition belongs art.
____________
Fight MWMs - stand teach

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 22, 2019 08:19 AM

147 mana was used in the Land Mine fight. Not exactly a cheap strategy, but if you have a lot of mana and power and few creatures it works.

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Drakon-Deus
Drakon-Deus


Legendary Hero
Chosen of Innos
posted September 22, 2019 11:35 AM

monere said:
Drakon-Deus said:
Voted for Land Mine. I don't cast it often, but Fire Wall I never cast.

And I have never played with Luna.
I was about to type the same thing, probably word for word. This is eerie...


You know what they say about great minds, they think alike.

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monere
monere


Supreme Hero
posted September 22, 2019 11:59 AM

Drakon-Deus said:
You know what they say about great minds, they think alike.
well, you're not wrong. And I'm humble, too

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monere
monere


Supreme Hero
posted September 22, 2019 12:01 PM

phoenix4ever said:
147 mana was used in the Land Mine fight. Not exactly a cheap strategy, but if you have a lot of mana and power and few creatures it works.
still a better spell than hypnotize

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 22, 2019 12:06 PM

I cast Hypnotize more than Land Mine and I buffed both spells.
Would'nt it actually make sense to switch Blind and Hypnotize, so Blind is level 3 and Hypnotize level 2? Or Hypnotize just needs to be a lot stronger?

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monere
monere


Supreme Hero
posted September 22, 2019 12:19 PM

phoenix4ever said:
I cast Hypnotize more than Land Mine and I buffed both spells.
Would'nt it actually make sense to switch Blind and Hypnotize, so Blind is level 3 and Hypnotize level 2? Or Hypnotize just needs to be a lot stronger?
In theory, hypnotize is more powerful than blind, but not in H3. I think Hypnotize should be at least level 4 (if not 5) but only when it can be cast on anyone, in any circumstance. Otherwise, even as a level 2 spell it would still 5uck balls since it only works on low tier creatures, and even then when they are in low numbers. Just... no comment!

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