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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM3 ERA HD + Era scripts gaming build
Thread: HoMM3 ERA HD + Era scripts gaming build This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
daemon_n
daemon_n


Known Hero
posted July 31, 2021 12:01 AM

Project is not frozen - it works and "soon" gonna get great update.

Anyway currently it gets updates in ERA Official Discrord Server !

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Darimus
Darimus


Hired Hero
posted August 01, 2021 07:09 AM
Edited by Darimus at 07:16, 01 Aug 2021.

How to change creature stats in Era 3?

I used to tweak CRTRAITS.txt file to change creature stats
In Era 3 some creature stats changed, and it can affect to game balance.


With Era 3, it doesn't work if I move file CRTRAITS.txt to data folder

Refer to thread
HOMM3: is editing possible
http://heroescommunity.com/viewthread.php3?TID=31083

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daemon_n
daemon_n


Known Hero
posted August 01, 2021 04:05 PM

Darimus said:
I used to tweak CRTRAITS.txt file to change creature stats
In Era 3 some creature stats changed, and it can affect to game balance.


With Era 3, it doesn't work if I move file CRTRAITS.txt to data folder

Refer to thread
HOMM3: is editing possible
http://heroescommunity.com/viewthread.php3?TID=31083


Man, do not cahnge stats in ERA never please by editing txt files.

I mean, this is the ERA - use erm scripts for that.
Just MA receiver

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daemon_n
daemon_n


Known Hero
posted August 15, 2021 12:31 AM

ERA 3 Launcher Edition Update!
v2.19 (08.15.2021)

Changelog:
[+] The method of adding options to the WoG options menu has been updated - now the text is taken from the json file - thanks to igrik, Archer;
[+] mod WoG Graphic Fix Lite up to version 2.5.0 - thanks to Grossmaster;
[+] Updated HD mod to version 5.2 R56 - thanks to Baratorch;
[+] updated fonts in "WoG Rus" and "Game Enhancements Mod" - thanks to Grossmaster;

[-] Removed duplicate options from the WoG options menu;
[-] Removed inactive  options (Split Decision, Terrain passability) from the WoG options menu;
[-] Removed duplicate options from ERA Scripts mod;

[#] Fixed triggering of events of the "Night Intelligence" option for inactive heroes (hidden in cities);
[#] Minor optimizations of some mods;

Update your game now with Heroes 3 Launcher

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ayami123
ayami123

Tavern Dweller
Noname
posted August 15, 2021 07:05 AM

Can I ask how can I turn on the Text
that shows, when I enter the ore mine or wood lumberjack,

where it show i get 2/ore per day??

what happen I can't seem to find the option to turn it on again

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phe
phe


Famous Hero
Life and Freedom
posted August 15, 2021 10:21 AM
Edited by phe at 10:23, 15 Aug 2021.

No Terrain Passability anymore?

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Undeadgamer62
Undeadgamer62


Known Hero
posted August 18, 2021 07:02 PM

I love the Launcher! Such a handy way to play and update various forms of the game.

I'm noticing potential problems with random map generation that, as far as I know, weren't present in ERA 3.87 but exists in ERA 3.88.

I haven't figured out yet what the exact issue is, but random maps larger than 144 X 144 generated when the Third Updates Mod is enabled can't be edited in Map Editor (it rejects them as invalid file type) and tend to produce crashes in the game. For that problem, there is a workaround. I disable TUM, create, the map, edit if needed, and then re-enable TUM. No more crashes, but that doesn't solve the underlying problem, whatever it may be. Maybe the just-released version of TUM won't react in the same way. I'll test it when I have the chance.

However, the in-game map generator also has another problem--the tendency to create multiple starting towns for one or more players. I've seen everything from all players having two towns to one player having three. It sometimes takes four or five tries to get a map in which each player starts with only one town to generate, though I suppose it wouldn't be that difficult to fix the problem in Map Editor, assuming there's no other underlying problem.

I remember seeing both of these issues before, though not related to TUM, and commented on them earlier, I think in this thread. The problem developed after an ERA update and was solved by a subsequent one. That's why I'm thinking the current issues may be a product of the 3.88 update.

Not sure if this is relevant, but in 3.87, the in-game generated named random maps by date and time. In 3.88, it names them numerically (1, 2, etc.) Obviously, something changed. I happened to be watching the screen at the moment when the Unleashed Map Editor was updated during the 3.88 update, so there's clearly been a change there as well.

These issues aren't game breakers, and they'd only affect people generating huge random maps, but I did want to make the developers aware of the potential problem.

 

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 02:41 AM
Edited by daemon_n at 02:50, 19 Aug 2021.

phe said:
No Terrain Passability anymore?


It was removed several years ago

Just text still was there

Undeadgamer62 said:
I love the Launcher! Such a handy way to play and update various forms of the game.




thanks!

please resend that report in discord please

random map names set correct again, yeah - that is much better

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 03:00 AM

ERA 3 Launcher Edition Update!
v2.21 (08.19.2021)

Changelog:
[+] Updated ERA to version 3.8.9 - thanks to Berserker;
[+] Updated HD mod mod to version 5.2 R59 - thanks to Baratorch;
[+] Now tweaks are enabled by default, creating unique saves for each map;
<Misc.TournamentSaver> = 1
<Misc.Misc> = 1
<Misc.RenameRandMap> = 1
[+] Added initialization of z1 to "54 wog - enhanced dwelling hint text.erm" to prevent possible problems with dwellings.dll - thanks to Archer;

[#] Fixed a bug that occurred when hovering over a phantom hero;
[#] Fixed random and frequent crashes caused by missing files for the "Night Scouting" option (Finally!);
[#] Fixed a bug in the "Henchmen" option that occurred when the AI tried to install an empty Henchmen;

Update your game now with Heroes 3 Launcher

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2021 06:21 AM
Edited by Salamandre at 06:28, 19 Aug 2021.

I see the latest HD still didn't fix the loss of experience when splitting into single stacks. Please guys, can you drop a word to Baratorch, the game is unplayable at this state. I am still splitting the old way and is painful.

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 07:00 AM

Salamandre said:
I see the latest HD still didn't fix the loss of experience when splitting into single stacks. Please guys, can you drop a word to Baratorch, the game is unplayable at this state. I am still splitting the old way and is painful.



High!

I ve written to him a lot of times about that.
An issue is only when 1 creature is splitted or transfer (ctrl orshift+ctrl) - shift works well.

rhe problem is cause we can't cath those clicks via erm, anyway i have 1 almost tolerable solution in erm, which restore expirience after LEFT_MOUSE_RELEASE. I will try to complete it soon, as you are playing ERA

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2021 07:08 AM

It would be more comfortable to just restore the code from old HD versions where it worked, don't you think? 5.0 beta 31 had it.

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 07:20 AM

Salamandre said:
It would be more comfortable to just restore the code from old HD versions where it worked, don't you think? 5.0 beta 31 had it.


iirc, it actually is not true - it was never working correctly with stack experience. Cause HD splitting to "1" unit just create (and always was creating) new stack near at and decrease original stack by 1 unit. But "Shift" really ve made and making dividing of the original stack.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2021 07:40 AM

daemon_n said:
iirc, it actually is not true - it was never working correctly with stack experience.


HD 5.0 beta 31

Split with keep experience works.

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 08:33 AM
Edited by daemon_n at 08:41, 19 Aug 2021.

Salamandre said:

HD 5.0 beta 31

Split with keep experience works.


Lmao, doesn't work at all!!

i suppose you just have somewhere army management script from wog enabled- so in that case HD mod just does nothing. I mean that it just doesn't blocks scrpipt you use.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2021 09:04 AM

In map adventure screen, Ctrl + lmb to split in single stacks, Shift + lmb to split  equal stacks. Experience is kept, all works 100%.

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daemon_n
daemon_n


Known Hero
posted August 19, 2021 09:15 AM

ERA 3 Launcher Edition Update!
v2.22 (08.19.2021)

Changelog:
[+] Updated HD mod mod to version 5.2 R60 - thanks to Baratorch;

[+] Now it is possible to buy all the War machines at once in the blacksmith on the adventure map with the "War Machines 3" option;
[+] The following features have been added to the "Game Enhancement Mod":
!?FU(GetAdvDwellingName);
!#VA(objType:x) (objSubtype:x) (objName:x);
Returns the name of the dwelling on the adventure map, written in the CrGen1.txt and CrGen4.txt text files;

!?FU(gem_DlgItemPosition);
!#VA(itemId:x) (x:x) (y:x) (redraw:x);
Allows to get/set the position (x/y) of an element (here and after) in the current dialog window;

!?FU(gem_DlgItemSize);
!#VA(itemId:x) (width:x) (height:x) (redraw:x);
Allows to get/set the height/width of any element;

!?FU(gem_DlgShowItem);
!#VA(itemId:x) (showItem:x) (clickableItem:x) (redraw:x);
Allows to Remove/Hide/Show the element (x/y) of the element;

!?FU(gem_DlgDisableBtn);
!#VA(itemId:x) (enable:x) (whenDisabledFrame:x) (redraw:x);
Allows Disable an element (visible but inactive) and set the frame when it is disabled;

!?FU(gem_DlgDefProc);
!#VA(itemId:x) (currentFrame:x) (whenPressedFrame:x) (whenDisabledFrame:x) (closeDlg:x);
Allows Get / Set (Oh, YES!) The current frame, the frame on click and on def off and the "close the current dialog" functionality;

[+] Added a new hook !?FU(gem_OnTownScreenVisible) - triggers once when the town screen is visually displayed and until it is closed. It is necessary to get the town screen ID correctly to interact with it;
Modders, go for it

[+] Added new graphics for checkboxes and elements of radiant dialogs - thanks to Grossmaster;

[#] Empty elements are filled in hotkey help;
[#] Fixed resetting War Machines when replaying a battle with the "War Machines 3" option;


Update your game now with Heroes 3 Launcher


Salamandre said:
In map adventure screen, Ctrl + lmb to split in single stacks, Shift + lmb to split  equal stacks. Experience is kept, all works 100%.


But not the ALt.

The same we have on the Latest. HD mod version.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2021 09:38 AM
Edited by Salamandre at 10:01, 19 Aug 2021.

daemon_n said:

The same we have on the Latest. HD mod version.


NO, WE DON'T. Open your eyes and see:

HD LATEST, split single stacks/keep exp does not work, split equal stacks/keep exp works




HD 5.0 beta 31, split single stacks/keep exp WORKS, split equal stacks/keep exp WORKS




Conclusion: HD mod already handled both split features successfully in the past.

So this:

daemon_n said:
iirc, it actually is not true - it was never working correctly with stack experience.


is false.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted August 19, 2021 09:55 AM

Now I understand, old 2.9.13 with HD 5.0 RC89 works too..
____________
Fight MWMs - stand teach

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daemon_n
daemon_n


Known Hero
posted August 20, 2021 12:58 AM

Salamandre said:
daemon_n said:

The same we have on the Latest. HD mod version.


NO, WE DON'T. Open your eyes and see:

HD LATEST, split single stacks/keep exp does not work, split equal stacks/keep exp works





I see, but try the same in Hero Screen Window,  HeroMeet Screen Window, Town Screen Window.
And what you get then?  Also try "Alt+Left Click after you divided the Creatures - so what you get then?

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