posted January 30, 2020 01:12 PM
Oasis- A new faction idea for homm3
FFirst of all im apologize if i have some grammer issues or my english is not so good, it is not my native languge
So few days ago i had a idea for a new faction or town for homm3 :
I use the guideline of H6 creation guide in altar of wishes on some parts of it, hope you will like it.
The Oasis - A new town of enslavers and masters, which lossley base on the free cities of the slaver bay on game of thrones, like meeren.
2. Faction Information
So the oasis faction as i said are a faction of the Masters , Merchants, Mercenearies , and slave traders, they use thier force to enslave the weakers to join thier armies on the contininet of Earthia. The alignment of Oasis faction is Neutral Evil, as most of the merceneraies don't care about true causes, only gold, but, but they are more related for evil , as they don't care to capture the weaks and enslave them to thier own purpose. This faction is more might focus than magic, although they are some guilds in oasis that learn the nature of magic, but they prefer to focuse on brute force. The native terrain of Oasis is Sand, and the free cities of the mercenearies are mostly in the deserts of Earthia ( Also it's a terrain that none of previous factions are a native to it)
Inspiration: So, the inspiration is lossley based on the free cities of the slavers bay of GRRM A song of ice and fire. Also it's based on the rome empire of system of the collessum and gladiators. Based on merceneraiers and sword sellers, and merchants.
Associated colours: So i know it's mostly H5 and above theme games, but if it was also in H3 , i think that the golden color was the color of Oasis theme.
Symbols: As entioned above it's not H3 theme, but i can say that the symbol of Oasis is two swords acrossed , and a coin of gold.
Worship: Again, not H3 thing, but i can say that the free cities, don't worship the gods at all, they belive that only power and richment is important in life. Do what you please to do , there are no gods to judge you, only the strongest surivive, and so on.
Core philosophy: "Trust in yourself, and no one else."
Country / kingdom: The free cities , cities without any goverment above them, where anyone with enough power or richment can live freely, or the unlucky slaves who are build and serve the masters.
So the specialization of the oasis faction is the enslavemnt , which is similar to necromancy: after each battle , some of the creatures will be enslaved and will be rised as slaves , which are the level 1 creature of oasis. More on that later. Also, as merceneaies, some of the cratures are can be hired from other factions , but this is a balance beacause the oasis faction can be rich really fast, as alot of buildings and abilities of creatures make more resources in time.
For example, the slave is the weakest crature on the game, beside peasent. But you can use the slaves to "guard" mines to increase thier daily resources, or to sacrifice them on battle to ressurect some of the masters. The merceneries don't care about your cause, if another hero form rival faction has enough gold, 30% of your stack will join the battle, and if they win , they will stay with them. Howevver, this is a risk you should consider, as mercenerairs increase gold income each day.
So as i said: the oasis can increase your daily income ALOT. However, the creatures are really expansive, and also the buildings. Some of the creatures have also a negative ability, like Merceneart treachery which will make them leave your side for the enemey, for a price.
However, as some of the creatures are really strong, some of them pretty weak, and there is only medicore shooters, to consider, and not alot of flying creatures (with only one).
4. The Creatures.
Level 1: Slave, Level 1.5: Trained Slave
Cost per troop: 20
Sp. Ability: Miner- if guard a mine, will increase the daily reasources of a mine by 1% for each troop in the stack, but no more than 100% ( so if a mine ore provied 2 ores each day, with 100% it will be 4 ores per day!)
Coward- If attacked , there is 10% for some creatures of the stack leave the field, but only after retilate.
Creature Dwellings- Tents
Sp. abilites: as slave.
Ability: Shooter , Shots: 7
A free soldier who use lancers to throw on the enemies.
Creature Dwellings - Camp
Cost - 250
Ability: Shooter , Shots: 9
Long Spear- Can hit 2 adjacnt creatures ( like fire breath of dragons)
Cost - 300
A horse riding master, using whip to mobbilize the slaves into combat.
Sp. abilities: none.
Creature Dwellings - Cottage
Sp. abilites: Mobilizer - Increase Slave + Trained slave morale +1
Sacrificer- Once in a battle, can sacrifice up to 40% ( dependes on stack numbers of Master) of slaves or trained slaves, to ressurect it's own health.
No enemey retilate.
Level 4: Lion
Health - 35
Speed - 9
Ability: Roar - can make a creature not to retilate after attack, and instead move back 3 squares.
Creature Dwellings - Lion Den
Health - 35
Speed - 8
Ability: Roar , Fury - when health is 50% or low, it will enter to berserk, attacking anything nearby.
Level 5: Mercenary
Cost : 800
Sp. Abilities: High Morale ( minotaur like) , persuasion - can increase resorces from windmills, campfire, water wheel , by some amount, also can increase the amount of resources of on map , and decrease some of gold that demand by creatures which agree to join you.
Treachery : When enemy hero battle you, 30% of the stack can leave your army by a price, the amount of the price is depending the stack size.
Cost: 1000 gold, 1 gem
Creature Dwellings - Coliseum
Sp. Abilities: Gore - can attack Walls, increased damage against siege weapongs.
An elephant rider.
Cost 1000 gold
Creature Dwellings - Pen
Sp. Abilites: Gore, Trample - Ignore 50% damage of moat - tower mines excluded.
An armored elephant rider.
Cost 1200 gold , 1 crystal
A dragon rider soldier, that's why the stats of the creature are lower from red dragon, as that dragon is untamed yet. It's color is pink.
Sp. Abilities: Flyer, Breath Attack, Immune to spells level 1-2
Can cast mirth once at basic level.
Creature Dwellings- Dragon Pit
Health - 320
Now that the dragon is tamed, the dragon rider is stronger even the black dragon. The color of this dragon is blue.
Sp. Abilities: Flyer, Breath Attack, Immune to spells
Can cast mirth at expert level.
Sp. Builidngs -
Merchant Square ( Instead of resource silo) - increase the amount of resources for the marketplace.
Arena- Each visiting hero gained +2 Attack/Defense bonus once. (Similar to the arena on map)
Slave Market- Can sell creatures for resources.
Trade Road- Each week, a randomaly capture mine will bring double amount of resources.
Court Grounds- Freelancer Horde building
Mage Guild - Level 1-3
Grail- Golden Sword
10k Gold each day additionally, +50% creature growth like other Grail buildings
Heroe Classes: Mercenary (Might) Merchant (Magic)
Special Skill- Enslavemnt - After a battle, some of the creatures who perished will join as slaves into the army, and if it full as trained slaves ( Like Necromancy skill)
I hope you liked my idea, it was really hard to think about it
Improvement / balance ideas are welcomed!