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Heroes Community > Library of Enlightenment > Thread: Modification of Creatures
Thread: Modification of Creatures This thread is 2 pages long: 1 2 · «PREV
Ghost
Ghost


Legendary Hero
Therefore I am
posted September 10, 2020 04:46 PM

You should remember higher attack than defense, it does maximum 400% damage. If defense is higher than attack, it does minimum -30% damage. Example of 1 Titan vs abandoned mine. Titan doesn't 40-60 damage against Troglodytes. Titan does over 120 damage, so +100% damage with 1lvl hero. You can test it. And original Heroes 3 Manual, if I remember, it said 400% and -30% damage. So don't nerf Behemoths. Barbarian, Offense skill and Ingores 80% are good or excellent.
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Baronus
Baronus


Promising
Supreme Hero
posted September 10, 2020 06:28 PM

I didnt write about fight berhemoth versrus archangel because its nonsence only one unit comparition but about fight with random unit. Behemot must fight with all units. With Aangel its one for about 80 times. Its only 14 units of 7lvl and some neutral. Rest 120 units have lower stats and Anc behemoth ability works weak. If unit has 10 pt and hero 10 pt reduction is only 16 pt. Behemkt has low 19 attack. And its not big bonus.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 10, 2020 07:21 PM

Baronus said:
I didnt write about fight berhemoth versrus archangel because its nonsence only one unit comparition but about fight with random unit.


Ok. You have my apologies for misunderstanding.

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Baronus
Baronus


Promising
Supreme Hero
posted September 11, 2020 09:10 AM

Ok. We all want to have better game. Good you all remeber me that hero attack skill is reduced too. Ive  losesd this important thing. Now I see that anc behemoth is groovuing unit . Biggest oponent heroes skill has better dmges. But if hero is low skilled and unit low lvl anc behemoth skill works weak. So its rather big creatures crusher than lowest. Keep it in mind if you have battle to attack high lvl units.

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted September 11, 2020 04:43 PM
Edited by NimoStar at 16:44, 11 Sep 2020.

Yes, Ancient Benehomth is actually unlike onther Level / creatures, relatively weakers vs Low Level creatures since defense reduction doesn't work very much against them (They rely more on HP than defense)

High level creatures rely on DEF and not HP of stack, so Benehoth should attack them. 60% reduction is pretty strong.

However I would say except against level 6-7 ancient Benhemoth is subpar. OP trying to correct that.

Hydras have low attack soi they are useless against other LVL7, can't break their defense - this seems opposite.
Still, Hydras are potentially strong against clups of low level units, but lack mobility and rely too much on positioning and setup. Easy to counter. Additional disadvantage: Enemy low level units will usually be on defensive positions at the other side of the map.

Up to a same point - same with behemoth: Can be countered by positiuoning. They have low HP. No magic resistance. Weak to spells. Enemy level 7 units can just fly away from the behemoth and hide behind other units and obstacles. So in real life "wins in 1v1" doesn't mean that much. Only AI is that stupid and not even it.

At the end of the day, both Behemoths and Hydras are slow, niche units.

Thus I don't see bad some stats changes considering their towns are not competitive. But other units need more buffing IMO (Wyverns could be more expensive but their poison triggers 100%, lizardmen/gnolls, Stronghold Orcs, Fortress Mage Guild, Gliphs of Fear and Blood Obelisk, etc.)
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Hourglass
Hourglass


Famous Hero
posted September 11, 2020 07:24 PM

I don't exactly understand why Behemoths would need any kind of buff. Their ability ensures that they're always doing damage, even if opponent would have high amounts of defence.

So, they're easy to build, cheap to buy, and always capable of dealing damage. In other words, they're very consistant and accessiable - in line with the Stronghold faction in general.

As neutral enemies, they aren't as terrifying as some other creatures, but still hurt a lot if they are capable of going melee.
Despite them being slow, I don't see there really being a reason to buff them.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted September 11, 2020 07:34 PM

Remember HoMM3 world champion Maretti, he's also HC member. He uses Crag Hack and A. Behemoths to beat opponent.
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Baronus
Baronus


Promising
Supreme Hero
posted September 11, 2020 08:20 PM

Stronghold needs buff.
Goblins are useles.
Wolf riders ok.
Orcs weak shooter.
Ogre ok.
Bird to small power to fly inside walls you lost it fast.
Cyclops too big dwelling price... You cant buy it.
Behemots ok.
...
In fact too much weak units. Ofcourse that mustnt be behemot.
But goblin first. Cyclop dwelling price down and maybe orcs.
Behemoth maybe. Ancient not necessery.
I think generally that 7lvl dont need buffing is overpowered. 1-6 lvl should be boosted.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted September 11, 2020 09:47 PM

Wolf Raiders rock tho, if you get them on day 2 and create a powerstack. (Hob)Goblins as well to back up the Wolf Raiders. The Rocs can be bought on day 3 and serve as a distraction for the other units to do their jobm, including the Behemoths on day 4. This is at least what I've noticed and how I'm playing, since it's pretty efficient. You also need to use Goblin stacks of 1. Orcs are literally meatshield. Ogres are ok, and Ogre Magi are quite nice. Cyclops are gotten only later, but they're good, and very good if you have a Picket, which can be taken with day 3/4 or even earlier army, if you're lucky.
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