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Thread: New Upgrades Mod [Amethyst Edition] for ERA | This thread is pages long: 1 2 3 4 5 ... 10 ... 17 18 19 20 21 · «PREV |
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aldzzz

 

Hired Hero
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posted February 21, 2021 05:37 PM |
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Undeadgamer62 said:
aldzzz said:
VMaiko said:
aldzzz said:
VMaiko said: aldzzz, try with OpenGL 32bits and without filters
unfortunately no change. 
Ok, maybe your resolution is not adequate, check what resolution your display has and put the same settings in HD mod
nope, same error persists even with full 1920x1080
Maybe it's just me, but the image in which you have some things circled looks normal to me. In TUM, the resources appear in different colors (and not always the same one). So having crystals that aren't necessarily red is normal in this mod.
umm. so redish sulfur and light green mercury also ok?
and how do you explain sd-sized text?
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Undeadgamer62

 
 
Adventuring Hero
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posted February 21, 2021 09:52 PM |
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aldzzz said:
Undeadgamer62 said:
aldzzz said:
VMaiko said:
aldzzz said:
VMaiko said: aldzzz, try with OpenGL 32bits and without filters
unfortunately no change. 
Ok, maybe your resolution is not adequate, check what resolution your display has and put the same settings in HD mod
nope, same error persists even with full 1920x1080
Maybe it's just me, but the image in which you have some things circled looks normal to me. In TUM, the resources appear in different colors (and not always the same one). So having crystals that aren't necessarily red is normal in this mod.
umm. so redish sulfur and light green mercury also ok?
and how do you explain sd-sized text?
It's been a while since I played it, and I haven't played the most recent version yet, but I recall all the resources being differently colored. As far as the text is concerned, that I don't recall being an issue before, so it may be some issue with the most recent version.
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RerryR

  
    
Promising
Supreme Hero
Researching Magic
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posted February 21, 2021 10:16 PM |
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aldzzz
i don't think this is a problem. As undergamer explained there are some recolors of existing resources to bring a fresh taste and some variety in the game. As for the text I don't know, just ignore it, I can barely see any difference in your picture.
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rudolphy

 
Tavern Dweller
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posted February 21, 2021 10:29 PM |
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Edited by rudolphy at 22:29, 21 Feb 2021.
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As VMaiko wrote, the recoloring of the resources was intented. See post to update V1.3
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aldzzz

 

Hired Hero
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posted February 21, 2021 11:24 PM |
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RerryR said: aldzzz
i don't think this is a problem. As undergamer explained there are some recolors of existing resources to bring a fresh taste and some variety in the game. As for the text I don't know, just ignore it, I can barely see any difference in your picture.
hmm okay, i'll ignore the text thing then.
idea for different colors is nice tho, i just didn't know if it was intended, that's all.
thank you to everyone who responded!
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mrryu2312

 
Tavern Dweller
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posted March 03, 2021 06:00 PM |
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Hi, whenever heroes with tactics skill win the new places like City of Dead or something, the tactics skill becomes not working anymore. Anyone reported this?
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VMaiko

 
  
Known Hero
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posted March 04, 2021 05:14 AM |
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Fix update v.2.8.2
-Critical Bug about Warehouses was fixed.
-Soul Eater commander casts was Fixed.
-Fixed name of the some creatures.
-Reclassified combos artifacts, they will no longer appear on the map or in rewards.
-Most CBs can now be revisited, most in 14 days, others in 28 days.
-Fixed Diamond Dragon/Darkness Dragon has no spell resistance.
-The unnecessary double attack of Stack Experience on Seraphs has now been changed to "No retaliation".
-Windmill was be removed from the replacement list of warehouse.
-Fixed damage on Dryads.
-Orb of Chaos and Compendium of the Magic had a rebalance.
-Ultimate Dragon Utopia was Balanced.
-Small balance in the rebirth of Divine Phoenix.
-Primal Faerie Dragon now has Expert "Magic Mirror "and Basic "Anti Magic".
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Quique30

 
 
Adventuring Hero
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posted March 07, 2021 01:17 AM |
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Hello there! Back for some TUM fun (and some feedback)!
First, I noticed the stability of the mod has improved a lot (haven't experienced any critical bug that would not allow me to continue playing). So big kudos for that!
That said, here are some issues that I found:
1) Some structures being replaced by others that block paths:


2) Unknown error that I only encountered once during my long playing session and didn't prevent me from continuing playing without issues. Think It is ACM related, though.

3) Another error that happens when the Death Ripple cast from Liches can't find units to target (because all are already dead).

4) This one is a crash (the only one I experienced) that seems to be caused by Death Ripple (either from Liches or spell book) targets Ogre Magi. Uploaded a save for that: Attack with Galthran
https://easyupload.io/r89ihj
5) Noticed that "New artifacts" seems to be enabled by default. Problem with that is that some custom maps require certain artifacts to be able to advance the map, but are getting replaced. This is probably the biggest problem I experienced so far.
Anyway, thanks for your continued work updating this amazing mod.
Cheers!
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Quique30

 
 
Adventuring Hero
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posted March 07, 2021 01:19 AM |
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Edited by Quique30 at 01:20, 07 Mar 2021.
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