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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: is there a mod that allows Primary Skills >99?
Thread: is there a mod that allows Primary Skills >99?
fanofheroes
fanofheroes


Famous Hero
posted February 14, 2021 09:11 PM

is there a mod that allows Primary Skills >99?

I was wondering: I've found that with XXL map sizes, room to put thousands of map objects in a map and making custom artifacts, is there a mod that allows primary skills to exceed 99?  I'm using 'ERA 3.3.4 + HD-mod 5.2 RC28 + ERA SCRIPTS' from:

http://wforum.heroes35.net/showthread.php?tid=5817

I know the obvious answer and probably the only solution is to not make maps and artifacts so much more, but it's hard not to go bigger and better when it's so tempting lol

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Undeadgamer62
Undeadgamer62


Adventuring Hero
posted February 15, 2021 10:32 PM

fanofheroes said:
I was wondering: I've found that with XXL map sizes, room to put thousands of map objects in a map and making custom artifacts, is there a mod that allows primary skills to exceed 99?  I'm using 'ERA 3.3.4 + HD-mod 5.2 RC28 + ERA SCRIPTS' from:

http://wforum.heroes35.net/showthread.php?tid=5817

I know the obvious answer and probably the only solution is to not make maps and artifacts so much more, but it's hard not to go bigger and better when it's so tempting lol


Since there is a plugin, inactive by default, that shows primary skills above 99, that would suggest that primary skills can go higher without additional mod support. (But you wouldn't see that without the plugin being active.)

When I've played Knightmare Kingdoms, I've definitely seen higher stats, but that could be from something KK does.

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fanofheroes
fanofheroes


Famous Hero
posted February 16, 2021 04:15 AM

Undeadgamer62 said:
fanofheroes said:
I was wondering: I've found that with XXL map sizes, room to put thousands of map objects in a map and making custom artifacts, is there a mod that allows primary skills to exceed 99?  I'm using 'ERA 3.3.4 + HD-mod 5.2 RC28 + ERA SCRIPTS' from:

http://wforum.heroes35.net/showthread.php?tid=5817

I know the obvious answer and probably the only solution is to not make maps and artifacts so much more, but it's hard not to go bigger and better when it's so tempting lol


Since there is a plugin, inactive by default, that shows primary skills above 99, that would suggest that primary skills can go higher without additional mod support. (But you wouldn't see that without the plugin being active.)

When I've played Knightmare Kingdoms, I've definitely seen higher stats, but that could be from something KK does.



Yes, I should've clarified before, I know stats >99 are calculated, because you can see the results in your army, spell dmg and mana.  I just wanted to see it displayed in the hero screen.  I have OCD apparently lol!  

What's the name of the plugin and I'll activate it

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 16, 2021 08:28 AM

There is a plugin that allows the display of prim skills over 99. I think the max is around 127 before it resets to zero. Imo the use of prim skills >99 is risky because it can corrupt your game, so I advise you to just take the 99 limits for granted.
The Magic Awakening (a big Chinese modification)is the only mod that I know of where you can have over 127 prim skills displayed.
The method is actually simple because you just have to create virtual storage for primary skill points and display it on the hero screen. The problem of such a script is not the implementation but rather to maintain compatibility with other mods, I think.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 16, 2021 03:28 PM

Going above 99 is possible because primary stats are treated as signed char C++ type. But... there are some places in the code you need to take care of, unless all that you want is just displaying stats above 99.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2021 03:32 PM

I never had any bug with that plugin and I played hundreds of games with.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 16, 2021 06:37 PM
Edited by RerryR at 18:37, 16 Feb 2021.

Yes I guess display stats over 99 plugin + Sals overflow fix mod is the best way to go. You just have to be careful that the AI stats do not overflow and reset to zero.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2021 06:43 PM

I guess some additional little script could solve that, I use it in my custom maps. If AI is higher than let's say level 50 and any primary skill is at zero, set it to 125 or so before every battle.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 17, 2021 05:45 PM
Edited by AlexSpl at 17:46, 17 Feb 2021.

Increasing primary stats cap from 99 to 127

Replace 63 with 7F at the following addresses:

42417D 424181 42419C 4241A0 4241BF 4241C3 4241ED 4241F4
425C3A 425C3E 42BEFB 42BF11 432956 43295A 432ADD 432AE1
432B13 432B17 433745 433749 435FEC 442F0B 442F0F 442F29
442F2D 4519B7 4519BB 46388C 463890 4638B4 4638B8 4638DC
4638E0 463AA9 463AAD 463ADC 463AE0 46C7A2 46C7A6 46C7DC
46C7E0 46C816 46C81A 46C851 46C855 46C8C3 46C8C7 4846F9
4846FD 48621B 48621F 48636C 486370 486390 486394 486783
486787 492FD1 492FD5 492FE0 492FEF 49E4FB 49E4FF 49E517
49E51B 4A32C2 4A32C6 4A3404 4A3408 4A7826 4A782A 4A7842
4A7846 4C7F0B 4C7F11 4C8044 4C8048 4C80AC 4C80B0 4C82F5
4C82F9 4C83E7 4C83EB 4C9B16 4D8BFC 4D8C00 4D9125 4D9129
4D9C0F 4D9C13 4DA53D 4DA541 4DD879 4DD87D 4DDA73 4DDA77
4E1980 4E1984 4E2093 4E2097 4E576D 4E5BE4 4E5BE8 4E60B9
4E60BD 4E63A5 4E63A9 4E63CC 4E63D0 51D7E0 51D7EE 51DF40
51DF44 51F857 51F85B 524CD6 524CDA 524D11 524D15 524E46
524E4E 524F0F 524F13 524F4C 524F50 524FAD 524FB1 525059
52505D 52509C 5250A0 5250DB 5250DF 525118 52511C 52655A
52655E 526FFA 526FFE 527296 52729A 5272C5 5272C9 52F1D5
52F1D9 56DC6D 56DC71 56DCEF 56DCF3 59BFD1 59BFD5 5B0627
5B062B 5B076F 5B0773 5B1255 5B1259 5BE24E 5BE252 5DE655
5DE659 5DE700 5DE704 5DE7AB 5DE7AF 5DE998 5DE99C 5F5CBE
5F5CC2 5F5CD9 5F5CDD


I hope I found all of them, but still there is a chance of an error, so don't forget to backup your executable before patching.

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