Pavel_kiselev

 
Tavern Dweller
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posted May 28, 2026 10:27 AM |
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iliveinabox05 said:
Pavel_kiselev said: Do you think it's possible to extend the scripting language somewhat when working with events? I've always wanted to add an object (tree, mountain, or quest house) to the coordinates on the map. At the same time, you will have to check for the presence of someone (player, creature) at these coordinates and move them.
Do you mean like adding new scripts? An add object script instead of delete object? If so, that can't be done with this tool. It would need to be done via reversing / dll. We do have plans to add new scripts, but it's still a ways away.
That's exactly what I assumed. There are 2 options here, either to tinker with exe reverse engineering or to transfer the game to a modern engine, but the question arises whether it will be possible to load the already created 1000+ maps. Since 2002, I have been dreaming that in Heroes 4 it would be possible to completely rebuild all the cities without these built one and the other is no longer possible. To do this, you need to understand how the array of creatures in the castle is filled in, since there are more than 6 errors in the native.
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