Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Advanced Options Map Editor (started by iliveinabox05 in June 2021)
Heroes 4 Advanced Options Map Editor This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
Pavel_kiselev
Pavel_kiselev

Tavern Dweller
posted May 28, 2026 10:27 AM
Edited by Pavel_kiselev at 12:44, 28 May 2026.

iliveinabox05 said:
Pavel_kiselev said:
Do you think it's possible to extend the scripting language somewhat when working with events? I've always wanted to add an object (tree, mountain, or quest house) to the coordinates on the map. At the same time, you will have to check for the presence of someone (player, creature) at these coordinates and move them.


Do you mean like adding new scripts? An add object script instead of delete object? If so, that can't be done with this tool. It would need to be done via reversing / dll. We do have plans to add new scripts, but it's still a ways away.

That's exactly what I assumed. There are 2 options here, either to tinker with exe reverse engineering or to transfer the game to a modern engine, but the question arises whether it will be possible to load the already created 1000+ maps. Since 2002, I have been dreaming that in Heroes 4 it would be possible to completely rebuild all the cities without these built one and the other is no longer possible. To do this, you need to understand how the array of creatures in the castle is filled in, since there are more than 6 errors in the native.

 View Profile
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted May 28, 2026 05:40 PM

I'm interested in AI..

EDIT

Remember H4 is Alpha version.. No Beta.. Thus mod can do freely..
____________
Fight MWMs - stand teach

 View Profile
mugivarus
mugivarus

Tavern Dweller
posted July 29, 2026 07:11 AM

my map

Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)
____________

 View Profile
iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted July 29, 2026 11:28 PM

mugivarus said:
Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)


Hi there! You're of course welcome to upload your map for folks to have a look at, but in order for anyone to know if you're on track, we'd need to know your goals.

 View Profile
mugivarus
mugivarus

Tavern Dweller
posted August 02, 2026 09:43 AM

iliveinabox05 said:
mugivarus said:
Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)


Hi there! You're of course welcome to upload your map for folks to have a look at, but in order for anyone to know if you're on track, we'd need to know your goals.


I’ve put work on my map on hold for now. I’ve created a new topic here. Please help if you can.
____________

 View Profile
Karmakeld
Karmakeld


Responsible
Supreme Hero
posted August 02, 2026 11:45 AM

Pavel_kiselev said:
iliveinabox05 said:
Pavel_kiselev said:
Do you think it's possible to extend the scripting language somewhat when working with events? I've always wanted to add an object (tree, mountain, or quest house) to the coordinates on the map. At the same time, you will have to check for the presence of someone (player, creature) at these coordinates and move them.


Do you mean like adding new scripts? An add object script instead of delete object? If so, that can't be done with this tool. It would need to be done via reversing / dll. We do have plans to add new scripts, but it's still a ways away.

That's exactly what I assumed. There are 2 options here, either to tinker with exe reverse engineering or to transfer the game to a modern engine, but the question arises whether it will be possible to load the already created 1000+ maps. Since 2002, I have been dreaming that in Heroes 4 it would be possible to completely rebuild all the cities without these built one and the other is no longer possible. To do this, you need to understand how the array of creatures in the castle is filled in, since there are more than 6 errors in the native.


Didnt someone post years ago how to alter the link between upgrading buildings? I recall a certain someone who changed a thing or two like this in one of his many infamous mods
____________

 View Profile
iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted August 02, 2026 09:14 PM
Edited by iliveinabox05 at 21:15, 02 Aug 2026.

Karmakeld said:
Didnt someone post years ago how to alter the link between upgrading buildings? I recall a certain someone who changed a thing or two like this in one of his many infamous mods


That would be Brink from the heroes 4 modding revisited thread

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0754 seconds