| Heroes 4 Advanced Options Map Editor | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV |
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Pavel_kiselev

 
Tavern Dweller
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posted May 28, 2026 10:27 AM |
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iliveinabox05 said:
Pavel_kiselev said: Do you think it's possible to extend the scripting language somewhat when working with events? I've always wanted to add an object (tree, mountain, or quest house) to the coordinates on the map. At the same time, you will have to check for the presence of someone (player, creature) at these coordinates and move them.
Do you mean like adding new scripts? An add object script instead of delete object? If so, that can't be done with this tool. It would need to be done via reversing / dll. We do have plans to add new scripts, but it's still a ways away.
That's exactly what I assumed. There are 2 options here, either to tinker with exe reverse engineering or to transfer the game to a modern engine, but the question arises whether it will be possible to load the already created 1000+ maps. Since 2002, I have been dreaming that in Heroes 4 it would be possible to completely rebuild all the cities without these built one and the other is no longer possible. To do this, you need to understand how the array of creatures in the castle is filled in, since there are more than 6 errors in the native.
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted May 28, 2026 05:40 PM |
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I'm interested in AI.. 
EDIT
Remember H4 is Alpha version.. No Beta.. Thus mod can do freely..
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Fight MWMs - stand teach
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mugivarus

 
Tavern Dweller
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posted July 29, 2026 07:11 AM |
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my map
Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)
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iliveinabox05

    
   
Honorable
Famous Hero
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posted July 29, 2026 11:28 PM |
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mugivarus said: Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)
Hi there! You're of course welcome to upload your map for folks to have a look at, but in order for anyone to know if you're on track, we'd need to know your goals.
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mugivarus

 
Tavern Dweller
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posted August 02, 2026 09:43 AM |
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iliveinabox05 said:
mugivarus said: Hi. I’m new to the editor—I’ve just started exploring it. I decided to create my own map (and possibly a campaign, too). There isn't much done yet, as I only started a day ago, already done few dialogues, events, and scripts. Can I post the map here for you to take a look and see if I’m on the right track, or is that not allowed? (The dialogue is in Ukrainian; unfortunately, my English isn't good enough.)
Hi there! You're of course welcome to upload your map for folks to have a look at, but in order for anyone to know if you're on track, we'd need to know your goals.
I’ve put work on my map on hold for now. I’ve created a new topic here. Please help if you can.
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Karmakeld

   
    
Responsible
Supreme Hero
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posted August 02, 2026 11:45 AM |
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Pavel_kiselev said:
iliveinabox05 said:
Pavel_kiselev said: Do you think it's possible to extend the scripting language somewhat when working with events? I've always wanted to add an object (tree, mountain, or quest house) to the coordinates on the map. At the same time, you will have to check for the presence of someone (player, creature) at these coordinates and move them.
Do you mean like adding new scripts? An add object script instead of delete object? If so, that can't be done with this tool. It would need to be done via reversing / dll. We do have plans to add new scripts, but it's still a ways away.
That's exactly what I assumed. There are 2 options here, either to tinker with exe reverse engineering or to transfer the game to a modern engine, but the question arises whether it will be possible to load the already created 1000+ maps. Since 2002, I have been dreaming that in Heroes 4 it would be possible to completely rebuild all the cities without these built one and the other is no longer possible. To do this, you need to understand how the array of creatures in the castle is filled in, since there are more than 6 errors in the native.
Didnt someone post years ago how to alter the link between upgrading buildings? I recall a certain someone who changed a thing or two like this in one of his many infamous mods
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iliveinabox05

    
   
Honorable
Famous Hero
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posted August 02, 2026 09:14 PM |
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Karmakeld said: Didnt someone post years ago how to alter the link between upgrading buildings? I recall a certain someone who changed a thing or two like this in one of his many infamous mods
That would be Brink from the heroes 4 modding revisited thread
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