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Heroes Community > MapHaven Guild > Thread: GK's HotA Maps
Thread: GK's HotA Maps This thread is 2 pages long: 1 2 · «PREV
bluebird
bluebird

Tavern Dweller
posted January 10, 2022 10:40 PM

Mortarial said:

Did you check starting towns? There is an AI boosting event in each of them.


Cheers, I see that now (new to mapmaking).
____________

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gnollking
gnollking


Supreme Hero
posted January 10, 2022 10:41 PM

It's been actually some years since I've worked on the Doomsday map, and I was close to not even releasing it, feeling it's no longer up to date. So all the comments liking it makes me glad not to have scrapped it in the end. There's quite a few things about the map that I don't really like, but that's fine, I kinda like leaving it as it is to be able to compare newer maps with.

bluebird said:
It says in the description that the "AI is boosted", how did you do this? I had a quick peek in the Hota map editor and didn't see anything.


Yeah the boost seems to be just some gold and specific creatures for each town every month, which to me now looks very low. But I will not touch that map unless people want a more updated version. (Seems the map in it's current version was "finished" in 2018 )

bluebird said:
ps. looking forward to the release of the XL map and I have watched on github so I will hopefully get a notification.


Please don't mind the non-descriptive descriptions for my updates in github . Speaking of that, I have also been working on the EdObjts text file based on my needs while working on the XL map, and will release an updated version of it with its own readme describing most of the map-making principles and changes I've made on github when it is ready.

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Centurion
Centurion


Hired Hero
posted January 10, 2022 11:40 PM

gnollking said:


Please don't mind the non-descriptive descriptions for my updates in github . Speaking of that, I have also been working on the EdObjts text file based on my needs while working on the XL map, and will release an updated version of it with its own readme describing most of the map-making principles and changes I've made on github when it is ready.


Epic! Looking forward to the readme. Some of the stuff in your maps I haven't been able to replicate and they add a lot of scenery

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FdgK
FdgK


Hired Hero
posted March 13, 2022 11:21 PM

Hi gnollking,

After downloading your maps at the end of last year, I finally got around to playing the first of them (Breaking Point). Congratulations for this all around beautiful and well put together map. It was an enjoyable experience playing it and I love your way of laying out and decorating the map.

I myself am not a competitive player but rather one who cherishes some laid back singleplayer campaigns or single scenarios, so the following was perfectly fine for me. I just want to add it as a little extra feedback for your: I got the ’Boots of Levitation‘ on week two which was a huge game changer as it let me pick up the ’Crown of the Supreme Magi‘ for free and it made my main hero much more agile. I don't know, maybe I was just lucky with the random resource piles and the windmill (gems in week one and week two) which made me have 30 gems at 1-2-6 but to avoid that maybe the cost of the artifacts can increase from purchase to purchase.
Anyway, I was happy with my game experience, so for me that is fine and a none issue.

Congratulations again and I am looking forward to trying out the other three maps — and hopefully also the new one on which you are working.

Cheers,
FdgK

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gnollking
gnollking


Supreme Hero
posted March 14, 2022 05:50 PM

FdgK said:
...


Thanks for the feedback, glad you enjoyed it!

Those gems are indeed quite lucky (if you played on the intended 200% difficulty), but that's a part of the game I really like! All resource piles in that map are hand-placed to make replaying the map and coming up with specific strategies a bit better, meaning you can only get random gems from the windmill and the few campfires on your island. The Crown was pretty free to pick up anyways, I have now updated the map to have it a little more "hidden"


In regards to the big map, sadly I have no updates to give. Been busy with a new job lately and other hassles, but the map has been on my mind, will try to get back to it soon-ish.

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FdgK
FdgK


Hired Hero
posted March 14, 2022 06:46 PM

Yes, I indeed also got gems in at least one campfire if I remeber correctly but I have to say that I played on 160% so that I had got 4 extra gems. Anyway, even without those 4 gems I would have lacked only 2 for the last artifact which I could have easily traded for some other resources I had got at that point. But like you said, this little bit of luck and randomness in Heroes is part of the game and I like it that way.
All that being said (gems or no gems, artifact or no artifact), I enjoyed the map and that's what counts in the end.

Take care and good luck with your new job!

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FdgK
FdgK


Hired Hero
posted July 19, 2022 08:32 PM

Hey gnollking, do you have any news about your XL map project? Can't wait to see and play it.

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gnollking
gnollking


Supreme Hero
posted July 21, 2022 11:11 PM

FdgK said:
Hey gnollking, do you have any news about your XL map project? Can't wait to see and play it.

Thank you so much for asking. The map is pretty damn close to being finished, I just need to find some motivation to finish the last parts and spend some hours on it. The major thing I want to do with the release of the map is to share the Map Editor text file guide I've been working on. When I find the time to get these two things finished I will also share my maps on Maps4Heroes.com. The most difficult part for me are the things that are yet left to create, like balancing monsters, resources, artifacts, etc. I might post a "pre-release" version of the map here for those who would like to play the map before the initial release and help with testing a little bit. Will see.

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FdgK
FdgK


Hired Hero
posted July 23, 2022 12:01 PM

These are great news! Thank you so much for your work. I'm sure the result will be awesome with all the time and energy you spent on it. I'm going to keep an eye on this thread so that I don't miss the release.

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gnollking
gnollking


Supreme Hero
posted August 01, 2022 04:47 PM
Edited by gnollking at 03:14, 02 Aug 2022.

FdgK said:
These are great news! Thank you so much for your work. I'm sure the result will be awesome with all the time and energy you spent on it. I'm going to keep an eye on this thread so that I don't miss the release.

To tell you the truth, I rarely find the motivation to continue working on the map. Right now the last things to finish are writing quests and finishing designing the heroes of the map. My plan is to have 8 possible unique starting heroes per faction, and several heroes available in prisons, each with their good starting bonuses, completely new from the basic game. Which means I have to design about 90 heroes with their own biographies and everything. Each and every post in this thread is a massive boost for me to work on the map.

A thing I've been working on is playing maps made by other people and having the heroes from those maps being playable in this map. The map is shaping up to be a massive XL adventure with so many quests it's impossible to keep track of and having each and every hero be new and as viable as possible for replayability it's crazy.

I cannot overstate the importance of feedback here that has pushed me to work on my maps, I want to finish this map along with all the stuff I've promised. I am leaving for a 2-week holiday tomorrow, and I really want to publish my text-file guide for map-making during that time, but will see if I have the time to finish it.

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FdgK
FdgK


Hired Hero
posted August 02, 2022 01:43 PM
Edited by FdgK at 13:44, 02 Aug 2022.

Wow, what an endeavour. I can see why the workload is huge with that scope which makes your work all the more impressive.

I'll be waiting patiently and I'm happy that my interest in your map/maps helps you stay motivated.

In the meantime, enjoy your holiday!

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