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Heroes Community > MapHaven Guild > Thread: GK's HotA Maps
Thread: GK's HotA Maps This thread is 2 pages long: 1 2 · «PREV
bluebird
bluebird

Tavern Dweller
posted January 10, 2022 10:40 PM

Mortarial said:

Did you check starting towns? There is an AI boosting event in each of them.


Cheers, I see that now (new to mapmaking).
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gnollking
gnollking


Supreme Hero
Supreme Hero
posted January 10, 2022 10:41 PM

It's been actually some years since I've worked on the Doomsday map, and I was close to not even releasing it, feeling it's no longer up to date. So all the comments liking it makes me glad not to have scrapped it in the end. There's quite a few things about the map that I don't really like, but that's fine, I kinda like leaving it as it is to be able to compare newer maps with.

bluebird said:
It says in the description that the "AI is boosted", how did you do this? I had a quick peek in the Hota map editor and didn't see anything.


Yeah the boost seems to be just some gold and specific creatures for each town every month, which to me now looks very low. But I will not touch that map unless people want a more updated version. (Seems the map in it's current version was "finished" in 2018 )

bluebird said:
ps. looking forward to the release of the XL map and I have watched on github so I will hopefully get a notification.


Please don't mind the non-descriptive descriptions for my updates in github . Speaking of that, I have also been working on the EdObjts text file based on my needs while working on the XL map, and will release an updated version of it with its own readme describing most of the map-making principles and changes I've made on github when it is ready.

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Centurion
Centurion

Tavern Dweller
posted January 10, 2022 11:40 PM

gnollking said:


Please don't mind the non-descriptive descriptions for my updates in github . Speaking of that, I have also been working on the EdObjts text file based on my needs while working on the XL map, and will release an updated version of it with its own readme describing most of the map-making principles and changes I've made on github when it is ready.


Epic! Looking forward to the readme. Some of the stuff in your maps I haven't been able to replicate and they add a lot of scenery

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