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Heroes Community > MapHaven Guild > Thread: FdgK's first map (HotA)
Thread: FdgK's first map (HotA)
FdgK
FdgK


Known Hero
posted November 28, 2021 02:23 PM
Edited by FdgK at 11:18, 04 Dec 2021.

FdgK's first map (HotA)

Hi all,

For quite some time I have been creating maps every now and then doing it mainly for my own pleasure of creating something but now I have put together a map that I would like to share with the community because I think it is my best, yet. Nothing in comparison with the works from other members for sure but a nice little single player map that maybe some of you might want to try out.

It is a size S HoTA map without underground and without AI enemies where your objective is to find the pieces of the Ironfist of the Ogre by completing different quests in 6 weeks time (I am sure that some of you don't like time limits but for a map without enemies it is a good way to add a challenge, I think). When I tested the map on Expert difficulty this time limit seemed to be a reasonable one but I am aware that I am casual player ≠ó so for others in this community it might be too little of a challenge. So please, if you try the map out, let me know if I have to tweak the difficulty or something else in your opinion. Thank you very much in advance.

Here are a screenshot of the minimap as well as one of the map itself taken in the editor. If you want to have the challenge of not knowing what quests await you, don't take a too close look at the map in the editor before playing it.





You can download the map here: https://www.dropbox.com/s/dm2wre9ugmcy820/%5BHotA%5D%20Clutching%20at%20Straws.h3m?dl=1

Once I have got some feedback, I might upload it also to maps4heroes.

Have a great day,
FdgK

Edit: Updated the images.

Edit 2: Updated the download link.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted November 28, 2021 09:41 PM

Previews are unavailable.

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FdgK
FdgK


Known Hero
posted November 28, 2021 10:20 PM
Edited by FdgK at 22:23, 28 Nov 2021.

Thanks for letting me know. I will try to fix it.

Can you see them now?

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 28, 2021 11:44 PM

yup.

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FdgK
FdgK


Known Hero
posted November 28, 2021 11:46 PM

Okay, great! Thanks!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted November 28, 2021 11:47 PM

no problem.

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FdgK
FdgK


Known Hero
posted November 29, 2021 06:39 PM

I have noticed that there was a chance that the wagon in the original version of the map would give an artifact that the player is not supposed to obtain so I replaced the wagon with a pile of resources. I have updated the screenshot of the map and the download link in my original post.

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gnollking
gnollking


Supreme Hero
posted November 30, 2021 12:20 AM
Edited by gnollking at 00:21, 30 Nov 2021.

You can disable specific artifacts in the map specifications so they should not be able to appear in wagons or anywhere else, other than manually placed locations.

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FdgK
FdgK


Known Hero
posted November 30, 2021 07:47 AM
Edited by FdgK at 07:48, 30 Nov 2021.

Thanks for the tip. I wasn't sure if that also applied to wagons, treasure chests etc. and not only to artifact placeholders. Very good to know!

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FdgK
FdgK


Known Hero
posted March 01, 2024 12:02 AM
Edited by FdgK at 19:49, 02 Mar 2024.

For the first time after quite a while I had a look at this map and after having studied gnollkingís maps in the last couple of days, it just felt too empty, especially since its setting is supposed to be in the wilderness. Therefore, I reworked it and am now much more pleased with the result (not as detailed as GKís maps but thatís okay - heís in a league of his own).

Here is what I changed:
- added a lot of decorations
- added some event messages to have some more storytelling in the map
- added custom messages to every monster encounter and artifact on the map to add to the flavour
- increased the strength of some of the guards
- reduced the initial bonus for the player a little bit
- changed a couple of artifacts

Here are updated images of the minimap and the adventure map:





You can download the map at maps4heroes here.

(I am also adding the link to the first post in this thread.)

Edit: Changed the screenshots to the fixed version (without the roadblock)

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gnollking
gnollking


Supreme Hero
posted March 01, 2024 12:49 PM

Ooh I do like the improvements in the screenshots!

Will try to play through it this weekend and report back.

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FdgK
FdgK


Known Hero
posted March 01, 2024 02:52 PM

Thank you very much! I am curious about what you have to say.

Have a great start into the weekend.

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gnollking
gnollking


Supreme Hero
posted March 02, 2024 03:48 PM

I was really enjoying all the encounter messages for the fights, but had to stop at the start of week 2. There's no path up around this Learning Stone:



So my only tip so far is that when making decorations, make heavy use of the "Passability" tool in the editor to make sure that all areas are reachable. (Also if you care about spelling mistakes, the wolf rider fight guarding the ore pit says "you hear a wolves".)

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FdgK
FdgK


Known Hero
posted March 02, 2024 07:19 PM
Edited by FdgK at 22:48, 02 Mar 2024.

Thank you very much for your feedback. Iím glad that you liked the text messages.

Man, thatís a shame. Sorry for that. The Learning Stone was one of the few things I moved after my last complete test run and I was sure that you could exit it also in direction top-left and top-right but now I know better. I have moved it and sent the fixed version to maps4heroes again.

About the spelling mistake: Thank you very much. I also found it (plus another one) right after sending the map away. Arrrghh! Now both are fixed.

Iím going to give an update once the updated version is online.

Edit: The fixed version can now be downloaded at maps4heroes.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted March 03, 2024 04:55 PM

It is only now that I have noticed this thread and map. Map looks solid and cozy to be honest, I'll play it the next time I play HotA.
One tip: the different areas are separated a bit too much, like you have great mountain ranges and forests between them. You could exercise with more "soft" separations. I made this "mistake" in my maps too (albeit none published, nor necessarily good enough to be heh). Though maybe that was the point of it in this map, to have such separations. Thus, I apologize if that's the case.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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FdgK
FdgK


Known Hero
posted March 03, 2024 07:46 PM

Cozy might actually be the perfect word for what I was going for. A small, visually appealing, cozy, storydriven Sunday afternoon with a cup of coffee style of map.

Interesting comment about the thickness of the separations. By Ďsoftí do you only mean that you prefer them thinner or even passable in more than only one point? Having them seperated except for one point was intended but you are absolutely right when you say that I could have made them thinner. I just didnít need all that space and it also looked more like a rugged landscape to me, which fits the narrative of a wild and uninhabited place.

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FdgK
FdgK


Known Hero
posted April 02, 2024 08:57 PM

Updated the map on maps4heroes:
- added a story event in front of the anti-magic garrison
- decorations (made the river in the bottom-right corner look swampier; some other minor changes)

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