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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Land of New Towns [Era Mod] - new towns & creatures
Thread: Land of New Towns [Era Mod] - new towns & creatures This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
mitsche91
mitsche91


Adventuring Hero
posted April 11, 2022 01:30 PM

The pictures look nice!
But I have some problems to make it work. It's possible for me to get the new towns while I'm playing in the world map. But the townscreen is still Rampart for example. I tried many restarts
Can somebody help me?

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AnT
AnT


Hired Hero
posted July 18, 2022 09:46 AM


New version 2.2 released:
* add new Neutral Town (based on Conflux). Total number of towns is 14
* add compatibility with ERA WOG (ERA  scripts/ERM Framework)
* add options file (...Land Of New TownsDatas_options.erm )
* add emissares (Gods’ Representatives) dwellings on random map generated
* some improvements

New Neutral Town is based on Conflux. To play this town choose Conflux on game start, on dialog window choose "New town var.2" (1 option =Conflux, 2=EldoradoTown, 3=NeutralTown). Mod compatibility  tested on ERa 3.9.2 (assembly v2.54)





ver 2.2:
https://disk.yandex.com/d/Y3PFHv7lCmXR-w

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AnT
AnT


Hired Hero
posted July 18, 2022 09:53 AM

mitsche91 said:
The pictures look nice!
But I have some problems to make it work. It's possible for me to get the new towns while I'm playing in the world map. But the townscreen is still Rampart for example. I tried many restarts
Can somebody help me?


Hello,  
To play WonderWoods choose Rampart on game start, on dialog window choose "New town" (1 option=default Rampart, 2=WonderWoods).
This dialog window added in new version 2.2 (no restarts needed).

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baronus
baronus


Legendary Hero
posted July 20, 2022 12:04 PM

I see big progress in Era! A lot of really new godne without replacment! Very good.

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AnT
AnT


Hired Hero
posted November 18, 2023 09:12 PM
Edited by AnT at 21:16, 18 Nov 2023.

new version 3.0 released:
https://disk.yandex.com/d/nN5MRrwOwNKL6w


what's new:
* add 2 new towns: Forest Town and Bastion(Pavilion). Total number of towns is 16
* new monsters
* add dialog for choosing start town (work only for red player - human)
* ability to destroy cities and rebuild them like in Wog game
* some changes in game balance
* changes in hiring creatures for AI
* correct display new pictures of dwellings in town hall
* some other improvements

Important! Add this line in HommHD launcher -> Tweaks tab  (this is needed for correct display  Bastion townscreen):
<Fix.Cosmetic> = 0

Some resourses used from Another Rampart Mode, Evergreen Town (VCMI), Pavilion town (VCMI). Thanks for models of creatures created by Maestro, Nieznany, Itsjustme, Salamandre, K1ng, Fiorin and others (don't find name of some authors).


Towns:







Creatures:





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baronus
baronus


Legendary Hero
posted November 19, 2023 12:11 PM

Of course its wondefull! We have a lot of towns for VCMI. Adding all to Era is not a work from zero! Have it on original game is original experience!

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AnT
AnT


Hired Hero
posted July 20, 2024 09:42 AM
Edited by AnT at 09:49, 20 Jul 2024.




New version 3.1 released:

* Adds 3 new towns: Druid Town, Cove town, Knights Castle in homm3.
 Total number of towns is 19 (with no replacements)
* fixed names of creatures
* Eldorado graphic fixes
* new dialog window for choosing town at game start
* stability fixes
* some other improvements / game balance


Download: https://disk.yandex.com/d/iACKOlvV1933Gw
Mod homepage: https://sites.google.com/view/landofnewtowns

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Macron1
Macron1


Supreme Hero
posted July 23, 2024 05:53 PM

Druid town is good enough (still needs some pixel hunting)

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AnT
AnT


Hired Hero
posted July 23, 2024 07:21 PM

Macron1 said:
Druid town is good enough (still needs some pixel hunting)


Thank you)
I know there are still a lot of small fixes to be made!

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AnT
AnT


Hired Hero
posted October 08, 2024 05:19 PM

New version 3.2 released:

* add 2 new towns: Ice Castle, Elemental Palace (rework of Limes VCMI mod)
* allow choosing start town for multiplayer
 (see file "...ModsLand Of New TownsDatas___options.erm")
* edit lineup of creatures Magic Forest, Druid town
* new objects on map (Golden Utopia, Magic Utopia, Rotten Dragons Utopia)
* edit balance for several towns
* fix some bugs


https://disk.yandex.com/d/cIqxqy_ZJdNixQ

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baronus
baronus


Legendary Hero
posted October 08, 2024 07:50 PM
Edited by baronus at 19:52, 08 Oct 2024.

baronus

Really great epic work! The best era mod! We need only some ballancing corrections to fit for clasic towns!

But new powerfull option is AI generation.
Discusion here.
AI generation

A lot of very amateur graphic can be simply remastered to full HD with minimum time cost.
Once again great work!

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AnT
AnT


Hired Hero
posted October 09, 2024 04:09 PM

Thanks a lot,
i appreciate your feedback!

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kobi
kobi

Tavern Dweller
posted October 12, 2024 01:36 AM

First of all i made account here just to say that i love this mod and how much effort was put into it :3
even seeing how it evolved in this time feels good lol

but its not all rainbows and sunshine and unfortunately there are some issues ._ .

First of all do units have any kind of exp progression implemented or is it just on my side ? it is based off of era so they are probably just tbd but im asking just in case.

and is there any plan to add third upgrade mod compatibility ?

&#129346; cheers
____________

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AnT
AnT


Hired Hero
posted October 14, 2024 04:40 PM

Thanks a lot for your comment!
It's nice to know, that people like what you do!

I did' not tested creature experience (like in Wog), maybe it should working...  

About compatibility with TUM -
these are long term plans, because it's needed manually transfer all the creatures from Typhon to Ametist plugin. I hope, somebody invented a more universal creature editor compatible with Era engine.

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kobi
kobi

Tavern Dweller
posted October 17, 2024 10:55 AM
Edited by kobi at 16:08, 17 Oct 2024.

AnT said:
Thanks a lot for your comment!
It's nice to know, that people like what you do!

I did' not tested creature experience (like in Wog), maybe it should working...  

About compatibility with TUM -
these are long term plans, because it's needed manually transfer all the creatures from Typhon to Ametist plugin. I hope, somebody invented a more universal creature editor compatible with Era engine.


Yea im afraid modding game older than me is quite a pain especially when its just backwards engineered. Maybe some of the rewrites will get finished someday lol

About units exp it is definietly working, just that all the values are default ones and there are no skills.

I would consider helping if not for not having any coding skills whatsoever

____________

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AnT
AnT


Hired Hero
posted November 26, 2024 09:03 PM
Edited by AnT at 21:04, 26 Nov 2024.

New version 3.3 released:

* WonderWoods town rework
* add new town: Pyramid (based on Nome VCMI )
* fix error in MapEditor






https://disk.yandex.com/d/imjlihRlnAtVtg

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baronus
baronus


Legendary Hero
posted November 27, 2024 03:34 PM

Wonderfull! But down left pyramide building od very ugly! It must be better perspective!

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zeryss
zeryss


Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
posted November 29, 2024 06:27 PM
Edited by zeryss at 18:29, 29 Nov 2024.

What prevented you from transferring the original completely?

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AnT
AnT


Hired Hero
posted November 29, 2024 07:33 PM

I think that the 4th level dwelling should look more like a temple

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Orc
Orc


Famous Hero
posted June 10, 2025 10:47 PM

is this same to cove of HotA

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