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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Enhancement Mod
Thread: Heroes 4 Enhancement Mod This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 10:29 AM
Edited by NimoStar at 10:31, 23 Sep 2023.

you are right about the aura, I misremembered.

In regards of H4 Ultimate balance, you yourself admitted that H4 equilibris had to buff unicorns to compete with Griffins. Since I didn't buff unicorn HP, to nerf griffin was the only way to make it a competitive choice.

Surely if you see that buffing unicorns to adress the imbalance was something, nerfing griffins is the equivalent alternative.

Actually you get 4 griffins per week with 90 HP each, while only 3 unicorns with 79 HP each, so the cumulative combat prowess of griffins as a power stack is higher (h3 pros often measure strenght of a faction army in weekly HP). Furthermore to their inferior HP and growth, griffins only have a dismal 19 defense while griffins get 23. If anything its Griffins which are still superior.

Also you need to understand that H3 resistance is different than H4 resistance (for example, way more things give resistance in H4, allowing to reach 100% more easily) and that H4 level 3 creatures are closer to H3 level 5 than to level 6 (Rampart unicorns)
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Albyx
Albyx


Known Hero
posted September 23, 2023 01:20 PM

NimoStar said:
Also you need to understand that H3 resistance is different than H4 resistance (for example, way more things give resistance in H4, allowing to reach 100% more easily)


Magic resistance bonuses are multiplicative and not additive, it means two 50% bonuses won't give you 100% resistance, it's 75%. Magic immunity is possible only with GM Magic resistance or Relic Cloak artifact.
Resistance is stronger in H4 because magic is much more impactful, I think it's fair.


NimoStar said:
H4 level 3 creatures are closer to H3 level 5 than to level 6 (Rampart unicorns)

There's a range in level 3 creature power. Elementals are closer to 2.5 level (or level 5 from H3), while most town recruits are worth 1/4 of level 4 experience per unit (around the same H3 level 6 to level 7 ratio).
Take the strongest level 5 from H3: Mighty gorgons. They are clearly weaker than most level 3 from H4. Elementals, crusaders and monks are the only who might be weaker than gorgons if converted to H4 balance.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 02:16 PM
Edited by NimoStar at 14:20, 23 Sep 2023.

Elementals are bad indicators, even in H3 they have botched levels

Strongest creature is an outlier, but even then, I'd say Gorgons are about level 3... if anything they are even stronger since they can take out an in-game equivalent max level stack, while no H4 lvl3 creature can do the same.

level 3 creatures have near the same "proportion" to level 4 that level 6 to level 7 only because level 7 in heroes 3 is much stronger, not because level 5 are weaker. Compare something like H4 titan, 210 HP to 300 HP in H3. Same in Black Dragon, in h3 600 weekly HP vs 400 for the single H4 Black Dragon.

And its not that HP is worth less, since level 1 creatures have about 3xHP the H3 ones. Yet, level 3 creatures have clearly less HP than h3 level 6 ones.
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Albyx
Albyx


Known Hero
posted September 23, 2023 08:09 PM

NimoStar said:
Strongest creature is an outlier, but even then, I'd say Gorgons are about level 3... if anything they are even stronger since they can take out an in-game equivalent max level stack, while no H4 lvl3 creature can do the same.


It's hard to evaluate creatures on other parameters but exp value. There are different damage/health ratios, attack and defense mechanics in two games, different movement and turn order systems etc. Experience is evaluation of relative creature power in the game which is the closest to the objective power level.

For example, H3 halberdiers have value of 110, and H4 wolves have exp of 11. I'd say they feel like the same power, this means them being one of the strongest creatures of their level and player having pleasure when using them early.

From this we can tell H3 "value" is approximately H4 experience*10.


This fits for H3 level 7 to H4 level 4. Average H4 level 4 exp is 600, after convertion H3 angels are worth 502 exp, and archangels 877 exp.
For me it fits: normal H3 angels would be too weak for H4 level 4, but archangels would be on the same level to creatures from addons (800 exp) who have the same values of 300 HP and high attack/defense, but their exp is set too high so it's not the best example.
Another example: H3 Giant is worth 372 exp, which is close to H4 Champions (320). And they have very similar stats!
H3 Titan is worth 750 exp which is 25% stronger than average H4 level 4. And once you reduce their stats by 25% you get very normal stats, similar to Titans from H4.

H3 Golden golems are worth 60 exp, H4 Golems - 56 exp. And they have almost identical stats!

For Mighty gorgons: they are worth 103 exp, which is close to monks (107).

To sum up these are H4 level powers translated into H3 levels:
H4 level 1 -> H3 levels 1 and 2.
H4 level 2 -> H3 upg. level 3 and level 4.
H4 elementals (2.5) -> H3 level 5.
H4 level 3 -> H3 upg. level 5 and level 6.
H4 level 4 -> average between H3 level 7 and upg. level 7.
H4 level 4 from addons -> H3 upg. level 7.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2023 08:55 PM
Edited by NimoStar at 21:03, 23 Sep 2023.

XP in H4 is inflated. It's not objective. While in H3 you have a single hero, H4 armies have 2-4 (4 being the optimal for equilibris pro games). So creatures have higher XP to help level additional heroes

Some creatures even have wildly high XP values, much higher than even their relative power, esp. those from expansions. So XP is hardly objective number either.

In H3, there is even a different "AI value" separate and decoupled from XP, showing designers didn't regard raw XP as a good predictor of strenght.


In this clickable image you can see that by default Dark Champion gives 1000 XP, which is like 60% more than say Mantis at 614, and 2/3rds of Megadragon (which is actually much stronger, with FIVE times the HP, higher stats and stronger abilities)


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Albyx
Albyx


Known Hero
posted September 23, 2023 09:35 PM

NimoStar said:

In this clickable image you can see that by default Dark Champion gives 1000 XP, which is like 60% more than say Mantis at 614, and 2/3rds of Megadragon (which is actually much stronger, with FIVE times the HP, higher stats and stronger abilities)



I agree, addon creatures have abnormal experience values. It doesn't change much, as I counted them separately from normal fourth levels .

IDK much about H3 experience and AI value split, I took "values" from this page and they fit into my understanding of creature power in H3: https://heroes.thelazy.net/index.php/List_of_creatures

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Bytebandit
Bytebandit


Promising
Famous Hero
Soul Merchant
posted October 21, 2023 07:34 AM


Yeah, for me this Mod is the real deal. I love the balance for each faction especially with the new additions you added in each of their towns. It's like, why didn't somebody think of this before? That's the first thing that stood out. Also battles seem a lot more intense then before. AI does not back off so much. I haven't tried out the town conversion part of this yet, only because I'm used to keeping what I have and using that. Old habits.
I like the newer map editor items. A lot more potential for H4 than before. True, there's no newer colored creatures or anything like that, That's fine and all, but this plays more like the next step that the Equilibrus team was working towards. H4EM could be considered as an alternative for those who Tourney play with Equilibrus. With the newer game additions, it makes things more interesting than before. At least it wouldn't be something negative to experiment with.
If your plate is empty right now, I was wondering if you were/are planning to make any H4EM Brushes using some of the decorations you included in the map editor. 1 or 2 of them maybe?   Would be nice for quick fills.
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Aleksei_Raukov
Aleksei_Raukov

Tavern Dweller
posted November 16, 2023 01:27 PM
Edited by Aleksei_Raukov at 14:01, 16 Nov 2023.

How should I setup AI plugin if I want just that AI uses immortality potions and Creature Portal? I want only 2 features and not other boosts for them. I am using only bugfix pluging alongside AI plugin if that matters. As I want to play close to vanilla with just bug fixes.
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Albyx
Albyx


Known Hero
posted November 16, 2023 04:34 PM

Aleksei_Raukov said:
How should I setup AI plugin if I want just that AI uses immortality potions and Creature Portal? I want only 2 features and not other boosts for them. I am using only bugfix pluging alongside AI plugin if that matters. As I want to play close to vanilla with just bug fixes.


You can modify bonuses by editing or creating new file in "Plugins/H4EMAI/Profiles". File with settings is "default.json" by default, but you can change it in plugin manager.

There's "H4EMAI_documentation.pdf" coming with the mod, where all settings you can change are described. Personally I recommend giving AI at least vision and resource bonuses to make it more active and prevent situations where it has no money to buy army.

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Aleksei_Raukov
Aleksei_Raukov

Tavern Dweller
posted November 16, 2023 04:41 PM

Albyx said:
Aleksei_Raukov said:
How should I setup AI plugin if I want just that AI uses immortality potions and Creature Portal? I want only 2 features and not other boosts for them. I am using only bugfix pluging alongside AI plugin if that matters. As I want to play close to vanilla with just bug fixes.


You can modify bonuses by editing or creating new file in "Plugins/H4EMAI/Profiles". File with settings is "default.json" by default, but you can change it in plugin manager.

There's "H4EMAI_documentation.pdf" coming with the mod, where all settings you can change are described. Personally I recommend giving AI at least vision and resource bonuses to make it more active and prevent situations where it has no money to buy army.



Yeah I know file where changes are made. Are bonuses there on top of base game difficulty bonuses AI gets?
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Albyx
Albyx


Known Hero
posted November 16, 2023 04:49 PM

Yes, everything is added on top of what original game has, if you put mod settings to 0 it will be like vanilla.

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Aleksei_Raukov
Aleksei_Raukov

Tavern Dweller
posted November 16, 2023 07:51 PM
Edited by Aleksei_Raukov at 20:37, 16 Nov 2023.

What dwelling lineup does? Its not mentioned in instruction PDF? Also stupid question. Is immortality potion usage for AI. That they actually buy them and use them. Or their heroes will get potions affect on them automatically?

EnhancedAdvObjectPacks dont do anything right unless you are playing some playermade maps that need stuff from them?
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Albyx
Albyx


Known Hero
posted November 16, 2023 10:38 PM

Aleksei_Raukov said:
What dwelling lineup does? Its not mentioned in instruction PDF? Also stupid question. Is immortality potion usage for AI. That they actually buy them and use them. Or their heroes will get potions affect on them automatically?

EnhancedAdvObjectPacks dont do anything right unless you are playing some playermade maps that need stuff from them?


Dwelling lineup does nothing at the moment, but I forgot to remove it from the code so without it profile won't be read correctly . Let's say it's for future.

Immortality currently is just an effect given to heroes, but in future update there will be introduced artifact management by AI, and usage of real potions might be possible to add. Although it's not very useful as most of these effects can be dispelled after one battle with a single imp or dwarf .

EnhancedAdvObjectPack also adds compatability with lots of custom Equilibris maps, but if you are going to play only maps made for original H4 you can turn it off and there will be no problems.

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Aleksei_Raukov
Aleksei_Raukov

Tavern Dweller
posted November 17, 2023 04:18 PM

Albyx said:
Aleksei_Raukov said:
What dwelling lineup does? Its not mentioned in instruction PDF? Also stupid question. Is immortality potion usage for AI. That they actually buy them and use them. Or their heroes will get potions affect on them automatically?

EnhancedAdvObjectPacks dont do anything right unless you are playing some playermade maps that need stuff from them?


Dwelling lineup does nothing at the moment, but I forgot to remove it from the code so without it profile won't be read correctly . Let's say it's for future.

Immortality currently is just an effect given to heroes, but in future update there will be introduced artifact management by AI, and usage of real potions might be possible to add. Although it's not very useful as most of these effects can be dispelled after one battle with a single imp or dwarf .

EnhancedAdvObjectPack also adds compatability with lots of custom Equilibris maps, but if you are going to play only maps made for original H4 you can turn it off and there will be no problems.


Thank you for answering all my questions! Also I hope you keep working on with mod. Its great to see people work on Heroes IV! Would be really great if you manage to get immortality potion function to be AI actually buying and using potions in future. I hope you will keep expanding also H4EM_FixPack plugin for more bug and other fixes. As I rather like to play game more "vanilla"

But anyway thank you for all your work!
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Pol1123
Pol1123

Tavern Dweller
posted December 03, 2023 12:41 AM

HeroesIV-Income

Hello everyone, I would like to increase the gold income for the city council and town hall, but I have no idea where to start.

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Albyx
Albyx


Known Hero
posted December 06, 2023 10:54 PM

Fix 1.2.1h: game no longer hangs in "not responding" state when exiting from it. Also fixed some possibly broken interactions between plugins.

I'm preparing for 1.3 update, it should be ready sooner than later with some great content .

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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted December 07, 2023 04:45 PM

Albyx said:
Fix 1.2.1h: game no longer hangs in "not responding" state when exiting from it. Also fixed some possibly broken interactions between plugins.

I'm preparing for 1.3 update, it should be ready sooner than later with some great content .


Exciting stuff!

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Albyx
Albyx


Known Hero
posted December 17, 2023 11:26 PM
Edited by Albyx at 23:27, 17 Dec 2023.

Sharing more about upcoming EM 1.3 update!

EM 1.3 will add new artifacts and sets to the game. Some of them will have completely new mechanic: carriage/caravan artifacts! Example is Ammo Cart, which gives troop holding it in the inventory unlimited shots! Note that every shooter troop or hero in your army will need their personal cart to take arrows from.




It's possible other carts like Cart of Lumber and Cart of Ore will be made into carriage too, so you don't need to waste precious hero artifact slots!

There will be around 10 artifacts in the update, including 2 carriage items (one is Ammo Cart) and 2 artifact sets.
Another hint I'd like to share is there will be a set interacting with Berserk creatures in an interesting way .
More information coming soon, it feels like EM 1.3 is ready by 80-90%, and will be available as soon as new maps utilizing all new stuff are complete.

Happy Holidays everyone!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 18, 2023 04:18 PM

So, "stealing" my ideas less than 24hs later? And you said I coudn't use anything remotely related to your gameplay?



Well, I won't hear any complaints in the future...
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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted December 18, 2023 04:32 PM

NimoStar said:
So, "stealing" my ideas less than 24hs later? And you said I coudn't use anything remotely related to your gameplay?

Well, I won't hear any complaints in the future...


Yes, totally. Because it takes less than 24hours to already have the work done for something of this magnitude.

Totally.

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