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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Best Heroes IV Might skill
Thread: Best Heroes IV Might skill
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 27, 2023 01:59 PM

Poll Question:
Best Heroes IV Might skill

Yes..
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Fight MWMs - stand teach

Responses:
Combat
Nobility
Scouting
Tactics
 View Results!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 27, 2023 02:12 PM
Edited by NimoStar at 14:13, 27 Feb 2023.

Obviously Tactics, followed by Nobility

These are the backbone of a strong army and why I think all factions need acess to Nobility, and not exclude Chaos and Nature *wink, wink*
+50% creature growth is huge macro, basically grail advantage in H3

Combat base +defense is basically "Obligatory" such i don't count it as a skill, but all the rest of combat secondaries aren't that good.
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baronus
baronus


Legendary Hero
posted February 27, 2023 08:55 PM

Rather combat! You can destroy whole army using only 20lvl and more hero.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted February 28, 2023 03:38 PM

Here I'm with Baronus. What will you do without Combat, get squashed?
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted March 01, 2023 05:32 PM
Edited by NimoStar at 17:32, 01 Mar 2023.

damage spells and ranged attacks are line of sight. Without combat you can still use creatures as shield.

Perhaps not the surest vs humans but rather effective vs AI, take into account you have a "packed" formation where everything sticks together, unlike H3
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ceceron
ceceron

Tavern Dweller
posted March 04, 2023 08:14 PM
Edited by ceceron at 19:05, 06 Mar 2023.

Combat keeps a hero alive. An alive hero is definitely stronger than a dead one. Additionally, combat makes a hero strong enough to kill the whole army. So, yup, combat rocks and I've voted for it.

Then tactics is the second obvious choice, it makes your army 1.5 (or more) times stronger. Nobility does something similar, giving you a bigger army, but... you still have to pay for it, and it covers only one castle at the time. Tactics doesn't have hidden costs and effects the army independently of its source. Obviously, having both nobility (as many nobility heroes as castles) and tactics is the best case.

Scouting is a great skill — on some maps may be better than combat. Pathfinding is obviously OP, making map exploration much fun. Seamanship really shines in the Equilibris mod and is a must-have on a map rich in water. Stealth can be a game changer, enabling you to basically ignore your enemies. A fast, stealthy hero may win a map almost without fighting.

To sum up:
- fighting heroes: Combat + Tactics + Scouting
- extra heroes (as many as possible): Nobility + Scouting

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted March 05, 2023 10:07 AM

Ceceron sums it up perfectly.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted March 07, 2023 02:47 PM

Thanks!

Maybe impossible to see the true that Tactics is the best skill, it after Combat, Nobility and Scouting.. You notice H4 skill system.. Tactics is always first place.. So Lysander beat the dissenting hero with Tactics and Scouting.. Lysander took second skill is Combat.. So dissenting hero hasn't Melee.. Sir Kendal agreed poor son.. What about my gaming theory? I agreed with Tactics.. And you notice every teams have Knight and Death Knight.. Think about Black Dragon with 60 att/def or more.. Also Black Dragon's Coliseum means Magic and Faerie Dragon's Coliseum for Might.. Even if it reads Coliseum of Magic.. But you summon creature, etc to beat the Black Dragon.. You can't do same against Faerie Dragons, thus Lightning, etc Dodgy! Then Nobility, when not spells, you need more troops.. Preserve has Creature Portal, Stronghold has Breeding Pens, but more troops than Preserve, thus Nobility and the Grail.. Therefore Preserve has spells.. Necropolis has Nobility, but 3 Vampires or V. Spawns, when GM Nobility does 4,5 units per week.. Normal teams are Academy and Haven.. Only Asylum hasn't Nobility, so skill replaced Scouting.. Maybe you can't understand well.. But it works well with Preserve and Asylum.. So Pirate's Daughter showed you explored the map before you attack against opponents.. Haven is a slow team.. True! But you search for Tavern, Prison, artifact.. Yes hard understand that H4 3DO maps you beat the 3-4 months.. If not, so you can't see this text, philosophy, jungle..
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baronus
baronus


Legendary Hero
posted March 07, 2023 05:34 PM

Rather
1 Combat
2 Nobility because unit cost is niby and money + 50% growth give you powerfull army.
3 Tactic your army is real stringest.
4. Scouting is completly failed. Only if map is isles can be usefull but only for one hero.
We have only 4 skills for 6 minut heroes! It should be more. Minimum 6. Maybe in future if we will have better modding system.

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Sammyboi123
Sammyboi123


Hired Hero
posted May 14, 2023 04:13 AM

Tactics and combat are the first 2 that come to mind as best, but let’s talk about each of them and make a case for each. I’m going to assume we are talking equilibris here, not vanilla H4 (which I would be surprised if anyone is still playing in 2023).

If I could only have 1 for a whole game, it would be tactics, so I suppose it is the best in that sense.  Your tactician hero, equipped with all the tactical-based artifacts you find (crusader’s mace, dwarf shield, warlord’s ring, gambler’s deck, etc) is what forms the backbone of any decent army. It could be hard to keep them alive without combat, but the hope is your strong creatures can protect.

Combat is arguably the best because of how widespread the need is for any hero. Every hero needs at least a couple levels of combat not to get 1-shot late game, and to a lesser extent Magic resistance. Melee and archery aren’t as necessary but are ok picks for any hero with no magic, or an effect-on-strike advanced class. They are somewhat reliant on getting GM to attack twice, and getting your hands on a good artifact to go with it like the haliberd of swiftness, or a good bow and arrow artifact.

Scouting is an interesting one; for an investment of only 7-8 levels (not too big of a deal), you can get Expert scouting and GM pathfinding, boosting your movement around the map by 50% and letting you cut right over difficult terrain. You can see further and see details on adventure objects and counts on creature stacks, letting you make better informed decisions as you move around the map.  All of this comes together to vastly increase your ability to move around the map effectively and vacuum up treasure and flag mines and towns as fast as possible, something quintessential in high level H4 play. Scouting radius is more important in H4 than any other heroes because of fog of war.  You also have secondary skills seamanship and stealth, which are both map dependent for sure but if the map does call for them they can be OP.

And then nobility.  Nobility is quite strong too, have you ever met a heroes player who didn’t like more creatures and money?  Nobility is somewhat map and difficulty dependent by the nature of it.  On a map with lots of towns and mines and treasure the bonus of nobility can be marginal, but on a stingy map with sparse amounts of these things nobility suddenly becomes an absolute necessity.  In addition, on higher difficulty when starting with less resources, nobility gets better.  On average, it’s pretty good overall. A final note on nobility- the advanced classes you get from it are usually quite powerful, to the point you can make a playstyle around most of them.  Tactics and scouting are tied for making 2nd best advanced classes, and combat is the worst. So nobility certainly has that going for it.

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unknown_dark_g
unknown_dark_g


Hired Hero
heroes galopping in his heart
posted June 13, 2023 05:36 PM

on a large map, stealth is insane on a small map, everything else is insane. On the smallest of maps, combat it is.

I will vote for stealth though. If that gets to Grandmaster, the xp farm is incredible.

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heymlich
heymlich


Famous Hero
posted September 02, 2023 01:00 PM

ceceron said:
Combat keeps a hero alive. An alive hero is definitely stronger than a dead one.


Between a Mage that can cast one powerful spell and then dies and a combat hero that stays alive and does nothing, who is better?

And there is a potion of immortality and - most importantly - the martyr spell.

For me, Combat is the first thing I pick after the magic skill reached GM.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 03, 2023 01:35 AM
Edited by NimoStar at 01:35, 03 Sep 2023.

heymlich said:
ceceron said:
Combat keeps a hero alive. An alive hero is definitely stronger than a dead one.


Between a Mage that can cast one powerful spell and then dies and a combat hero that stays alive and does nothing, who is better?

And there is a potion of immortality and - most importantly - the martyr spell.

For me, Combat is the first thing I pick after the magic skill reached GM.


Not to burst your bubble but that is usually a terrible policy. You need to balance combat with the magic skill, magic skill takes a lot of time to effectively defend your hero even if it can do it at all. (I assume you use just Like magic otherwise...)

A ranged, spellcaster or fast creature can 1-shot your hero without combat skills. Getting magic to Grandmaster takes like up to level 20. Do you really want a level 20 caster that dies to everything?
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 03, 2023 04:45 PM

But what I explained, I failed, thus voters voted 5 Tactics, 3 Scouting and 5 Combat, so Nobility is sucking.. Ok then Dogwoggle goes to Tactics, Scouting and Combat with.. You know Agraynel, but Hexis thought heroes are strong units, thus Dogwoggle should to pick a Nobility.. Agraynel can't pick a Tactics.. Such! True or not, but nobody voted Nobility.. It belonged to Rylos.. Winner can't get a Prize, right? I've played 3DO's game perspective or philosophy.. I played Combat and Nobility, you know Barbarian Mongo, etc.. Nobility belonged to only Academy, when my Magician, Warrior and Master II aka Return to the Avenger.. It proved well.. Scouts can pick a Nobility, not non-Academy heroes.. I agreed with..
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 03, 2023 06:52 PM

Thing is, many people believe Nobility is second best. For example, I believe Nobility is second best to Tactics, and actually, they synergize with each other:
- One makes creatures better.
- Other one makes more creatures and gold to recruit.

But the poll can't reflect this.

***

Also, campaign heroes tend to be better because they accumulate stats, while campaign creatures worse since they reset each scenario.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 03, 2023 07:09 PM

Are you played Draconic? An example of 7 heroes vs your hero and your troops.. I beat the opponent without steal Enchantments Yes heroes are stronger than creatures, but Nobility for Academy heroes and scout heroes.. MWM2 you find in Preserve, Necropolis, Haven, etc Those three team, you can see Nobility is waiting for you, if your main heroes, so you loss the game.. My planning game.. Noes run the around.. I've seen some ran in MWM1, in there I'm waiting for some, but I gave to AI Julia..
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 04, 2023 02:14 AM

Nobility and Scouting-Stealth are a good combination for a secondary hero not for your final battles.

Stealth allows to scout better, be faster and to get XP and artifacts from monsters without fighting,

while Nobility helps your towns and economy, and can be leveled up by Stealth-gotten experience regardless that it doesn't help in combat itself.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 04, 2023 02:52 AM

In MWM2, Preserve can buy a Thief, and then Nobility, but Thief can't reach 38lvl or more hero lvl.. So where are Combat, Spells.. Mantises 1,1 per week, if GM Nobility.. Not much!
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