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Heroes Community > Library of Enlightenment > Thread: Best level 5 H3C creatures
Thread: Best level 5 H3C creatures This thread is 2 pages long: 1 2 · NEXT»
Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 15, 2023 04:26 PM

Poll Question:
Best level 5 H3C creatures

Hi again!

This poll thread is a very favorite We've previous winners are Centaurs 44%, Airs 58%, Elves 45% and Vampires 90%.. We're hoping a poll thread keeps continue.. Later on the best creature vs neutral and HotA.. Ok now's level 5! Welcome..

Wait! What do I see? Yes Monks (Force Field, for example), Pits (summoning Demons), Liches (Force Field), Rocs (Speed and HP), and Gorgons (Level 7+ Slayer).. But Genies and Minotaurs are also good, esp. in MP.. Dendroids and Earths are hard choice too, when those stay in the town/city, if player wants be Armageddon, etc so Earths can come along..

Ok poll starts now!
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Fight MWMs - stand teach

Responses:
Monk and Zealot
Dendroid Guard and Dendroid Soldier
Genie and Master Genie
Pit Fiend and Pit Lord
Lich and Power Lich
Minotaur and Minotaur King
Roc and Thunderbird
Gorgon and Mighty Gorgon
Earth Elemental and Magma Elemental
 View Results!

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Panda_Tar
Panda_Tar


Adventuring Hero
CH mascot and right-wing
posted September 15, 2023 04:58 PM

Mighty Gorgons were the scariest of this bunch whenever I entered a fight. It made us wary of sending strong troops too far ahead. It disrupted attrition and initiative.

But it's not a no brainer. Some units are pretty much tied. I just consider Magma Elemental the worst of the bunch.
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Biology doesn't care about morality.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 15, 2023 05:45 PM

Go, go gorgons.

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baronus
baronus


Legendary Hero
posted September 15, 2023 07:31 PM

Yes iron bulls for ever!!! Best unit to running swamps! Soft and full of  charm. Faeries wants be like these!

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 15, 2023 08:33 PM
Edited by NimoStar at 20:37, 15 Sep 2023.

Most level 5 are good creatures with the infamous exception of Earth Elementals (Another EE which is bad, just like Eagle Eye).

3) Dendroids were my favourite unit from before even as a kid. Then I learned they are the only level 5 with an horde building. Also Ryland coming with Diplomacy. Weekly Dendroids can probably beat most of other level 5 creatures. Binding is a good utility that may disable multiple enemies from disengaging.

2) Gorgons are however likely better still due to their ability to kill level 7+ creatures. Also faster.

1) Yet, I still voted for none of them: I voted Master Genies. Master Genies are useful even as a single creature. You can also split them. These are extra spellcasts. The value of even a single Master Genie far outclasses their cost if you have at least one good stack to bless.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 15, 2023 08:47 PM
Edited by Phoenix4ever at 20:50, 15 Sep 2023.

Master Genies can be dangerous to yourself, if they cast Frenzy or Anti-Magic though.
They might also cast Slayer, even after the enemys level 7 units are destroyed. (Useless)
Best spells they can cast are probably Haste and Prayer.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 15, 2023 08:51 PM
Edited by NimoStar at 22:34, 15 Sep 2023.

Thats quite unlikely though and level 7 are one of the creatures that last the most. Anyways Slayer would have no negative effect.

Ultimately Master Genie spells is a "risk" you manage as you please as they don't autocast or choose targets.

Furthermore you can use spells that your Mage Guild and hero doesn't even have and without the need for Wisdom or Spell Points.

At the end I voted for them because of the ability of a single Master Genie (or 3) casting up to three spells each influences the battlefield much more than a 1-3 Mighty Gorgon could.

PS: Honorable mention goes to Pit Lord for having macroeconomic advantage of turning anything into Demon HP in the long run, yet this is tedious and dull...
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Never changing = never improving

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted September 15, 2023 09:00 PM
Edited by Phoenix4ever at 21:02, 15 Sep 2023.

Well if you have the chance to split them up, Master Genies are great with their spells. (Uber buffing Titans is fun.)

Mighty Gorgons can take down Azure Dragons though!

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baronus
baronus


Legendary Hero
posted September 16, 2023 09:56 AM

Second place ofcourse dendroids because additional growth.
Third liches and minotaurs. Dont forget always positive morale!

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Thecastrated
Thecastrated


Famous Hero
posted September 16, 2023 08:58 PM

Why 6

OhforfSake said:
I used to like Mighty Gorgons the best, but now I find Power Liches to be the overall better unit here.

You can take down 100 Dread Knights with 100 Master Genies (probably less), boosted by 6 single stack Master Genies' spells, iIRC. Just to illustrate how powerful this creature can make other creatures become.

Minotaur Lords are also very powerful, with good speed, but they are way cooler in Might and Magic 7 where they can OHKO. Sadly it isn't the case in Might and Magic 8 where you can play one yourself.


I always thought the maximum number of beneficial spells or harmful ones is 3? You mean if more than three the older ones are still active?

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted September 17, 2023 02:41 AM

I'm going with Gorgons #1 because they're the only creature who can go 1:1 with Azure dragons, especially as numbers go higher.

#2 for me is Pit Lords because they single handedly buff the entire Inferno faction with their demons.

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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted September 17, 2023 05:31 PM

The cows have a great special ability, no one can dispute that.

When it comes down to my personal taste though, it has to be either the Dendroid Soldiers or the Minotaur Kings, nice stats and abilities that are also fun and not as overpowered as death stare.

Interesting points on the Master Genies here too.

And as a little kid I was fond of the Thunderbirds.


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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 17, 2023 06:17 PM
Edited by NimoStar at 18:48, 17 Sep 2023.

Quote:
I always thought the maximum number of beneficial spells or harmful ones is 3? You mean if more than three the older ones are still active?


You can still keep casting if you have got as first one of the less effective ones, like Protection from Air.

Also more stacks give you more spells in general (for example given that they don't last forever -having spell power of 6-, more stacks are giving you more resilience to cast later, or to counter enemy curses), it is also possible to go like 2 titan stacks and 5 1-genie ones, for example.

BTW, here is the spell list, they are all cast as Advanced:


Not completely random amongst all these, since for example non shooting creatures aren't valid targets for Precision, elemental and spell immunities are taken into account to choose another benefit, Slayer is only cast if enemy has level 7, Air Shield is only cast if enemy has shooters, etc.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 17, 2023 06:34 PM

OhforfSake said:
Minotaur Lords are also very powerful, with good speed, but they are way cooler in Might and Magic 7 where they can OHKO. Sadly it isn't the case in Might and Magic 8 where you can play one yourself.


Don't forget H4.. I quoted "Block gives this creature a chance of completely blocking any melee, ranged, or area effect attack. Even if the attack is blocked, the target will receive damage from the Stone Gaze ability." Easier in H3, esp. in the WoG/ERA, of course! So hard-core version.. But rather in H4..

@all members

I've not voted yet.. Exciting!
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Fight MWMs - stand teach

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sirironfist
sirironfist


Known Hero
King of the ogres
posted September 17, 2023 08:14 PM
Edited by sirironfist at 20:15, 17 Sep 2023.

Since both the basic and upgraded units are mentioned, I didn't chose gorgons. Basic gorgons are of course very resilient, but they're also rather slow.

I went with the minotaur, because I think they're the most well rounded one. They don't die as quickly as the shooters and they deal almost the damage of a level 6 unit. Minotaur kings are also rather fast so that they always cause some panic in me when the enemy has them.

Dendroid growth is a good argument, but they also slow everything down, so that I rarely take them with me on my main hero. Master genies are very useful, but they just die like flies.

So why chose minotaurs over rocs? Maybe because rocs always seem to get targeted by the enemy so they rarely last.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 17, 2023 09:11 PM

I think since you don't have the basic creatures for so long, and you can upgrade others anyways, they are considered kind of redundant

Probably that is why H4 chose to do away with "un upgraded creatures" entirely. What they didn't understand is the "awesome feel" and Vs neutral monster battles. So I actually prefer upgrade system, but it should be somewhat redesigned. Such as the few times it actually makes sense to use unupgraded creatures (demons, skeletons). In fact H4 missed on the boat, because why H3 has enough gold to buy all upgraded creatures in town, H4 doesn't, so it would have been more interesting there...
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Never changing = never improving

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 17, 2023 10:55 PM

@NimoStar

Cool unupgrading creatures or third upgradings..

But cool, esp. AI with legion to thousands in H4 without crashing bug.. Hmm best level 5 H3C creatures are 2-3 level in H4, but only Thunderbird became level 4.. If level 6 means 3-4 level, etc In H4 you find a different rich growths.. So Thunderbird got 3 or 4 per weeks or 2 Behemoth per weeks.. But Thunderbird has 160HP and Behemoth is 240HP.. It affected unupgrading.. Not question, etc Rule is a two alternatives are unupgrading or third..

H3 travelled to the future H4.. And H4 WoW is a archaic, when travelled to H4 Standard.. Example of Hexis' creatures are WoW, when dwellings.. But you played against undefeatable Hexis with his WoW creatures in GS.. GS hasn't WoW dwellings.. And those brutal creatures are neutral in GS, right? No sense.. When H4 you find many WoG things.. And so etc I read that JVC thought H3 and H4 are combined, etc Then training in H4, and MP in H3 or vice versa, JVC said.. JVC wanted players become harder.. But many players can't play well.. What then? I updated creatures rarely in WoG/ERA.. Hmm yes my Elite (SoD) map will explain to you.. And I update to level 7.. Others are unbuilt.. And only main town is built.. So H4 isn't a new idea..
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 17, 2023 11:48 PM

don't know about that,

But I think upgrading would be cool if as you said at first you could "unupgrade" creatures in towns with the dwelling. You would then get, for example, 50% of the resources of upgrading back.
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Never changing = never improving

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Panda_Tar
Panda_Tar


Adventuring Hero
CH mascot and right-wing
posted September 18, 2023 11:46 AM

I still prefer H2's upgrading model. Units that had potential for upgrading could be upgrading. Those that didn't, didn't.

H5 having 2 for each unit was pretty much stupid, some were basically no brainer, others were cannon fodder and filler. I would rather have that Arti...ficer(?) ability as an option over upgrade. Your town would produce weapons/armors – equipment that and you'd choose how your unit would be improved. Aside from special abilities, like a Thunderbird's, which would require an upgrade, a unit like Cavalier/Champion would basically require improved equipment, not having an upgrade per se. Having upgrades where upgrades are due.
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Biology doesn't care about morality.

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sirironfist
sirironfist


Known Hero
King of the ogres
posted September 18, 2023 07:19 PM

Upgrading also quickly becomes problematic if you try to think about it in terms of realism. I mean how exactly do you turn a behemoth into an ancient behemoth? I would think the only "resource" that could do that would be time.

I like the idea of improving the units gear. That would also make NimoStars idea of reversing the upgrade make more sense. You're basically getting a refund for the swords you ordered. Because, again, I am having trouble imagining how you would turn an already ancient behemoth back into one that isn't ancient. I do not think the behemoth will like you very much anymore afterwards (or will he because you made him younger?).

Upgrading makes more sense if you think about it in terms of improving the "training" the building provides for the unit. An upgraded barracks can turn swordsmen into crusaders, an ogre can be trained to be an ogre mage. You basically buy the "know how." It works better for the more human units. Upgrading "monsters" like dragons and hydras strikes me as more difficult to imagine. Taming them, yes, training them, probably, but turning them into an entirely superior species?

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