| HoMM 3 Complete & HotA Modding Guide | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted June 28, 2024 05:07 PM |
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Hey, what's up everybody?
I'm having some trouble here with text editing.
When I open SPTRAITS, the one that has all the data about spells, it is empty (it only has summon boat stats). I thought maybe it is a HotA thing, but the same happens with vanilla's .txt.
I don't know what's happening, I remember I did mod this no problem 5 years ago.
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AlexSpl

   
    
Responsible
Supreme Hero
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posted June 28, 2024 05:49 PM |
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I think you need sergroj's tools - link. Particularly Txt Edit v1.4.1.
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted June 28, 2024 06:17 PM |
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AlexSpl said: I think you need sergroj's tools - link. Particularly Txt Edit v1.4.1.
Ooh man, that was it!
I was using AFJ Sheet, this editor looks good, thanks
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AlexSpl

   
    
Responsible
Supreme Hero
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posted June 28, 2024 06:29 PM |
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Edited by AlexSpl at 18:29, 28 Jun 2024.
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As you seem modding spells, consider trying the NewSpells plugin - link. Screenshots are there - link.
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted June 28, 2024 08:15 PM |
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Looks interesting! I will look at it later
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted June 29, 2024 03:31 AM |
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I'm having another problem now..
I have my txts ready to upload to the game, so I add them with MMArchive but then the game crashes on trying to open it
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AlexSpl

   
    
Responsible
Supreme Hero
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posted June 29, 2024 12:03 PM |
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If you edited your txt in another editor before, the file would become corrupted. Another option is that you set some unapproprite values or expanded the txt in a way the game doesn't know how to parse.
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted June 29, 2024 10:07 PM |
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Edited by Juas at 22:08, 29 Jun 2024.
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AlexSpl said: If you edited your txt in another editor before, the file would become corrupted. Another option is that you set some unapproprite values or expanded the txt in a way the game doesn't know how to parse.
None of that I believe, because I tested with a txt I had only edited with AFJ, CRTRAITS, the only weird values I saw there were that resource cost for creatures was very high, and I put literally the number it is supposed to be. Didn't expand it nor put a weird character or something.
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AlexSpl

   
    
Responsible
Supreme Hero
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posted July 01, 2024 03:34 PM |
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If this problem persists, try to re-install the game, unpack a new and unaltered SPTRAITS.TXT and make one or two small changes, like 20 mana -> 25 mana and so on, then see if your changes will effect spells in the game. Also make sure you pack SPTRAITS.TXT back into .lod archive with the MMArchive tool (though it should also work if you simply put your txt into Data or _HD3_Data\Common folder).
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted July 01, 2024 06:28 PM |
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I don't know man. It must be as you said on the first comment, I believe the same, but couldn't make it work.
Now I started all over again with clean copies, tested it with a single change and it goes fine. So thanks for helping me
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KaptenTeo

 
Tavern Dweller
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posted July 04, 2026 07:27 PM |
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Hello, hello!
After having dabbled in creating my own random template in HotA, I wanted to take things a step further and modify a few other things in the game (namely building costs and hero experience required per level). I was happy to find this guide, but it seems that HotA.lod has been encrypted after the 1.8 release. This is what it looks like when I try to open it in MMArchive: https://i.imgur.com/ygfJNmT.jpeg
Is there any way to work around this, or some other program one could use to get a hold of the files therein?
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 04, 2026 07:34 PM |
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HotA.lod has been messed up since latest release, yeah.
You need to add your files to HotA_Ing.lod or HotA_ext.lod depending on which files you are adding.
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KaptenTeo

 
Tavern Dweller
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posted July 04, 2026 10:09 PM |
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phoenix4ever said: HotA.lod has been messed up since latest release, yeah.
You need to add your files to HotA_Ing.lod or HotA_ext.lod depending on which files you are adding.
Yes, I read something like that elsewhere. But how do I get a hold of the files within Hota.lod then? There's one to modify building costs in there, and I'm also looking for one to alter exp needed for heroes to level up.
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 05, 2026 06:51 AM |
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Good question.
Maybe you could extract them from a non-Hota install or maybe they can also be located in some of the other folders or from an earlier version of HotA where HotA.lod was not corrupted.
The building cost one is called building.txt, I am not familiar with the XP one.
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KaptenTeo

 
Tavern Dweller
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posted July 05, 2026 05:28 PM |
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Phoenix4ever said: Good question.
Maybe you could extract them from a non-Hota install or maybe they can also be located in some of the other folders or from an earlier version of HotA where HotA.lod was not corrupted.
The building cost one is called building.txt, I am not familiar with the XP one.
Yeah, that might work. Bulwark's building costs will probably not be in the older version, though, but maybe I could add those in manually anyway. I'll see if I can find a HotA.lod from before 1.8.
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BigPig2

 
 
Adventuring Hero
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posted July 06, 2026 09:53 AM |
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Unless HotA made changes to the experience level thresholds, you should be able to follow the instructions in BTB's guide (section EXPERIENCE & LEVELS)
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KaptenTeo

 
Tavern Dweller
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posted July 07, 2026 05:09 PM |
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BigPig2 said: Unless HotA made changes to the experience level thresholds, you should be able to follow the instructions in [url=http://btb2.free.fr/mods/h3/hacking.txt]BTB's guide[/url] (section EXPERIENCE & LEVELS)
Thanks for the link; that's a great guide. I'm not too used to editing .exes so it'll take a while before I find my way around, and the exact values specified in the guide seem difficult to locate, but now I have something to parse through.
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Andarch1

 
Tavern Dweller
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posted July 12, 2026 04:45 AM |
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I made a tool that can read the 1.8.0 HotA.lod file and export the contents. Which files do you need? I assume one or more of the .txt files. This is what I have:
ballist.txt
building.txt
cmpmovie.txt
cmpmusic.txt
cranim.txt
edobjts.txt
heroes.txt
movement.txt
objects.txt
objtmplt.txt
rand_trn.txt
rmg.txt
serial.txt
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KaptenTeo

 
Tavern Dweller
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posted July 13, 2026 09:43 PM |
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Andarch1 said: I made a tool that can read the 1.8.0 HotA.lod file and export the contents. Which files do you need? I assume one or more of the .txt files. This is what I have:
ballist.txt
building.txt
cmpmovie.txt
cmpmusic.txt
cranim.txt
edobjts.txt
heroes.txt
movement.txt
objects.txt
objtmplt.txt
rand_trn.txt
rmg.txt
serial.txt
Oh, wow, thanks. The only one I'm sure I need is building.txt, but if it's not too much of a hassle, I can take them all, just in case.
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Andarch1

 
Tavern Dweller
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posted July 14, 2026 03:49 AM |
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Edited by Andarch1 at 03:50, 14 Jul 2026.
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KaptenTeo said:
Oh, wow, thanks. The only one I'm sure I need is building.txt, but if it's not too much of a hassle, I can take them all, just in case.
Sure, I have put all the 1.8.0 .txt files here:
https://drive.google.com/drive/folders/1TY4B4bSzZlGXB6nBLwZSP-FQ3KwVvrAK?usp=drive_link
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