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Thread: Is Pathfinding a must-have skill in HotA 1.7.2? | |
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 16, 2025 07:03 PM |
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Poll Question: Is Pathfinding a must-have skill in HotA 1.7.2?
I might as well continue these polls for a while, with all the new skill changes in HotA.
Does Pathfinding feel like a must-have skill to you now?
For those not sure exactly what the skill does now, check the terrain penalties, in the box, here: https://heroes.thelazy.net/index.php/Pathfinding
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Hourglass
Supreme Hero
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posted January 16, 2025 08:04 PM |
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Movement points are among the best resources the player can have, so when the skill somehow allows you to have more of such thing, it's always worth considering.
The Pathfinding upgrade is probably the best overall skill change made in the last patch. Personally, I think it's overall somewhere around lower A-tier skill, which translates into higher priority pick, the thing you would normally want to see among the 8 skills you have. Generally speaking, I would think the players would choose between Logistics and Pathfinding, not just having both of them. However, this is something we will see in the future as the meta shapens up. Pathfinding is probably the best among the more older style maps. Nowadays all maps have roads, making the Logistics more appealing choice.
For secondary heroes, the skill was already useful in the past, but now it's really among the skills you want to see on them.
So, to properly answer the question; no, it's not a must-have, but it's something that could at least be argued being among "the 8 skills", aka the perfect build, something it never was before.
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Brevan
Tavern Dweller
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posted January 16, 2025 08:22 PM |
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Edited by Brevan at 20:29, 16 Jan 2025.
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TL;DR: The changes to Pathfinding are great for sure, but are more impressive on paper than in practice.
I figure there are 4 skills related to movement (I don't play water maps, so don't count Navigation): Pathfinding, Logistics, Earth Magic (Town Portal), and Air Magic (Dimension Door, Fly).
In the late-game, I'm always just looking for the last enemy heroes, warping to a nearby town, and then warping on top of the enemy, and then warping to some town to end the turn and regain my mana. Pathfinding doesn't seem to help with any of that, but since the spells cost movement points, Logistics can help a bit (it's usually redundant). I don't mind only having Logistics with Pathfinding nowadays -- I can always Dimension Door once to get past a severe obstacle, but you can certainly cover good chunk of the map each turn with both skills.
In the early-game, Pathfinding feels tied with Logistics since half of terrains don't have a movement penalty, and if they did then my creatures probably make me immune to it (it's probably my home terrain). Even when it's an enemy terrain, there's probably a road leading to their castle, so once I've taken it I'll just hire a hero to explore the enemy area (probably no creatures left so no army needed) and walk around with enemy troops (so it's native terrain for the new Hire, so minor Pathfinding bonus).
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gatecrasher
Famous Hero
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posted January 16, 2025 09:58 PM |
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Pathfinding becomes less desirable to pick the later you are in the game. Not only due to Fly/Dimension Door/Town Portal you might have got hold of but also due to the fact you will have cleared most off the off-road areas by the time. So in relative terms you'll benefit the most in the early stages of a game.
(This goes for random maps, in general it depends on the abundance of roads in the map).
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Juas
Adventuring Hero
Dragón Rojo
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posted January 16, 2025 11:40 PM |
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I think now Pathfinding and Logistics are pretty ballanced between them.. so, great!
But I think the most powerful change was done on First Aid.
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bloodsucker
Legendary Hero
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posted January 17, 2025 12:01 PM |
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Great! Now there will be less discussion about the Wayfarer Boots...
But to make 28 skills valuable and maintain the eight skills limit must have it's merits but makes the game way more complex.
For me, I'm sticking to the same set of skills, that already included both Logistics & Pathfinding, but I don't know what to give to enemies. How would a Gem with a Crystal Dragon perform, for instance?
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