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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: What is left for HoTA to "fix"?
Thread: What is left for HoTA to "fix"? This thread is 3 pages long: 1 2 3 · «PREV
Floribert
Floribert


Hired Hero
posted March 20, 2025 09:10 AM

I noticed a small thing which should be fixed: If you place a witch hut with the map editor and you want one specific secondary skill to be offered you have to choose every skill which you don't want to be offered. It is a little bit annoying.

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Syth1984
Syth1984


Adventuring Hero
posted March 22, 2025 11:56 AM

Neutral Creature Resistance:  Creep clearance is a bit dull and not risky at the moment.And almost always you have better outcomes than auto combat.With increasing difficulty level neutral creatures should have neutral resistance added to their stats.

at Hard Difficulty [+%5 resistance]
at Expert Difficulty [+%10 resistance]
at Impossible Difficulty [+%15 resistance]

This would cut down mass spell usage and reliance of some overpowered tactics. Imagine 1 of 6 blind spells you cast is misfire. Or one stack does not get mass slowed down of 6 stacks.You would have to adapt to changing situations which should be what a strategy game all about. There would be more risks involved in fighting or not fighting.

It could be toggle on/off at the start of the game which wouldn't bother other players if they don't want this extra thing like tournament rules.
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