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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Resistance VS Interference
Thread: Resistance VS Interference This thread is 2 pages long: 1 2 · «PREV
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2025 11:25 AM

@FfuzzyLogik

I think you are on to something with this.

Let's say you combine Resistance and Interference and let it be 20% at Expert, even if you or someone else uses Orb of Vulnerability, only the Resistance part would be removed, allowing you to resurrect dragons, the Interference would still take effekt.

And yeah I don't think 100% Interference is a good idea. (Giselle)

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted March 23, 2025 03:44 PM

FfuzzyLogik said:


- You'll have a 30% golem type protection from damaging spells (so no total miss for a "fail chain lightning" for example).
I suggest then for the actual golems it cummulates (you'll have -50% for your golems and -30% on the reduced damage to them, no add [50%+30%] to get the bonus or golems will be soon immune to magic)




This just made realize that spells with very high base damage and no scaling (like Inferno) are less effected by Interference. That could be for or against in its favour. It also makes me see how elegant a solution it was, but something feels wrong about wrecking one primary skill with a secondary one. Like armourer doesn't decrease attack, it decreases damage.

Maybe golem-like resistance is the way to go. And while at it, maybe golems should also decrease the length of spells cast on them. Like you need 40 power to keep slow on diamond golems for more than 1 turn.
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baronus
baronus


Legendary Hero
posted March 25, 2025 09:03 AM

More skills always ie better. Rest is correctly skill ballance.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted March 25, 2025 09:44 AM
Edited by FfuzzyLogik at 09:45, 25 Mar 2025.

I don't agree here Baronus.
Interference and resistance do quite the same thing. Increasing the number of skill are "redundant" does not improve the game quality imo.

Imagine an other skill to improve combat damage with a different effect (like lets say add attack skill to creatures, a bit more to lower level creature let's say) it will do like offense or like primary skills to non ranged attackers...
Would it make the game better ? I don't think so. Even if you make it nor better nor stronger than offense or archery...

Most important is to let "choices" (so a good amount of skills is, and here you're right, necessary)... But to equlibrate better the skills for they have "all" a place to be used (not really "niche" one).

The other point to "not add" too many skills is the "random issue". If you have maaaaany skills, its harder to equilibrate them and you'll have difficulties to get "the needed ones" when you level up.
So a huge random unbalance may be made...

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