Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Surrender specialty in HotA (started by Phoenix4ever in January 2026)
Surrender specialty in HotA
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 16, 2026 11:36 PM

Poll Question:
Surrender specialty in HotA

HotA recently introduced a new hero specialty, surrendering.
A hero from Factory and one from Bulwark comes with it.
This is a specialty that takes effect, when you expect to lose a battle and wants to surrender.
Note also that this specialty is completely useless to AI, since it can't surrender.

What do you think of this specialty?

Poll Results:
0 votes (0%)
I like it.

1 votes (50%)
I have no strong feelings about it.

1 votes (50%)
I don't like it.

0 votes (0%)
Other. (Write a comment.)


 View Profile
LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted January 17, 2026 12:07 AM

I don't understand it. The only use case I can really see is the occasional poor man's town portal, but you are losing a speciality for that.

I'd rather it was something like "You can still cast a spell a flee" or "You may surrender before the battle starts".

I guess on a really tight close quarter's map where you don't see other heroes coming it might be good on a scout with a large army? If Homm III had fog of war it would also maybe make sense, but visibility is rarely an issue and even if surrender is cheap, if you have an army that needs to constantly surrender the game probably isn't going your way anyway.
____________
What are Homm Songs based on?

 View Profile
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 17, 2026 08:14 AM

LordCameron said:
it might be good on a scout with a large army?
Do scouts have large armies though?
I usually just give them 7 level 1 units and then possibly they can get more from free level 1 dwellings, but they never have large armies.

It's just weird to me, to specialize in losing battles.
If you need this specialty something has gone wrong...

 View Profile
Jump To: « Prev Thread . . . Next Thread »
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0512 seconds