LordCameron

 
   
Famous Hero
Veteran of the Succession Wars
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posted October 04, 2026 04:44 AM |
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Wonder and Whimsy Pre Alpha
This is more of a gift to my past self than a completed project. I was very sick for the last week so I just played around with some of the higher end AIs (Astra and Claude 5.5 mostly.) and I discovered that I was able to make a mod just by handing the AI my design document I've been working on for about 6 years.
It is a very rough project, and I also let the power go to my head and added in much more than the original plan of Unique Skills and 6 new buildings, but I think it is pretty cool, plus I filled it with easter eggs.
Also it is a PSA that this is something you can do now, and will hopefully get better and cheaper in the future.
https://www.youtube.com/watch?v=YYrukepaoKE
https://github.com/KyriosHeptagrammaton/Heroes-2-Whimsy-and-Wonder-pre-Alpha-Release
A rough idea of what to expect is:
1 new town (very rough, hidden behind an easter egg to get to)
The starts of an underground expansion
6 new town aligned neutral units
Combination units from bringing faction units to the right place
2 new secret factions of secret units
New secret upgrades
A speciality for every hero but the campaign heroes (that will come) The specialties are meant to keep the game pace instead of accelerating it, but some are very unusual (like being able to put ladders against walls)
3 new month special events that change the pace of the game
~10 new Secondary skills limited to 2 per hero
A replacement secondary skill for Navigation on a map without water
A number of new UX hotkeys because I was getting annoyed in testing, including moving units quickly between garrison and hero and retrying autocombat if the AI flubs it.
Borderless window fullscreen.
Bunch more I forgot about. I was just cramming stuff into the game in a fever haze.
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What are Homm Songs based on?
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