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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Magic spells and skills reshuffle (started by BigPig2 in October 2026)
Magic spells and skills reshuffle This thread is 5 pages long: 1 2 3 4 5 · «PREV
purerogue3
purerogue3


Famous Hero
posted November 12, 2026 07:29 PM

I thought you meant wait for the creature to die before eating - or was it my imagination?
So, like hundreds of waifs i mean wraiths against a big burly Azure .. it's close, they are down to the single digits, then THUD the dragon falls to the ground, spent. The wraiths can now feast on the 1000hp - bringing most of them back, unto their next unsuspecting prey.

The vampires in 3 are one-dimensional - once you get them you've basically won. With ghost-like healing you're only good against low-hp troops.. the dead body idea is identical to vampire for low hp, with a slope wrt creature size - so opposite ghost in this respect.

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BigPig2
BigPig2


Known Hero
posted November 12, 2026 08:09 PM
Edited by BigPig2 at 20:17, 12 Nov 2026.

Only the vamps will only drain from the enemies killed in each hit, not retroactively all fallen since the start of the battle..

But I agree, low level/hp non-multiplying ghosts could be just very strong.

Edit: Actually, now that I think about it, you do have a point, on something as fragile as Wights it could maybe work. Two issues though: one, you would probably need to make them significantly more expensive and two, that ability is highly exploitable in early game so youre kind of bringing the vampire powerspike forward a creature level.. Unless you give it to wraiths and make the dwelling upgrade VERY expensive?

Code wise, the life drain code looks very inefficient to me (visually), and you can at least reclaim some space with the homm2 nerf, then you could maybe find enough room to squeeze in an extra case in there and fix the switch table accordingly.

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purerogue3
purerogue3


Famous Hero
posted November 12, 2026 08:18 PM
Edited by purerogue3 at 20:33, 12 Nov 2026.

Yeah, that's what you meant right?
Like not biting chunks off like the h3 vamp, the creature has to DIE (each creature of the stack, not the whole stack has to die first) - then you get credited the hp divided by your hp/creature.

#Ghost have no effect on super-sized creatures at all.. so they are situational - you can't take over the whole map with them - only half.

-you get them earlier, but you can't coast to finish since they are low hp and magic dmg-suspectible
trolls are good candidate for whole-body lifedrain - identical to original vamps on the low end, barely effective against mega-fauna

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BigPig2
BigPig2


Known Hero
posted November 12, 2026 08:41 PM
Edited by BigPig2 at 20:47, 12 Nov 2026.

Actually, I think in h2 vamps would drain full damage dealt by a hit if at least one enemy died in the target stack. So if it takes 3 hits to down 1 titan they would only drain back whatever damage they did in the last hit, and only up until a maximum of damage effectively done. So not all 300hp unless they did it all in one hit and if the titan only had 20hp left before the final hit then 20 is all they would drain. That last constraint is still present in h3 I believe.

Edit: Yes you could balance it out with low hp somewhat. But early game advantage is the best kind of advantage.

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purerogue3
purerogue3


Famous Hero
posted November 12, 2026 08:49 PM

So they were extremely picky eaters, discarding non-lethal morsels

that's crazy, didn't realize that contraint was there

what's the diff between h2 and h3 vamps in sum?

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