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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: creature growth
Thread: creature growth
Usul
Usul

Tavern Dweller
posted September 08, 2002 03:47 PM

creature growth

I find it rather sad that there is no difference in the amount of creatures ready for recruitment, whether you have only a Fort or a Castle. Is there some explanation for this... Furthermore it is even more distressing that only Barbarians have the option of Breeding Pens.
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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 08, 2002 04:04 PM

The only creature growth modifiers are the grail structures!

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Usul
Usul

Tavern Dweller
posted September 08, 2002 04:23 PM

Quote:
The only creature growth modifiers are the grail structures!



Yeah... but there is no real motivation for upgrading your Fort. Only some defence.

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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 08, 2002 04:24 PM

...and the requierments for some creature dwellings.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted September 09, 2002 06:47 AM

Yes it is very expensive to buy a castle but believe it or not, a castle is beneficial.
if you only have a fort you will get rushed but if you have a castle then you can hold your opponents a turn or two depending how powerful your cratures & hero are to them .
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DocFritch
DocFritch


Hired Hero
Never let your dreams die
posted September 09, 2002 08:46 AM

Upgrading to a castle isn't nearly as urgent  but when the time comes ...... you'll be glad you've upgraded.

The Defensive towers provide good spots for your shooters  

Just see how easy it is to take out a considerable pile of Monks  or Waspwarts mounted on one of these babies

                     AND


Nobility Heroes can modify creature growth by up to 50% !!!!

      Doc
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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 09, 2002 03:04 PM

Oh yeah forgot about nobility!
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted September 09, 2002 03:10 PM

Quote:
The Defensive towers provide good spots for your shooters


Yes. I just looked at the Multi Player Patch information. Apparently, the walls in the castles is supposed to give a lot more bonuses than they do.

Making it a lot more desirable to sit back in town and fire with your shooters.
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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted September 09, 2002 03:13 PM

Yes & a good benefit those shooters on thy towers have.
They do full damage to a retaliation from other shooters
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Medusa
Medusa


Famous Hero
Yeah, right
posted September 15, 2002 05:42 AM

I don't like that black dragons grow just one per week. I must wait all eternity to buy one of them
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DarkTitan
DarkTitan


Promising
Famous Hero
posted September 16, 2002 07:46 AM

Don't forget that having a castle makes your adventure
map town picture change to look way cool, thats the only reason i really upgrade



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sikmar
sikmar


Promising
Known Hero
The Moonchild
posted September 20, 2002 05:45 AM

Quote:
Furthermore it is even more distressing that only Barbarians have the option of Breeding Pens.


This feature is supposed to be exclusive for barbarians as a compensation for their lack of magic. What isn't so clear yet is if the pens make barbarians stronger than other factions or magic is a better choice.
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johnsone79
johnsone79


Hired Hero
posted September 21, 2002 12:37 PM

I love the new growth system.  I always hated buying new troops, shuttling them off to my new hero then getting attacked by a worthless hero that took my town because I didn't have a single creature to buy for defense.

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dale
dale


Known Hero
posted September 21, 2002 01:41 PM

Quote:
I love the new growth system.  I always hated buying new troops, shuttling them off to my new hero then getting attacked by a worthless hero that took my town because I didn't have a single creature to buy for defense.


Not to mention the fact that growth is now continuous throughout the week.   In HOMM3, you had to pay particular attention to what day of the week it was when considering what to upgrade, when to attack, etc.


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privatehudson
privatehudson


Responsible
Legendary Hero
The Ultimate Badass
posted September 21, 2002 07:44 PM

Barbarians are balanced by the pens, but in my opinion the spells outwiegh the value of them, but then again I like Order and don't usually play might, so perhaps it's my lack of experience with the army talking there.

The day system IMO is far better though. In 3 the weekly thing was a right pain and also the way you can have armies acting seperate of heroes, combined with the excellent idea of caravans (that sure saves heroes running around the entire board) rocks

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